Nancy Drew the curse of the old lock Renata's box. Walkthrough Nancy Drew: The Captive Curse

This time, no unpleasant surprises await you in Nancy Drew's room. Call the number of the "Castle Personnel" company, which is already written on a yellow piece of paper next to the landline phone. Unfortunately, a company employee will not be able to tell you about the employees you are interested in without the personal permission of the owner of the castle. We immediately call Markus and ask him to contact the representatives of the company, along the way we talk with him on all topics of interest to you. After finishing the conversation with Marcus, call the personnel company again. This time, the girl will unconditionally tell you about Anya and the head of security. The information will surprise you. Talk to the operator on all important topics and you can continue the investigation.

In the game Nancy Drew: The Curse of the Old Castle, the passage can be interrupted to find another Easter Egg. To do this, dial the number 666-78-37 on a landline phone. A not too pleasant voice will inform you that the egg can be found in the forest next to the one that scares away vampires. There is nothing to do, you have to go in search. Exit the castle gate, turn left in the direction of the arrow, take one step and turn left again. On the path, find the point where the magnifying glass is highlighted in red - you will see a bunch of garlic and traces of someone digging here recently. Take the shovel from inventory and extract another one from the ground Easter egg. After that, you can, with a clear conscience, return back to the castle and continue the passage of the game Nancy Drew: The Curse of the Old Castle.

Now - the best time to start exploring the secret labyrinth under the castle. Head to the well to go down the rope to the secret entrance. In the screenshot you can see very detailed map dungeons. We strongly recommend that you explore all the sights of the labyrinth on your own using our map.

If you want to speed up the passage of the game Nancy Drew: The Curse of the Old Castle, you can use the following sequence:

Arrow to the right, straight, straight, straight to the blue wall;

At the fork at the blue wall, turn left and take 2 steps forward, you will see a lot of newspapers of two types. Get to know them. Most of all you are interested in the translation of German words written in a special column. Memorize it, or take a picture with mobile phone. In addition, a coin can be seen between the distant bundles of newspapers;

Turn around, at the end of the passage you will see the skull of an animal, go to it. Having rested against the wall with a skull, turn left, but do not rush to go, another coin will gleam in the apple of the skull. Once you've earned the silver bonus, step straight and turn left, step straight, turn right, and go straight one step. You will find yourself near the stones, on which you can see another page torn from the book. Pick it up, then turn right;

Move forward until you see a blue metal box on the wall to the right. Behind him is the passage of the game Nancy Drew: The Curse of the Old Castle hid another Easter egg from you. To get it, insert the keys from the top drawers of Anya and Karl's tables into the locks;

After picking up the Easter egg, continue along the corridor, along the way you will meet a red shield hanging from the ceiling. After passing it, take two steps and turn left - you will see the steps leading to the dungeon. But for now, you should not follow them, because once you are in a dungeon, you will not be able to immediately return to the dungeon - you will have to run to the well again. Therefore, when you see the steps, turn around and, turning left, continue moving;
- take a couple of steps and you will see the next stones lying on the floor. Behind them you need to turn right. It is easy to get lost in this place, as the passage to the right is in the dark. After turning, take a step forward and turn left. Here you will find a lot of boards lying on the floor.

If you have already talked with Renata on all topics, but surely her family heirloom will be on the boards - a red scarf with elephants and a silver coin. If there is no scarf, try to come back later after discussing all topics with Renata. If you return the scarf to the old woman, then at the end of the game Nancy Drew: The Curse of the Old Castle, the walkthrough will please you with another achievement;

Turn around and leave the room by turning left. Keep moving forward along the corridor and soon you will see the stones. But do not come close to them, one step before the stones there is a turn to the right, go into it. Take a step forward. On the wall on the left in the red box will be another encrypted sheet.

Facing the crate, turn around and go into the passage in front of you. Moving along it, you will get to a large stone, on which several small ones will lie. A little further on lies another big Stone, followed by a dungeon map. Now turn around and go back to the red box: straight, left, straight, right, straight.

Leaning against the red box, turn right and move forward until you see chains on the left. Opposite them there is a passage to the right. Turning there, you will find a green wall with a picture of a tree. Approach the wall and turn left - you will see a barrel in the distance. Approach this barrel and use the crowbar in your inventory to open its lid. Inside the barrel, you will find the fabric from which the monster's costume is made. But it's time to get out and get some fresh air. Turn around and go straight all the way, then turn left and follow through white door, find yourself in the forest thicket.

Now the passage of the game Nancy Drew: The Curse of the Old Castle tells you to examine the block, which is located near the tent where you found the lantern and the plate. To get to it, turn left and then right twice in the direction of the arrow. Start digging at the foot of a large boulder. Unfortunately, you will not be able to find the treasure right away, so you will have to dig a lot of holes. In the end, in one of them, you will find an ancient necklace. Your goal is to find out who owns it. You can get out of the forest in the same way as after finding the lantern and the plate - to the right, straight ahead, twice to the right and straight ahead.

Once in the castle, it's time to talk to all its inhabitants. It is better to start with Lucas, who is closest. Then you should visit the old woman Renata and give her a scarf (unless, of course, you found it). Do not forget about the Burgomaster, whom you will again be able to help with playing card. Last in line is Anya. She will tell you that the necklace you found most likely belonged to the same girl from the legend.

If you acted according to our walkthrough of the game Nancy Drew: The Curse of the Old Castle, then soon you will receive a signal on your phone that a monster has been seen inside the castle. Immediately go to the security room. Indeed, in the glass-blowing shop (right monitor, chamber 15) a monster stands quietly. Go there immediately. Don't worry, the walkthrough of Nancy Drew: The Curse of the Old Castle is not going to endanger you - when you enter the workshop, the monster will be gone.

But what is it? Near the doors through which you got inside the workshop, there is an overturned bucket of sand. Looks like the monster left a trail after all. Open the door and go up the stairs - at the top you will meet another face to face with the monster. But the monster is not real. Behind the mask will be Lucas, who once again decided to play a trick on the inhabitants of the castle. But you should not blame everything on a spoiled boy - a true monster will appear outside the window and, believe me, he will look much worse than Lucas in disguise.

Everything that happened should be immediately told to Karl. Passage of game Nancy Drew: The curse of the old castle again leads you to the office of the burgomaster. Hearing that Lucas has made a monster costume, Carl will go berserk. But even the story that you and Lucas saw a real monster will not force the honorable burgomaster to take any decisive action. You will have to get more solid evidence - this is the next stage of your passage of the game Nancy Drew: The Curse of the Old Castle. However, before you leave Carl, you can take the Raid card from him, in the creation of which you took such an active part.

I'll have to go back to the forest. Whether you go through the dungeon, or the sender on the way to the surface - the choice is yours. We, in our passage, decided to take a walk along fresh air. So, leaving the castle, turn left after the bridge and proceed straight - into the thicket of the forest. Open inventory and look at the map. Nancy will notice that a tree is marked on the map, near which a monster appears. It is to this tree that you need to keep the path. Take a step straight and turn right at the fork, then follow the arrow to the left and one more step straight. Now move your mouse to the left side of the screen if you are on right place- then a horizontal arrow will appear leading to the right - to the very tree that is marked on the map. In its roots you will be able to find five silver coins.

But for the passage of the game Nancy Drew: The Curse of the Old Castle is much more important than the boulder, which is located on the left side of the roots. When hovering over it, the magnifying glass will turn red. Click on it with the left mouse button and you can carefully examine it. Above is another cipher. But more interesting is what happens on background- there is a monster walking slowly. Here is a great opportunity to prove to Carl that the monster exists. Use the camera on your mobile phone. Use the zoom key to maximize the image and, when the monster is in the frame, take a picture of it, and then save the photo to the mobile phone's memory. Three or four shots will be more than enough.

Now, having evidence in hand, you can return back to Karl. He will be very sad and once again will tell you to leave the castle. But, we are sure, it is better not to listen to him and still continue the passage of the game Nancy Drew: The Curse of the Old Castle.

General Tips

The game has two levels of difficulty: junior detective and senior detective. Both modes are the same except that the older one has more challenging tasks. The following guide below is focused on Junior Detective mode.
There is no Hint button in this game and you cannot skip the puzzles.
There is a cell phone at the bottom left of the screen. You can use it to get pictures, additional information, or calling friends. This hint is not that great in this game, so it's best to call back via landlines. Calls certain people can give you valuable hints if you get stuck.
Also in the lower left corner of the screen is a bag. Click on it to access the items in your inventory.
At the bottom of the screen, you can find a list of tasks. This will help you understand where you need to go and what you need to do next.
At the bottom right of the screen, there are options for "load", "save" and "exit".
There is a coin counter icon in the upper left corner of the screen. Coins are hidden in different places throughout the game, so keep an eye out for any shiny items! The location of the coins is mentioned but not shown in the bottom bar. You can earn more coins by completing certain tasks characters.
In the game options, you can change the volume as well as the screen size.
There are several puzzles that you can solve during the game. Rewards for these puzzles will add a star to your badge. The instructions below mark these tasks, as well as locations where it is possible to make a phone call.
Navigating with the mouse changes the look of the cursor, so before leaving a location, make sure you move and look around inside the area.
Inventory items are written in capital letters.
It should be noted that Nancy Drew: The Cursed Prisoner is not a linear game. Therefore, tasks can be solved in the most different forms and in a different order. The guide below refers to one of the shorter paths.
There are moments in the game where you will receive calls. These calls occur according to your current game progress. If you are not receiving the expected call, as outlined in the guide below, try checking your to-do list, talking to all characters, and/or calling customers via landlines (landlines).

in front of the castle

After watching the introductory video, we find ourselves at an iron grate blocking the passage of the castle. Press the call button right side from this grate, and automatically talk to a boy named Lucas. The boy lowers the bucket down the rope. We look into it and get our first task. Eight monster figures are depicted on a paper sheet. It is necessary to find two figures that are identical in appearance (shades of clothing colors do not count!). After some thought, we arrive at the following answer:

Junior Detective:

Senior Detective:

Castle courtyard

After a conversation with Karl, we pass into the courtyard of the castle, go straight and go into the hall through a large door, at the top of which hangs a sign with the inscription "Burg Finster".

Inside the castle

We rise to the second floor along the stairs on the right side, go through the door and take one step towards the stairs to the third floor. We automatically talk on the phone with Ned. At the end of the dialogue that didn’t work out, we go forward along the red carpet. When the corridor ends, we turn to the left or to the right. In any of the options we find a small staircase leading to the balcony. We follow the stairs on the left side to the balcony and go to its end. Turn right, take two steps forward and look left. Before us is our room with a characteristic sign “Nancy Drew”. We go inside. Let's take a look around our room. Turn a little to left side and approach the fireplace. We study the leaflet with the schedule of events in the castle. At this moment, Frank calls. After talking with him, we leave the approach and head to the red-brown cabinet in the far corner of the room.

We open the door, and we see an empty shelf in front of us, designed to store souvenirs purchased at the store. The store, by the way, is located inside the castle, and we will visit it soon. We approach the table in the opposite part of the room. We click on the phone in the form of a cuckoo house. If necessary, it will be possible to call our friends Ned and Frank and our employer Marcus from here. To do this, take the phone and click on any of the three numbers indicated on the yellow paper sheet glued to the telephone. Pick up the phone and call Frank. We talk with him on all topics. Now we need to find something that will help translate some of the local symbols and signs. Naturally, we need a dictionary. We stand facing the table, turn around 180 degrees and find active point to rotate right at the right edge of the screen. Another way to the table, on the right side of the bed, do not come up. We take from this table a German-English or German-Russian dictionary (depending on the version of the game). We leave our room, go along any balcony and stop at the beginning of the corridor with the red carpet. Ahead of us is the staircase by which we got here. We look to the left side and notice the passage between the balcony and the corridor with the red carpet.

The same passage can be seen on the right side. In general, there is a certain symmetry of corridors in the castle. We go into the passage, on our left side. We take a few steps forward and turn right. Please note that on the right side there are two alcoves with chairs. We look into the near alcove and see a book about the history of the castle called "A Brief History of Castle Finster". It will be of use to us in the future. And now from the book you can learn about Baron Amsel and his missing daughter. In the second alcove we find a puzzle in the form of a box with colored pieces of glass. This box lacks two colored glasses - blue and green. We leave the approach and go into the door of the burgomaster Karl, located in the same part of the corridor. At the sight of us, Karl hides some children's toys under his table. A funny hobby of an adult man of almost old age. We communicate with Karl on all topics, including being interested in his unexpected hobby. We agree to play his game called "Raid".

Raid mini-game

Select the easy game mode (Easy). This will make it easier to understand what's what. If you have ever played the Monopoly game, then some elements of the Raid (I will call the game this way in the future, I don’t know how the localizers will translate it) will not be new to you.

Management

Let's get acquainted with the rules, and for this we click on the book in the lower right corner of the screen. On the left and right sides of the game board there are two of our opponents, that is, there are 3 players in total playing Raid. The main goal of the game is to have time to deliver your chip to the castle, in the center of the board, before the rest. First, let's look at the game route. It consists of several colored squares. However, some colored squares have images of some symbols. Consider colors. Each color determines one of the player's actions:

Red color: duel with the use of force;
- Blue color: duel using magic;
- Green color: duel using health;
- Orange color: duel using wisdom;
- Purple (or magenta) color: the ability to steal one of the cards owned by any of our opponents. In this case, the opponent must own two or more cards, otherwise the theft will not be carried out;
- White color: The player's pawn moves to the next white space. But, if the player is on the nearest white cell to the castle, then the chip will remain in place;
- Black color: the player's pawn moves back to the previous black square. If the black cell that the player hit is the closest to the start, then the chip will move to the very start. Now let's look at two possible characters that are depicted on two possible cells:
- "Heart": the player receives an additional card from the common deck, after which he performs an action corresponding to the color of the cell;
- "Sun": the player puts one of his cards (of his choice) into the general deck, after which he performs an action corresponding to the color of his cell. Each player is allowed to have no more than 8 cards in his hand.

Now let's figure out how to determine the stock of a particular indicator on the card. In the four corners of the card there are circles of different colors, inside of which a certain number is written. Each color corresponds to a certain parameter:

Red color
- "Power"
- Blue color - "Magic"
- Green color - "Health"
- Orange color - "Wisdom"

Consider the process of the game. In the lower left corner of the screen there is a game drum with numbers from 1 to 5. The rotation of this drum determines the number of cells by which the player's chip moves during his turn. Players spin the drum in turn. Here certain situation. We turned the drum and the number 5 fell out. Our chip automatically takes 5 steps and falls on the red cell with the image of the "Sun". First of all, you need to choose a card that we will put in a common deck. We click on the worst card. We don't want to deprive ourselves of the advantage, do we?

After you finish talking with Anya, it will be time to search the old woman - the storyteller. We hope you bought a piece of cake, as we wrote earlier in the walkthrough of Nancy Drew: The Curse of the Old Castle. If not, be sure to buy it, without it it is not possible to search Renata's bag. Head to the old woman Renate, who is in the banquet hall.

Talk to her on all topics, but the offer of a sweet - the phrase "Do you want a snack?" it’s better to leave it for later, because as soon as Renata eats a piece of cake, she will immediately plunge into the arms of Morpheus, that is, she will fall asleep. Now you need to search her bag, but that's bad luck - the box you need is under a bunch of small items that, if they fall or hit each other, can wake up the sleeping old woman, so you need to be extremely careful. There may be several options for solving this problem. In our walkthrough of Nancy Drew: The Curse of the Old Castle, the sequence was as follows:

Place two white markers vertically against the left wall;
- case blue color rest against the right wall, slightly tilting the right;
- put the pencil vertically next to the markers;
- purple box, covered with pink ribbon, press it to the right of the pencil;
- put a small golden ball between a jar of chips and a box;
- put a brown box with a pattern vertically on a purple box;
- put the brown book "Owl" vertically between the purple box and the can of chips - there is enough space just "back to back".
- lay a blue oval (probably a powder box) horizontally on a jar of chips.

If you did everything right and did not wake up Renata, then the box will be free. Now you can safely inspect the contents of the bag. First, examine the brown book, which is located on its left side. Inside the book is half a leaf. Take this piece with you. On the right side is a box with a very tricky and complex lock. Be patient, it will be quite difficult to hack it. This moment is one of the most difficult in the entire walkthrough of the game Nancy Drew: The Curse of the Old Castle

The first thing you need to know is that each time you enter the box, the code will be different, so we cannot tell you the correct code for the box. But we can tell you how to pick it up. During one run, you have ten attempts (ten vertical columns). Each column consists of four vertical circles. If each of them is the correct color, then when you click on the "Start" button (in the upper right corner), you will be able to open the box. Please note that at the Junior Detective difficulty level, the colors cannot be repeated, at the Senior Detective difficulty level they can.

At the top of the box there are 7 small multi-colored circles - these are the colors that need to be filled in the gray circles in the columns. To see how close you are to the correct solution, there are four small lights at the bottom of each column. They show how many colors and their positions you have guessed. A green light means that you have guessed both the color and the position, a yellow one means that you have guessed only the color. It is very important to understand that the lights at the bottom show only the number of correctly filled circles, but not their location. In other words, no matter which cell in the column you guess, the same little light bulb will light up.

Before we begin to analyze this stage of the passage of the game Nancy Drew: The Curse of the Old Castle using an example, I would like to write a few more general tips:

Always fill the first column with different colors;
- to have maximum information, fill in the second column using three colors that were not used in the first one;
- before pressing the "start" button to check the next correct, in your opinion, combination, think, if this combination is correct, then whether the bulbs lit up correctly during previous attempts. If not, then your current combination is wrong;
- the time between each attempt is limited and the old woman can wake up. Saves, unfortunately, also cannot be used, since the solution begins from the very beginning. Therefore, you can take a screenshot, minimize the program and think about the riddle while looking at the screenshot.

Let's try to parse this riddle using the example shown in the screenshot:

1. Enter the first four colors. The light bulb shows that among the colors - only one is correct, and even that is not in its place. Fine! So the remaining three colors that we did not enter (purple, orange and turquoise) must be in the correct combination.
2. Enter the remaining three colors + leave red. Light bulbs show that three colors are guessed and one of them is in its place. So red is the wrong color (if it were the right color, then all four lights would light up).
3. We assume that turquoise is in its place, the last missing color is light green, and orange and purple are swapped. The light bulbs clearly indicate that we again did not guess the fourth color and not one of the colors is in place.
4. We assume that pink is the correct fourth color, and also change the location of all other colors. Light bulbs show that the colors are correctly matched and two of them are in place.
5. All other moves are purely selection of the position of each of the four colors. It was possible to guess the right combination a couple of moves earlier, but time, as you know, is limited.

We are sure that by resorting to our advice, you, sooner or later, will be able to find out the right combination flowers and solve, finally, this hated riddle.

Inside the box, the contents of which were so carefully hidden from us by the passage of the game Nancy Drew: The Curse of the Old Castle, you will find a map of the castle, on which all the places where the monster appeared are marked. In addition, you will learn from the map that there is a secret dungeon in the castle. You definitely need to find her.

After that, you can leave the banquet hall, leaving Renata to sleep peacefully. As soon as you cross the threshold of the banquet hall, Marcus (or Ned) will immediately contact you and ask you to call him from a landline phone. There is nothing to do, go to your room, but a surprise awaits you - as soon as you open the door, main character a stream of water will fall from above. That little brat Lucas put a bucket of water over the door. Well, wait, we'll get even with you. In the meantime, you should change into something dry, for example, into an old dress that someone left on your bed. Now it's worth using the landline phone, call Marcus and Ned, talking to them on all topics.

Now the passage of the game Nancy Drew: The Curse of the Old Castle requires you to find out exactly who gave you this dress. First of all, go to the burgomaster's office and talk to him on all topics. Firstly, he will tell you that the thorn you found is found in a nearby forest, and secondly, he will ask you to help again in creating a character for his game.

Now keep your way to Ana. Talk to her, but she doesn't know who planted your dress either. The only thing is that it seems very familiar to her. But your business in the souvenir shop does not end there. Take a closer look at the round glass display case, which is located in the far right part of the room, near the commemorative T-shirts. On it are samples of glassware, and at the top is the book "The Art of Glass". In it you will find a strange note that will help you in the further passage of the game Nancy Drew: The Curse of the Old Castle.

Take the note with you, and then talk to Anya again. The girl will gladly tell you that there is a glass-blowing workshop in the castle, the key to which she and the burgomaster have. But she won't give you the key. It looks like you have a new task - to get the key to the glassblowing shop, but first you need to finish dealing with the dress.

Exit the antique shop to the lobby where Lucas is waiting for you. Talk to him. The kid admits that it was he who doused you with water, but at the same time he does not feel a drop of remorse. Here's the little bastard. Now, it remains to talk only with Renata. Just go to her.

Unfortunately, the old granny will not want to talk to you at all, insistently demanding that you change your clothes. Well, the next task in the passage of the game Nancy Drew: The Curse of the Old Castle is completed, no one has admitted to putting your dress on the bed.

We set off to look for a glass blowing shop, but first you need to get the key. For this, go to Karl. He will be much more accommodating than Anya and will give you the key without any problems. In response to his courtesy, help him again with the creation of the character.

I am sure that during your wanderings around the castle, you have already come across the entrance to the glass blowing shop more than once. Finding it is not difficult, exit the burgomaster's office and go to the central hall, turn right there - you will find yourself in the already familiar room with golden wallpaper. Go down the stairs and hit the door of the glass blowing shop. Use the key given by Carl to get inside.

Let's start searching the glassblowing shop. Take a step forward and turn left - there will be a table with tools in front of you. Take a shovel, mount and tongs from it (they will be useful in the further passage of the game Nancy Drew: The Curse of the Old Castle). Then turn right - next to you is a gray locker, divided into 4 compartments.

In the upper left compartment, you can take a green glass that will help you open the box found near the burgomaster's office. Now turn around, it’s better not to touch the stove for now - working with it will require the implementation of certain safety rules.

Where is the best place to deal with grinder standing to the left of the door. Examine it, there is a red button on the body, but pressing it does nothing. To start the machine, as it is not surprising, you need to insert the plug into the socket and only then press the button. After the whetstone starts to rotate, select the garden shears from the inventory and click them on grindstone. After a few seconds, you will get a sharpened pruner back into your inventory.

To the left of the machine is a trash can. Move your mouse over its top and you will be able to notice another silver coin. To complete the search of the premises, inspect the tanks, to the right of front door. In one of them, Lucas has prepared another surprise for you.

Now go to the oven. BE SURE to press the shutter on the left side of the stove - it will close most of the flame and protect you from burns. Only after that click on the right side of the furnace and open the valve. To continue the passage of the game Nancy Drew: The Curse of the Old Castle, you, using tongs, need to pull the red lever, which is located in the lower right corner of the furnace, under the letter A. As soon as you do this, a secret passage will open on the left that leads to the dungeon. Follow into it.

You will find yourself in the very bowels of the old castle. First, look at the window to the left of the bottom of the steps, but you won't find anything interesting. Then go straight - under the first wooden door find the second part of the page obtained from Renata's bag. Then turn left and go to a dead end.

There is a hatch in the floor on the right, but, unfortunately, you cannot open it yet. There is a special slot on the wall, into which you need to insert a certain round key. But this is later, but for now, the walkthrough of Nancy Drew: The Curse of the Old Castle encourages you to return to the more familiar illuminated corridors.

The passage of Nancy Drew the curse of the old castle begins with watching the intro, in which we are briefly told the plot. In front of the gate where the girl was attacked, you will receive the first task - to find two identical monsters. Before starting the second task, talk to the man in the national costume in his office. To do this, go through the gate, into the house with the inscription "Burg Finster". On the way upstairs, talk on the phone with Ned and find the locked box. Speak with Burgomaster Karl and inspect his office. Break the makeshift scales and then reassemble them.

Watch from the 14th minute. Take the letter and leave the office.

Return to the banquet hall, find the piece of the puzzle on the stained glass window, and talk to the old woman Renata. Go to the shelf with plates, find a newspaper and a German dictionary here. Talk in the hall with the boy Lucas. After that, go to the souvenir shop. Examine the shelf with glass objects, talk to the saleswoman Anya. After the store, talk on the phone with the owner of the castle, Marcus, from Nancy's room. Take a look around the room. After the burgomaster comes with a message that the monster has returned, go downstairs, put out the burning flower and remove the thorn from the next door. Ask the burgomaster about its origin. In order to get an answer, you have to play a game with him. In addition to information about the thorn, also learn about Markus, Renate, the monster. Get the keys to the glassblowing shop. Talk to Marcus again. Change into the dress that is in Nancy's room. Call Marcus. Talk to Renata. Go back to your room and find Nancy's shredded clothes. Go to Renata to tell her what happened.

Use the Black Forest Cake to trick Renata's attention and inspect her bag. In it, find a sheet from the book that lay by the bed in Nancy's room, and a locked box. Solve the puzzle to open it. Talk to Lucas. Look around the yard. Get some surprises from the well.

Watch at the 8th minute.

Find out the purpose of the lever in front of the gate. We translate the sign above the lever and the letter from the burgomaster's office. Near one of the stairs, find the solved test with notes. Climb to the second floor and take the garden shears. Check out the basement. Sharpen the found scissors on the grinder. Take the tongs, screwdriver and spoon from the front of the oven and the yellow glass plate from the cabinet. Find a surprise from Lucas in the buckets by the front door. Using scissors, pull the lever that is in the oven. Go through the opened door and then into the dungeon. Here, take another book page.

Exit to the yard and further through the gate into the forest. take a good look around here. Find a tent behind the bushes. Take the lantern and the plate. Return to the castle. Open the box that you found near the burgomaster's office. Take out the gear with the letters. Talk to Lucas. Help him play the burgomaster. Find the letter under the boy's chair and solve a new puzzle. Search the places from the list that opens. Arrange the received notes in accordance with right order. To do this, use the solved test found on the bottom ladder. Go to the security room. Find out what the phone here is used for. Turn on the power and check the remote control. Find a decoder.

Talk to Anya. Examine the clock that Renata touched, find a strange piece of paper with slits. Force Anya and Karl to leave their places using the notification buttons on the security console. Then examine their personal belongings in the offices. In Kard's room, find the key behind the painting and use it to open the secret compartment in the table. Take the key with the label, look through the letter found here and the burgomaster's diary (you won't be able to open it yet). Now go to the store. Open the drawer in the counter, read the letters from the owner of the lock, collect the key to wind the clock, and look at the book the shopkeeper is reading.

After the searches, talk to Lucas. Climb to the second floor and next to the burgomaster's office, find a book dedicated to the history of the castle. Put it on her page blue leaf paper with holes. Get a new message and go down to the clock. Set them up at the right time. After that, go to the security room and look where the monster appeared. Make an attempt to catch up with the monster, miss it because of the closed grate. Pull out the loose brick in the wall to get the key. Use it to open the gate and solve a new puzzle. In total, you have to take turns solving three new puzzles.

Return to the room guarding again, insert the gear with letters into the decoder, solve a simple puzzle and get the secret code to the burgomaster's diary. Open the lock on the diary. Use game cards to translate the name of the fairy tales of the Brothers Grimm into a digital code. Open the safe with it and get access to the personal files of the castle employees. Use a dictionary to translate the text. Go back to Nancy's room and call recruitment agency who sent Anya to work in the castle. Inform Marcus about what you managed to find out, also talk to Anya. Try to catch up with her when she goes into the forest. Find the monster on the monitors behind the control panel. Follow his tracks and inform the burgomaster about it.

Look around the forest. Under one of the trees, find some coins and a cipher. Face the monster. Take a picture of it with your phone. Return to the castle and talk to Anya. Visit the well and find a piece of the puzzle. Examine the secret passage, find old newspapers, a new book page, another cipher and a panel. The latter can be opened with Carl's key. Go out into the forest, find the tent and the necklace of the missing girl buried in the ground. Find the map in the tunnel. In the security room, decipher the note with the knight, translate the received letter code on the decoder. Purchase an image of Freiherr's daughter from the store and find the letters on it.

Watch from the 1st minute.

Go down to the basement. Use the lever again. In the secret passage, attach the medallion from the necklace dug up next to the tent to the right place on the wall and open another one. secret door. Find out where it leads.

Talk to the old woman and decipher the last message. Use the decoder to find out the meaning of the message. Wait for a call from the burgomaster and fulfill his request. Help him find Lucas. To do this, check the workshop and the dungeon.

Walkthrough example:

Watch from the 4th minute. Lucas will be in the left cell. Solve the puzzle and free the boy from the dungeon.

After that, the boy will close you in the basement, and someone unknown will hit you on the head. To get out of the dungeon you have to solve another problem. Use the found book pages as clues. After the first puzzle, a second one opens, followed by a new secret passage.

Walkthrough example:

Watch from the 10th minute.

In it, find a suitcase with a monster costume and a letter from the owner of the castle. After you run into the criminal himself in the basement, open the hatch in the floor and push him there. The case is open.


Do not know How to beat Nancy Drew The Curse of the Old Castle?
We are happy to help you by posting a detailed walkthrough of the game with pictures.

Part II

Castle courtyard

Ahead we see a burning plant.
We turn 180 degrees and approach the well, which is on the left side of the screen.
We click twice on the bucket and wait until it is filled with water.
Pick up bucket with water and return to the burning plant.
Put out the fire using bucket with water.
We approach the scratched door, on the left side of the burnt plant.
This door leads to the flower shop.
Tear off the door stuck thorn.

*all pictures are enlarged by clicking on them

We stand in the center of the courtyard and turn to face the front door to the castle. We look a little to the right and find a lonely growing tree, at its foot lies a coin.
At this moment, Marcus calls and asks to dial him on a landline phone, this can be done later.
We move away from the store one step and turn to face him. We use the dictionary on the plates hanging over the three doors.

From left to right, the tablets are translated as follows: florist, herbalist and antiques.
We approach the burnt plant and knock on the door of the herbalist (on the right side of the plant).
Alas, they refuse to open the door for us.

We approach the well and lower the bucket down.
We take out two coins from the bucket.
We continue to lower the bucket further and find items in the following sequence (excluding the coins already found): 2 coins, a doll from the previous part of the game, 5 coins.
Be sure to look deep into the well (left-click on the dark bottom). Nancy should comment on this.

We stand in the center of the courtyard and look around.
We pay attention to the doors located below the level of the yard. A staircase leads down to them.
We approach these doors (you can try to knock) and turn back.
We select a sheet of music from the steps and study it (you cannot take notes with you).
This sheet shows the connection of musical notes and metal plates of a glockenspiel. But it is not yet known which melody to play.
Later, if necessary, you can come back here and look at the music sheet again.

On the left side of the gate leading to the castle grounds, there is a wagon. Another one coin is lying on the seat of the wagon.
Climb the stairs, on the left side of the doors to the Burg Finster castle.
Move forward until you reach a locked door.
On the right side of the door are scissors.

Return to the courtyard, along the way, grabbing a coin from the windowsill located at the beginning of the stairs.

Inside the castle

We remember that Marcus called us. Although he may not have called you yet.
Then just go to Nancy's room and he will do it until the moment when you find yourself in it.
Upon entering the room, a bucket of water falls on us.
We approach the table with the phone, turn 180 degrees, then look to the right.
We click on the bed and see that they left us local clothes (dress).
We read the note and click on the dress again to change clothes.
We call Marcus on the landline.

We go down to the hall and ask Lucas all the questions.

We go to the souvenir shop (passage on the right side of the sitting Lucas) and talk on all topics with Anya.

We move to Karl's office and ask him about the thorn found in the door of the flower shop. We ask him all the questions we have.
We learn that Anya would like Renata to leave, we learn the details of the story about the baron and his daughter.
Carl also gives us boiler room key.
We tell him that we would like to help with the choice of a character for a new card. Choose any color.

We head to the dining room and start a conversation with Renata.
The older woman is very upset that you are wearing this dress and wants you to take it off.
We return to our room and go to the bed to change clothes.
Nothing will work - someone cut your clothes to shreds.
Lying on the floor near the fireplace page 17(with the image of the well of the courtyard of the castle).
In the lower right corner of this page, two letters - TK.

Move to the dining room to chat with Renata (as usual, on all topics).
The dialogue may end after Renata's rude answers - in this case, we re-start the conversation with the woman in order to ask her all the available questions.
When we ask Renata if she would like to have a bite, we will see cardboard box, inside which is the food we bought.
Now in the box is a cake that we bought in a gift shop.
We click on this cake, Renata eats it and falls asleep.
Hint: if you feed Renata very often, you can get a bonus.
We look into the bag located on the floor next to Renata. We see the following picture.

junior detective

Our task: without noise, move all the items lying on the box with the inscription "KROTMEISTER".
Control: left mouse button capture desired item; right mouse button - rotate this item.
The sequence of actions is as follows:
1. We take one of the white tubes, turn it horizontally and put it lying on an empty spot on the left side of the bag. We put it close to a pack of chips!
2. We carry out similar actions with the second white tube. With one difference - we put the second tube on top of the first.
3. Take a pencil, rotate it so that its lead looks down.
At the same time, we make a slight tilt of the upper part of the pencil to the left side (like this - “”).
We place the pencil in the free area between the two tubes lying on top of each other and the left wall of the bag.
4. We take the blue oblong thing that was above the pencil.
We rotate it so that its top is slightly inclined towards the right wall of the bag (like this - “/”). We place this thing between the box we need and the right wall of the bag.
5. We take a gift and put it on a pack of chips.
6. We take the ball and place it on the left side of the pack of chips (you can also on the right).
7. We take a brown box, do not rotate it (it is already in a vertical position), but immediately put it next to the pencil.
8. Take the book, rotate it to a vertical position and place it next to the brown box on the left side of the screen.
9. We put a dark blue oval object (looks like soap) lying on a gift.

It should look like this:

Senior Detective

1. We take any white tube, turn it horizontally and put it in the free space on the left side of the bag;
2. Take the second white tube and place it horizontally on top of the first white tube;
3. We take the blue oblong thing, which is located on the pencil. Rotate it vertically. We make it so that its top is slightly tilted towards the right side of the bag (like this - “/”);
4. Take the ball and put it on the right side of the pack of chips;
5. We take a pencil, turn it so that it can be placed vertically.
The stylus should look down. The top of the pencil should be slightly tilted towards the left side of the screen (like "").
We put a pencil between the left side wall of the bag and two white tubes;
6. The next item in line is a gift box. We put it on the top pack of chips;
7. We take a light brown box and put it close to the pencil (vertically);
8. We take the book and put it vertically next to the light brown box;
9. Put a bar of soap on top of a light brown box;
10. We take the Krolmeister box we need.

We take the box and lift it up. Puzzle solved.
We take out the book "The Owl" from the bag and find inside a torn page (at number 25), similar to the one we found in our room earlier.
In the lower right corner is the letter "N". On the page itself is an image of an open hatch.

Now we take a box with buttons.

In each game, this puzzle is different and the code is also different.
To understand the essence, let's try to push something.
In the upper corner of the screen there is a sequence of seven colored circles (from left to right): blue, lilac, green, red, cyan, yellow, purple. This set of colored circles is permanent.
We click on any colored circle, for example, on a blue circle, and it is highlighted.
Now click on one of the four gray circles in the first left column, and this circle will be painted in the selected color. The yellow arrow points to the first column.
Now choose a different color and use it to color the second gray circle in the first column.
That is, first we color all four circles of the first column in different colours. Click on the “Submit” command that appears (in the upper right corner of the screen).
Now pay attention to the four small light bulbs under the first column.
If one of the lights is on in green, then this means that we guessed one of the colors of the combination, and also indicated the correct position for it.
If two green lights are active, then we guessed the two correct colors and their positions. It's very important to understand that none of the lights at the bottom of the screen are tied to any mug!
Regardless of which circle is the correct color, the top left light will be on. With two mugs painted in correct colors, green color will accept the top two bulbs.
Therefore, even knowing that we have the correct colors in three (out of four) positions, we will not be able to know their exact positions without practical experiences, i.e. – without changing their position in the following columns and studying the received answer in the form of light bulbs glowing yellow or green.
If one of the lights is on yellow, then this means that we guessed one of the colors of the combination, but put it in the wrong position.
Depending on the number of active light bulbs, you can find out the number of combination colors we guessed.
We have 10 columns (10 attempts) where you can experiment to get the correct combination as a result.
On Senior Detective difficulty, two circles can take on the same color!
In our case, the solution looked like this:

After passing the mini-game, we take out the map of the castle and the forest from the box.
The map shows the layout of the dungeon.
If you did not have time to ask Renata all the questions before you offered her food, then just leave the dining room and return to it.
Renata will already wake up, and you will be able to re-interrogate the elderly woman.

On the way to the souvenir shop there is a locked door - it leads to the boiler room, and Karl recently gave us the key to it.
To get to it: exit the dining room and take two steps forward. Turn left and follow the corridor to a fork. At the fork we go down and find ourselves in front of the door.
We open the door key, which Karl gave, and we go inside.

Boiler room

We approach the furnace on the right side.
Don't open the door just yet.
On the left side of the furnace is a refractory shield with transparent glass.
We click on this shield and it is installed in front of the oven door.

We open the furnace door, because now we are protected by this shield.
Pay attention to the red lever, slightly below the letter "A".
Just like that, Nancy refuses to pick it up.
We use the scissors from the inventory on this lever and watch how the secret passage opens (this lever can also be lifted with tongs).
We turn to face the entrance, i.e. to the door, which we recently opened with the key.
There are buckets on the right side of this door.
We look into each of the three upper buckets. On the floor, next to the rightmost bucket, we find a coin.
A homemade snake jumps out of one of these buckets.
After the snake jumps out, put the bucket back and turn right to the workbench.
We examine the homemade snake, after which from the table, on the left side of the screen, we take away a small shovel, tongs and a lever (prybar).

We stand with our backs to the front door and approach the low cabinet located on the opposite wall.
Open the upper left door and take from the shelf green glass.
We now have the two missing pieces of colored glass to solve the puzzle in one of the alcoves in the hallway leading to Carl's office.
We approach the grinding machine, which is installed on the surface of the table, located on the left side of the front door.
In the trash can, a little to the left of this table, we find a coin.
Then we look closer at the outlet on the right side of the screen. We insert the plug into the socket, connected by a cord to the grinder.

We press the red button of the grinder and use the scissors from the inventory on it.
Electricity is expensive, so turn off the machine.
Now we go to the passage, which we opened with the lever, inside the furnace.
We go down the stairs and approach the door in front of us.
We raise from the ground, next to the door, another torn page - No. 19.

In the lower right corner are two letters - "OM", and the picture shows a shield attached to the wall.
We turn left and approach the far wall.
We study a round plate with a hole in the center.

Apparently, something needs to be put here.
Pay attention to the locked hatch. We examine it and return to the boiler room.
Now it's time to go to the forest.