Secret rooms in enter the dungeon. Walkthrough Enter the Gungeon. Boss Gatling Seagull

Fighters with an eye on multiple runs through randomly generated levels with the loss of almost all values ​​after the death of the protagonist are not intended for everyone, but are quite popular. Enter the Gungeon is no exception, featuring intimidating bosses and enjoyable top-down shooter mechanics, among other things.

Enter the Gungeon does without lengthy intros. Before entering the dungeon, you must choose one of the four characters, if you wish, undergo training - and you can go down into the labyrinth. Each of the heroes has their own starting weapon and a small set of bonuses. Someone carries a master key with them, while someone finds secrets easier.

From the first minutes, the game captivates with peppy skirmishes. The hero clears one room after another. Until he kills everyone in the same room, they won't let him through. Often he is given room to maneuver, but periodically forced to spin under a hail of bullets and dodge explosions. You have to constantly tumble and accurately shoot at funny-looking monsters.

Injuries are the result of the hero's reckless actions, loss of control over the situation due to his own inattention or banal relaxation. Convenient and responsive controls, no problems with the camera and skillfully built arenas do not allow blaming extraneous factors for problems. In Enter the Gungeon, the dungeon is rebuilt with each subsequent entry, but the developers made the rooms manually. Only their number and sequence changes.

The casemates are inhabited not only by various opponents, whether it be a kind of death with a scythe, revived grenades or giant bullets. There are also merchants. They offer the traveler to replenish health, purchase armor, and also sell a device that instantly removes all enemy projectiles from the screen. On the shelves of shops there are new weapons and passive bonuses. Useful gadgets and guns are waiting for the owner in chests, but you need to get keys for them.

Replenishing the arsenal, keeping the protagonist in proper shape and searching for artifacts are the fundamental components for survival. Infinite ammo is attached to the basic weapon, but they do not shine with lethal force. The battle even with the first boss without proper preparation runs the risk of dragging on, since when passing you find machine guns, grenade launchers, energy guns, explosive bananas, deadly water pistols or some other miracles of engineering. They differ, in particular, in lethal force and reload speed.


However, not all weapons are effective. A certain part of the guns exist in order to cause a smile. But death here means the loss of almost all valuables and a return to the beginning of the campaign. The system randomly places weapons on levels. No one guarantees that the protagonist will be lucky and will become strong enough. The lack of firepower or ammunition is especially acute when you get to the third or fourth bosses.

On the other hand, in such a game you get more pleasure from the process than from the result. Many elements are constantly changing, you stumble upon unknown enemies and their leaders, collect useful relics, master new guns and learn the secrets of this world. Even the motives of the main characters do not lie on the surface. It is best to travel with a friend. The game provides a cooperative passage, but only local.

Some rewards do not expire after the death of the protagonist. New characters appear at the base, capable of easing the fate of the heroes. One of them, for example, opens a shortcut to any floor of the dungeon. True, this requires the fulfillment of not the most simple conditions.

And Enter the Gungeon refers to those representatives of "pixel" games that do not annoy at all with their outdated graphics. The secret lies in the elaboration of small things, up to the appearance of the weapon, and in the original design of the opponents. During battles, barrels, crates, and tables shatter into pieces. The consequences of a fierce battle are hard to miss.




Diagnosis

In Enter the Gungeon, a lot depends on luck. Without good weapons, it is extremely difficult to withstand monsters. Reaction, accuracy, as well as the ability to remain unharmed in the environment of bullets and explosions becomes an important, but not the only component of success. However, the project is not designed for the fact that the hero, alone or accompanied by a friend, will get to the final the first time. In this regard, I am glad that the game has an abundance of weapons, monsters, bosses and caches. She doesn't breathe quickly. And this is the main point.

  • Exciting shootouts with a variety of monsters
  • Intense boss battles
  • Many types of weapons
  • Enough of secrets

Contra:

  • A lot of races end badly due to the fact that the hero was not given a powerful enough weapon.
  • No online co-op

So, first you need to familiarize yourself with the game. You will be taken to an intermediate location - the Breach. From here you can go to the next level by choosing one of the four heroes. Looking ahead, I note that I went through the game only with the help of a paratrooper. Select it and go through the door at the top.

Halls of knowledge. Hall 0

Approach the blue man and talk to him by pressing the E key. You must use the same key to switch phrases in the dialogue. After the conversation, approach the tables and press the same E key to knock them over. Tables can be used as cover during firefights. Pass into the room further. Use a rollover. To do this, click on the right mouse button. The roll is used both as a way to jump over something and as a way to dodge a bullet.

Roll across the ditches with water. In the end, from your friend you will receive the first weapon - a regular pistol. Take it out of the chest. To shoot, click the left mouse button. You see the crosshair as the mouse cursor.

Kill several opponents. When you see a passage that is blocked by several bullets flying one after another, then pick up two blue pacifiers. Throw pacifiers on the Q key. While there are no bullets, run up. After killing the enemies, you will need to move to the portal. Press TAB to open a map, and then left-click on the teleport icon on that map. So you will move through the hole with water.

Go north and talk to the man. We need to find a better weapon. Go up and you will find yourself in a hall with three passages. Move into the passage on the right. Kill the enemies, jump over the ditch and go down through the door below. Go to the left and in the room from the chest, get the machine gun. Return to the hall, go left to find a pacifier in the library. Return to the hall again and go upstairs. Confirm your consent to the battle. Kill the man who taught you. Just keep moving. It is advisable to shoot from a machine gun. At the same time, when bullets fly from him, then jump over them with the help of a roll in his direction.

Citadel of the Lead Lord. Hall 1

Once in the Breach, go upstairs. Talk to two guards and they will let you through. Move to a new location. So what can you find here. First, you will meet new opponents. No, not right away. First, let's talk about the big red bubble. He attacks you exclusively in close combat. He will try to get closer as soon as he notices your hero. You must shoot him. In addition to damage, bullets will push the enemy further away from you. After 3-4 hits, the monster will split in two. Each of these two monsters will split into two again. It turns out that you have to kill four more small creatures. At the same time, the smaller the enemies, the more mobile they are. However, their damage is reduced in the same way as their movement speed is increased.

There is also a square red opponent here. He jumps and shoots. Nothing special. Kill bats as soon as you see them with one bullet. Frankly, they never attacked me, so I don’t even know what they are capable of.

At the top of the map, you will find a room with a merchant. When killing enemies, you pick up brown bullets after them. For these bullets, you can buy a lot of interesting things from the merchant, including a supply of lives and ammunition. By the way, if you start shooting in his room, he will get angry and may answer you in kind. If you simply force him to pick up a gun, then you don’t even have to try to bargain with him.

At the location you can find a chest with a Molotov cocktail (on the left side of the starting point) and with a weapon with a caliber of 38 mm. The fight with the boss can only be started by getting into his hall - in the lower right part of the map. That is, you now know the direction of movement.

Oh yes, if you go to the right, go down at certain locations below and turn left, you can find a room with a chest with a camera inside. You can use it as a weapon. But what does he do? Personally, I thought that the camera would blind enemies with its bright flash. But in reality, everything turned out to be different: the camera takes pictures and that's it.

Boss Gatling Seagull

This enemy attacks you mainly with a machine gun. What do we have to do? Try to stay as far away from him as possible and move around the perimeter of the room. At the same time, dodge only as a last resort (I mean rolls to the right mouse button). When the Seagull flies away, red targets will begin to appear on the location - this means that the shells will fall exactly at these points. In general, these are all the secrets of the fight with this boss. You should not experience any special difficulties. In my case, the boss never hit the hero at all.

Enter the Gungeon does a lot of things right. It's a shooting game. From weapons. In the armory dungeon. Inhabited by armed bullets that drop shells that can be used to buy new weapons. Shooting cannonballs, letters, bones (Have you watched Existence?), paper planes or T-shirts, and maybe even bullets. And all in order to find a gun that can...

There's a pause.

Kill the past.

So, Enter The Gungeon does not allow you to waste time on anything else. Go. Shoot. Shoot some more. Until you get bored. You can get bored soon enough, but in the first hours it does not matter at all.

Gun, gun and one more

First things first: if you want your shooting game to feel good, take Enter The Gungeon apart and learn. The weapon gives the right return, the moment of collision with a bullet is predictable and perfectly readable, the character reacts to commands instantly and always remains under control, and the frame rate does not fall below an acceptable value, no matter how many objects are on the screen.

This is one of the bosses. Everyone here is like that.

And in fact, this is the main thing. Enter The Gungeon is full of wonderful little details, like her fixation on guns, ammo, cartridge cases and more. There is also the right humor in the descriptions of objects, with a bunch of puns already suggesting. But gradually the enthusiasm fades - you get used to it.

Here, for example, there is no synergy of items, as in The Binding of Isaac that turns a small boy into a spawn of Nurgle. And the weapon ceases to seem so wild and becomes just a working tool. And the music, the best music in the world, you finally stop hearing, because you pass the floor with this theme for the forty-fifth and a half times.

This is where the consistency of Enter the Gungeon as a game comes to the fore.

Comparison with The Binding of Isaac suggests itself in the first place. You clear one room, then go to another. Find a chest with a new cannon somewhere. Somewhere you meet the boss, beat him and go down to the floor below, where there are new enemies, new guns, and in general everything is new. Or you die along the way and start over in a newly generated dungeon. Weapons, that is.

The rooms are interactive in places. Somewhere you can knock over the table and use it as a shelter, somewhere you can drop the chandelier. And on one of the floors there are carts in which enemies like to ride.

Compared to The Binding of Isaac, two more variables have appeared in combat in this game: rolls and consumable "dummy" that clear the screen of bullets.

Enter the Gungeon becomes a serious bullet hell almost immediately. Enemy projectiles travel slowly, but there are a lot of them, and it is always difficult to replenish lost health. Therefore, it is more important here not to be able to shoot down opponents (there are just no problems with this), but to waltz under fire so that not a single bullet hits. As a result, the movement, according to the feeling, is incomparably greater here than in Isaac.

But again, it all depends on luck. You start the race with basic weapons (basic pistols, basic sawn-off, basic crossbow), and before you accelerate and get something more interesting, it can take a long time. There is a chance that for the entire first floor you will not drop a single new gun and the first boss will have to be drearily beaten with a “one”.

There are many secrets in Enter the Gungeon, but most of them cannot be found without Internet clues (or without a successful poke). Although there is no doubt that there is logic in the search for, say, secret floors.

In other words, Enter the Gungeon has a typical post-roguelike problem: the early stages of the game can be agonizingly slow. You can skip them, but you still need to stumble upon this opportunity (hint: kill the first boss without losing health), and in addition, you need to forcefully fulfill a number of rather inconvenient conditions.

And just at that moment, many will stop. Someone will reach the final in one fell swoop and continue to play dozens of hours, someone will stumble over and over again until there is no strength left to see the first levels. But before that, ten or twenty hours will pass. Even if you don’t intend to go to the ending (after which the end will not come anyway), this is a great game.

Pleased
Upset

  • guns and everything connected with them;
  • movement, shooting, attacks - everything feels flawless;
  • full character pixel art;
  • mighty force soundtrack.

  • slow start;
  • an uninteresting race is still possible due to simple bad luck;
  • no cannon firing other cannons.

If you are having problems with walkthrough Enter the Gungeon, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Enter the Gungeon. In the most difficult places, we add pictures that can help you. Walkthrough Enter the Gungeon read on our website.

So, first you need to familiarize yourself with the game. You will be taken to an intermediate location - the Breach. From here you can go to the next level by choosing one of the four heroes. Looking ahead, I note that I went through the game only with the help of a paratrooper. Select it and go through the door at the top.

Halls of Knowledge

Approach the blue man and talk to him by pressing the E key. You must use the same key to switch phrases in the dialogue. After the conversation, approach the tables and press the same E key to knock them over. Tables can be used as cover during firefights. Pass into the room further. Use a rollover. To do this, click on the right mouse button. The roll is used both as a way to jump over something and as a way to dodge a bullet.

Roll across the ditches with water. In the end, from your friend you will receive the first weapon - a regular pistol. Take it out of the chest. To shoot, click the left mouse button. You see the crosshair as the mouse cursor.

Kill several opponents. When you see a passage that is blocked by several bullets flying one after another, then pick up two blue pacifiers. Throw pacifiers on the Q key. While there are no bullets, run up. After killing the enemies, you will need to move to the portal. Press TAB to open a map, and then left-click on the teleport icon on that map. So you will move through the hole with water.

Go north and talk to the man. We need to find a better weapon. Go up and you will find yourself in a hall with three passages. Move into the passage on the right. Kill the enemies, jump over the ditch and go down through the door below. Go to the left and in the room from the chest, get the machine gun. Return to the hall, go left to find a pacifier in the library. Return to the hall again and go upstairs. Confirm your consent to the battle. Kill the man who taught you. Just keep moving. It is advisable to shoot from a machine gun. At the same time, when bullets fly from him, then jump over them with the help of a roll in his direction.

Citadel of the Lead Lord

Once in the Breach, go upstairs. Talk to two guards and they will let you through. Move to a new location. So what can you find here. First, you will meet new opponents. No, not right away. First, let's talk about the big red bubble. He attacks you exclusively in close combat. He will try to get closer as soon as he notices your hero. You must shoot him. In addition to damage, bullets will push the enemy further away from you. After 3-4 hits, the monster will split in two. Each of these two monsters will split into two again. It turns out that you have to kill four more small creatures. At the same time, the smaller the enemies, the more mobile they are. However, their damage is reduced in the same way as their movement speed is increased.

There is also a square red opponent here. He jumps and shoots. Nothing special. Kill bats as soon as you see them with one bullet. Frankly, they never attacked me, so I don’t even know what they are capable of.

At the top of the map, you will find a room with a merchant. When killing enemies, you pick up brown bullets after them. For these bullets, you can buy a lot of interesting things from the merchant, including a supply of lives and ammunition. By the way, if you start shooting in his room, he will get angry and may answer you in kind. If you simply force him to pick up a gun, then you don’t even have to try to bargain with him.

At the location you can find a chest with a Molotov cocktail (on the left side of the starting point) and with a weapon with a caliber of 38 mm. The fight with the boss can only be started by getting to his hall - in the lower right part of the map. That is, you now know the direction of movement.

Oh yes, if you go to the right, go down at certain locations below and turn left, you can find a room with a chest with a camera inside. You can use it as a weapon. But what does he do? Personally, I thought that the camera would blind enemies with its bright flash. But in reality, everything turned out to be different: the camera takes pictures and that's it.

Boss Gatling Seagull

This enemy attacks you mainly with a machine gun. What do we have to do? Try to stay as far away from him as possible and move around the perimeter of the room. At the same time, dodge only as a last resort (I mean rolls to the right mouse button). When the Seagull flies away, red targets will begin to appear on the location - this means that the shells will fall exactly at these points. In general, these are all the secrets of the fight with this boss. You should not experience any special difficulties. In my case, the boss never hit the hero at all.

Game Description

Enter the Gungeon is a dungeon gun shooter that aims to make players shoot, loot, kill as many as possible, and also make their way to the ultimate goal - the legendary treasure of Cannon Dungeon - a weapon that can kill the past. Once you've chosen your hero, you'll embark on a battle path that winds through a series of deadly "floors" filled with dangerously charming Death Cannon occultists and fearsome bosses armed to the teeth. Collect precious trophies, look for secrets and communicate with merchants and shopkeepers to buy more powerful equipment from them and keep yourself on a par with enemies.

Cannonland

It's an ever-evolving hellish fortress that elegantly combines meticulous hand-crafting with procedurally generated mazes that kill anyone who dares to enter. But be careful, with each modest victory, the stakes and problems will become more and more serious.

Death Cannon Cult

Cannonlands are not just traps and abysses at every turn, they are also minions of the cult. These Cannon students will stop at nothing to kill the heroes and use whatever tactics are necessary to protect their temple.

CannonEarthners

Each of the characters is weighed down with deep regrets about their past and each is looking for a way to change it, no matter what the cost. With an equal amount of courage and desperation in their bosom, these adventurers will not hesitate to plunge into the most dangerous labyrinth and make their way to their goal alive! Or they will die.

In fact, the guns themselves

You will discover and unlock many fantastic weapons for yourself more than once. Each carries unique tactics and ammunition. Unlock them all, from the tried and true AKs, pistols with missiles, lasers, cannonballs, to bizarre yet effective guns with volleys of rainbows, letters and fish! Yes, yes, fish.