Games for children of all ages. Active games for girls of different ages: benefits, useful tips, examples of games

Fun and dynamic mobile games for children of preschool and primary school age, games for endurance, coordination of movement and utilization of excess energy in children of this age.

Fishing rod

A fun children's game with a skipping rope for endurance and coordination of movements. It can be played by a very large group (10-20 people).

Before the start of the game, a leader is selected. All the guys stand in a circle, and the driver in the center of the circle with a rope in his hands. He begins to rotate the rope so that it slides on the floor, making circle after circle under the feet of the players.

The players jump up and down to make sure she doesn't hit any of them. A player is considered caught if the rope touched him no higher than the ankle. Players should not approach the driver while jumping.

The one who touches the rope becomes in the middle and begins to rotate the rope, and the former driver takes his place.

Notes. Of the additional items, you will need a jump rope (you can also use a rope with a bag of sand tied to the end).

You can use another version of this game, which will be competitive in nature - the player who hits the rope is eliminated from the game. The winners are the last 2 - 3 players who did not touch the ropes.

Age of players: from six years old

The game develops: attentiveness, endurance, reaction

Number of players: 6 or more

Items needed: jump rope

Waves in a circle

Waves in a circle - dynamic, fun game. Good for developing reactions and utilizing the excess energy of children.

Chairs are set tightly to each other in a circle. There are as many chairs as there are players. One of the players (leader) stands in the center of the circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on a free chair while others move back and forth, interfering with him. When the driver manages to take a seat on the chair, the player who did not have time to interfere with him becomes the new driver.

The driver can give commands to the participants “Right” (players must move clockwise one place), “Left” (players must move counterclockwise one place) or the “Chaos” command. With the “Chaos” command, the participants must quickly change places, the leader tries to sit on any free chair. The player who occupies the chair, which got free before the "Chaos" command, becomes the driver.

Notes. You can complicate the game by turning the chairs outward. At the same time, the driver runs outside the circle and the “Chaos” command is forbidden to him.

Age: from six years old

The game develops: attentiveness, dexterity, reaction

Number of players: 5 or more

Place of play: indoor

Items needed: chair

Liberators

Liberators is a fast-paced game that develops hearing, attentiveness, coordination and reaction in the lead player and dexterity and reaction in the other players.

Form a circle of chairs to limit the movement of the players. Member from hands tied and with his feet (the prisoner) sits in the center of a circle formed of chairs. Next to him is a blindfolded player (guard). The rest of the participants in the game (liberators) are trying to free the prisoner, that is, they are trying to untie him. The guard must place. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the captive without being caught becomes the guard himself the next time.

Age: from six years old

The game develops: attentiveness, coordination, dexterity, sense organs, reaction

Number of players: 5 or more

Place of play: indoor

Items needed: chair, bandage

Most flexible

The most flexible is an active, fun game for a large group of children. The game helps to develop flexibility and coordination of movements.

The host pulls a rope (or rope) between two poles or trees at the height of the players' chests. Players must pass under it by arching backwards without hitting the ropes.

Each time the players pass under the rope, it drops 30 centimeters lower. The participant who touches the rope is out of the game.

The last one left wins.

Age of players: from six years old

The game develops: coordination, agility

Number of players: 2 or more

Items needed: jump rope

Invisible hat

Cap of Invisibility is a dynamic ball game.

Players stand in a circle looking at the back of each other's head, and the ball lies down in the middle of this circle. After that, the players begin to pass the hat (the player who has the hat passes it to the player in front).

So they pass the hat around in a circle until someone decides that it’s time for his neighbor to become invisible - the player with the hat, unexpectedly for the person in front, puts a hat on his head with the words “Beware of the invisible!” After that, all the players scatter, and the invisible must run to the ball, grab it and shout "Stop, don't move!". After that, all players stop, and the invisible person tries to hit any player with the ball from his place.

If the invisible man hit any player, then he throws his hat and runs away, and the player (whom the invisible man hit) becomes invisible himself (i.e., runs to the ball, puts on a hat and tries to hit another player, and so on). If the invisible (it doesn’t matter which one) misses, then the game starts again.

Notes. Standing in a circle is not allowed to turn back.

Age: from six years old

The game develops: reaction

Number of players: 5 or more

Place of play: street

Items needed: ball, hat

Color

A simple outdoor game for children six to twelve years old. It can be attended by 10 or more people.

Before the game, you need to choose a driver and agree on the boundaries of the playing area, beyond which you cannot run.

The players stand in a line, and the driver closes his eyes and stands with his back to the players 5-6 meters away from them. Then he loudly names any color (for example: red) and quickly turns to the players.

Those players who have clothes (or an element of it) of the named color, or some other item, grab these items. And those who don't have them run away.

The task of the driver is to catch up and touch the escaping (i.e., to touch). After that, the touched player becomes the leader and everything repeats again.

During the game, you can not run out of the established area.

It is necessary to grab the named color so that the driver sees it.

Colors during the game should not be repeated.

Age of players: from six years old

The game develops: attentiveness, reaction

Number of players: 7 or more

Place of play: street.

Hunting

Hunting is an active game for the development of dexterity, emancipation, coordination of movements for children over six years old. Suitable for a large company

children and adults, for parties and holidays.

Names of all players participating in the game are written on the cards. The cards are shuffled and distributed to the players. The players dance to the music while keeping an eye on whoever's name is on their card (loot) as inconspicuously as possible. As soon as the music stops, the hunter must seize his prey. But each prey player, in turn, must grab the other player for whom he is the hunter.

After that, the cards can be collected, shuffled and the game can start again.

Age of players: 6 years and older

The game develops: dexterity, emancipation, reaction

Number of players: 4 or more

Items needed: paper, music, pencil

Tens

This ball game is widely played by children, especially girls. It is played by 2-3 girls of 6-12 years old. The game is played against a flat wall.

The players take turns to “pass 10 classes”, that is, complete 10 tasks and “pass the exam”.

"Tens". The player hits the ball 10 times in a row against the wall, gently hitting it with his fingers, as in a game of volleyball.

"Nines". The player hits the ball 9 times in a row against the wall, hitting the ball with his palms from below.

"Eights". The player throws the ball 8 times right leg on the ground so that he bounces against the wall, and from it he catches in his hands.

"Sevens". The player repeats the previous exercise 7 times, but under the left leg.

"Sixers". The player stands facing the wall and throws the ball 6 times from behind between the legs on the ground so that it bounces to the wall and catches it in his hands.

"Five". The same as in the previous exercise, but standing with your back to the wall. The exercise is repeated 5 times.

"Fours". The player throws the ball against the wall 4 times so that it bounces off the wall to the ground, hits the wall again from the bounce, and then catches it.

"Thresh." With palms folded like a boat, the player hits the ball 3 times against the wall.

"Two". With two fists put together, the player hits the ball against the wall 2 times in a row.

"One". The player hits the ball against the wall with a straight finger 1 time.

"Exam" - the player performs an element of each exercise 1 time and should not talk or laugh. This ends the first con.

The second round begins with nines, the third with eights, and so on. The winner is the one who finishes the tenth round first.

At the end of each exercise, the player must catch the ball in his hands, preventing it from falling to the ground.

If during the game the player drops the ball or makes a mistake, then he concedes the ball to the next player and finishes this round when his turn comes again.

Age of players: from six to fifteen years old

The game develops: attention, coordination

Number of players: 2 or more

Place of play: street

Items needed: ball, wall

The materials of this article will be useful to elementary school teachers and GPA educators, physical education teachers.

Mobile group games for boys and girls

Game for children "Hide and Seek"

Play from 3 to 10 people. The chosen driver stands in the agreed place with his eyes closed, leaning against a tree or other object. This place is called Kon. The driver loudly counts up to 20-30 (by agreement) or says a counting rhyme. Meanwhile, the rest are hiding in different places.

Having finished the count, the driver opens his eyes and begins to look for the guys. Seeing the player, calls him by name and runs to the horse. The one found runs there, trying to overtake the driver and touch the object at which he was standing. If he does this before the driver, then he is not considered caught and remains at the horse while the driver is looking for others. When all are found, the first player who fails to run to the horse before the driver becomes the driver.

Sometimes a wand is put on the line. Then everyone who ran earlier to the horse should tap the wand on the object and say: “Wand, help me out!” After these words, he is considered rescued.

Those hiding may not wait until the driver finds them, and at a convenient moment run to the horse. Therefore, the driver needs to keep an eye on this.

You can also agree on such a rule: if the last player manages to run to the horse before the driver, he shouts, hitting with a wand: “Wand, save us all!” After these words, everyone is considered rescued and the former player drives again.

Game for children "Twelve sticks"

This is a complicated type of hide and seek. A board 60-70 centimeters long is placed on a stone or bough, 12 sticks 12-14 centimeters long are placed on one end of it. One of the players or the driver kicks the raised free end of the board. The sticks scatter in different directions, and the driver begins to collect them. During this time, everyone is hiding. Having laid all 12 sticks on the end of the board, the driver goes in search. Each one found is out of the game. If one of those hiding managed to run to the board and with the words “Twelve sticks are flying!” kick her, then the driver collects them again, and the rest of the participants in the game (caught and not caught) hide. The last player found becomes the leader.

Game for children "Fast step"

The leader turns to face the wall or tree, covers his face with his hands or elbow and says: “Walk quickly, look around - freeze ... one, two, three, four, five ... Stop!” The driver can, after any number, say the word “stop!” and look around quickly. The rest of the guys, located behind the line 15-20 steps from the driver, during the count, quickly move towards the driver. When the driver shouts "Stop!" and turns to face the players, they freeze in place. A player who did not have time to stop in time or moved after stopping, the driver sends back beyond the line. After that, the driver closes his eyes and repeats the recitative. Everyone again moves forward from their places, including those who start moving from the line. This continues until someone comes close to the driver, touches him with his hand and, turning around, rushes over the line as quickly as possible. All players do the same. The driver runs after them, trying to overpower someone to hell. The salted player becomes the new driver. If it was not possible to catch up with anyone, the driver returns to his original place, the game continues with the same driver.

Game for children "Pyatnashki" ("Salki")

Participants (up to 10 people) scatter around the site, and the driver catches up with them in order to stain (stain) within the stipulated boundaries. The salted player becomes the leader.

You can add to the game additional rules. Here are some of them:

1. All players, except for the tag, have a ribbon behind their belt. Fifteen, catching up with the runner, pulls out the tape from him, then the evader raises his hand and says: “I’m a tag!”

2. The player can escape from the tag if he joins hands with another player, stands on one leg, assumes the “swallow” position, etc.

3. If the tag is chasing someone, and another player has crossed his path, then he must chase the one who blocked his path.

"Fifteen with a skipping rope"

The players move around the court by jumping rope. Fifteen catches up with them, jumping on one leg.

"Fifteen with houses"

On the site, 1-2 circles with a diameter of 2 steps are outlined - houses where those who run away can escape from persecution. However, you cannot be in such a house for more than 5 seconds.

"Fifteen in a circle"

Players sit in a circle at arm's length. Two drivers are chosen, one of which becomes a tag, and the other becomes a runaway. Before the start of the game, they are located behind the circle with different parties.

On a signal, the tag runs along the circle, trying to pin down the escaping. The latter, when they begin to overtake him, becomes in a circle between the other players in any place. At the same moment, the neighbor on the right becomes the new evader, and the tag continues to pursue him. If the tag managed to touch the fleeing player's hand, they switch roles.

To complicate the game, you can introduce such a rule. If the fleeing player stands in a circle, then the neighbor who is on the right (or on the left - by agreement) becomes a tag, and the former tag, without wasting time, must run away from him. During the game, participants are not allowed to run through the circle.

Game for children "Second Extra"

Just as in the game "Fifteen in a Circle", the runner can at any moment get in front of one of the players, and then the one who is behind becomes the runner.

If there are a lot of players, they become in a circle in pairs in the back of each other's head. In this case, the evader (the third extra) gets ahead of any of the pairs, and who turns out to be third, runs away.

Game for children "The third extra on a walk"

The game differs from the above-described tags in that all its participants are constantly on the move. Having broken up into pairs, the players stand in a circle and slowly walk in one direction, holding hands or arm in arm, free hand on the belt. Two drivers. One of them runs away and the other catches up with him. The one who runs away, when he is in danger, attaches himself to any pair, taking the last one by the arm, and then he cannot be caught. The player who turned out to be third on the other side of the pair must run away from the driver and, also, fleeing from persecution, joins any pair on the right or left, grabbing the last one by the arm.

The game continues until the driver catches one of the runaways. Then the caught player changes roles with the driver. In this game, the driver and the evader are allowed to run through the circle, but it is forbidden to needlessly touch the players in pairs while running past.

Game for children "Empty place"

These are peculiar tags with a challenge. The players form a circle. The driver runs along the outside of the circle, touches one of the players, and then runs to reverse side. The called player rushes in the opposite direction. Having met, the players stop, give each other both hands, after which they squat, and having risen, they continue to run in the same direction. Everyone strives to take a free place in the circle. The player who came running second continues to drive.

The winner is the player who did not play the role of a driver during the game, that is, he took the first place all the time.

Game for children "Hurry up to take a seat"

The players form a circle and are calculated in numerical order. The driver becomes the center of the circle. He loudly calls any two numbers. The numbers called must immediately change places. Taking advantage of this, the driver tries to get ahead of one of them and take his place. The player left without a seat goes to drive.

The numbers assigned to the participants at the beginning of the game should not change when one or another of them temporarily becomes the leader.

Game for children "Golden Gate"

The game is played by 6 to 20 people. They choose two stronger players, they step aside and agree which of them will be the “sun” and which one will be the “moon”. Then they stand facing each other, join hands and raise them, forming a "gate". The rest of the players join hands and go through the “gate” in a string. In doing so, they can sing a song. When the last one passes through the “gate”, they “close” - the raised hands fall and the last one is between them. The detainee is quietly asked which side he would like to take: the “moon” or the “sun”. He chooses and stands behind the respective player. The rest go through the "gates" again, and again the last player falls into the "moon" or "sun" group. When all the players are distributed, a constriction is arranged between the two groups. In this case, a rope, a stick or players are used to take each other by the belt.

Game for children "Falling Stick"

Everyone stands in a circle and counts in numerical order. The first number stands in the middle of the circle, holding a gymnastic stick in his hands. He puts one end of it on the ground, and holds the other end with his hand from above so that the stick stands vertically. Then he loudly calls a number and releases the stick. The player with the named number must have time to catch the falling stick. The driver at this time runs back. If the called player managed to grab the stick and it did not fall to the ground, then he returns to his place, and the driver continues to drive. If he does not catch the stick, then he becomes the leader, and the one who drove goes in a circle to his place.

are playing set time, after which it will become clear who was the driver the least number of times. He is considered the winner.

If there are more than 10 people who want to play, then it is better to organize two circles for the game.

Game for children "Compass"

On the ground, draw a circle with a diameter of 2-3 meters. At a distance of about 3 meters from the circle, they write (mark) the cardinal points, checking with the compass: C (north), S (south), 3 (west) and B (east). The players stand with their backs to the center and listen to the leader’s command: “South!”, “North!”, “West!”, “East!” Hearing, for example, the command “North!”, Everyone should turn towards the north. Players facing south turn 180 degrees, others only need to make half a turn to the right or left.

Various commands are given, and the players take the appropriate positions. The one who made a mistake (turned in the wrong direction) receives penalty points. The winner is the player with the fewest penalty points.

Game for children "Jump rope" ("Fishermen and fish")

The players stand in a circle, in the middle - the leader with a rope in his hands. Holding the rope by one end, he begins to rotate it so that its other end sweeps above the ground under the feet of the players, who bounce at the moment when the handle of the rope is under their feet. The one whom the rope touches above the foot is out of the game. The driver spins the rope again. He himself does not rotate with her, but sits down and intercepts her behind his back.

Another version of the game involves changing the driver every time one of those standing in a circle touches her foot. He replaces the driver, who takes his place.

Everyone should learn how to spin the rope well (in a squat with an interception in front and behind). The rope can be replaced with a rope 2.5 meters long, to the end of which is attached a bag of sand weighing 150-200 grams.

Game for children "Wheel"

The players are divided into 3-4 groups of 5-7 people each and choose a driver. A circle with a diameter of 1.5-2 meters is drawn on the ground. Each group lines up in a column one by one behind the guide, which approaches the circle) ". The columns stand on different sides of the circle in a radiant manner, like spokes in a wheel. The leader stands aside.

On a signal, he runs in any direction around the “wheel”, stands in the back of the head of the last player in any “spoke” and touches him. This player passes the signal to the one in front, and he - further, and so on until the first player of the “spoke”. After that, he shouts: “Yes!”, Runs out behind the “wheel” and runs around it in a circle outside, returning to his place. All the players in this column (and the driver) run after him, trying to overtake each other. The player who is the last in the column becomes the leader. It may also be the former driver, who continues to drive, standing near another “spoke” and running around the “wheel” with it. If the driver failed three times in a row to get ahead of the runners and take a place in the "spoke", he is replaced by a new player, and he stands at the head of one of the columns.

Game for children "Counting in circles"

Participants (6-8 people) stand in a circle and, on a signal, begin to count from 1 to 70 (from left to right). In this case, no one skips their turn. There is a rule that the number, which includes the number 7 or which is divisible by 7, cannot be pronounced, but the word “past” must be said. After that, the counting (without delay) continues. The one who named the forbidden number is eliminated, the player standing to his right continues the score. Gradually the circle gets smaller.

The winners are the guys remaining in the circle after the last participant says the number 70.

Game for children "Take the town"

For the game, towns (tennis balls, pebbles of the same size) are needed in the amount of one unit less than the number of participants in the game. For example, 6 towns are placed in a circle (1 meter from one another), and 7 players stand on the outside one step away from them. On a signal, everyone goes, then runs around the towns (to the right or left) until the whistle or the command “Take it!”. Then each player seeks to capture the town. Whoever does not get the item is out. There is one less player left, so one town is also removed from the circle. When 1 town and 2 participants remain at stake, they play for the first place among themselves.

Game for children "Catching in pairs"

A court (volleyball or smaller), bounded by lines, serves as a place where the players are located. The driver is selected, who stands outside the court before the game.

On a signal, he runs inside the court and pursues one of the players. Having salted him, he makes the one who is caught his assistant. Holding hands, they run to catch a new player, trying to surround him free hands. The caught player steps aside and waits for a couple of players to catch another running around the court. After that, a second pair is made, which also catches the rest of the players. Each time, a new pair is made from the two caught by the catchers.

The game continues until there is only one uncaught player left on the court.

The rules of the game forbid players to run outside the area and break out after the catchers close their arms around the caught. It is impossible to grab clothes and hands, in this case the caught player is released. If running players break the rules, they are considered caught.

Years have passed, the rules of once-loved games have been forgotten, and it seems an impossible task to gather a company suitable, say, for the “Cossacks-robbers” at the current venues.
But even today for children on the street there is something more interesting than ordinary tags.
However, tags can also be unusual!
Wake up your memories, tell the children about what you played when you yourself walked under the table. Diversify your summer walks. Unpretentious street fun will leave indelible memories of your common childhood with him - carefree, cheerful, light and absolutely happy.
Different tags are needed, all kinds of tags are important!

Follow a simple rule - mark the boundaries of the site for which you can not run out. when rushing after each other becomes less interesting, offer new options for the game.

"Salki - legs in weight"
If a player raised both legs above the ground, for example, hung on the crossbar or rings, sat on a bench or simply on the ground, the driver does not have the right to pin him at that moment and must run after another player.

Educational games for children from 1 year old with a plush bunny

"Salki with tails"
For all players, except for the driver, small ropes or ribbons are tucked into the belt. The driver must catch up with the player, pull out the tail ribbon from him and refuel him. Now the player without a ponytail becomes the new driver, and the game continues.

"Salki-houses"
On the playing field, houses are marked in advance (for example, they are drawn with chalk on the asphalt or with a stick on the ground), in which the players can hide for a short time, running away from the driver.

“In the game“ I know five ... (names of girls, names of animals, fruits, flowers, etc.) you need, hitting the ball on the ground, “Masha - one, Nastya - two ...” I thought, hesitated, repeated - you pass the ball to another . The winner is the one who has played the ball the longest and has never made a mistake. Elena Girutskaya, editor-in-chief

"Salki with a ball"
Our grandmothers know this game as Shtander. The players stand in a circle, one of them, holding the ball in his hands, stands in the middle, throws the ball up and calls the name of one of the participants in the game. This player must catch the ball, and the rest quickly scatter away. The one who caught the ball shouts: "Stop!" All players must stop immediately. Now the task of the driver is to hit the ball at any player, who at the same time cannot leave his place, but tries to dodge the ball - crouch, jump, bend over. The maneuver failed and the ball still taunted the player? He becomes the new driver - he must catch the ball, shout "stop" and hit someone else with the ball. If the driver misses, he himself catches the ball again, and the game continues. As long as the ball is not in the hands of the driver, the children can move freely around the court, take the most advantageous positions.

"Salki on the track"
Draw a large circle that will fit all the players, and divide it into four equal sectors - this is the playing field. The driver stands in the center of the circle, the players are randomly placed in a circle. On a signal, the driver begins to move in a circle, trying to overpower the players, but with one limitation -
at least one of his legs must always remain on the line (outer, outlining the circle, or inner, dividing it). It is convenient to draw a circle with chalk on the pavement, but you can also play on the lawn by laying out the playing field with ropes or drawing with a stick.

"Salki-Snake"
In this type of tag, the tagged player takes the driver by the hand (in another version, by the belt) and they continue to run after the other guys together without disengaging their hands. Gradually, the snake becomes longer and more clumsy, and the laughter of the kids is getting louder.

And you can also play tag by jumping on one leg, riding scooters or roller skates, moving in a goose step or on all fours!

"In the game" Frogs "
two teams participate (we always turned on the whole yard, about twenty people, but now you will not meet this!). Players line up in one line, sit down and, on a signal, jump to the “bump”. Whoever reached it first, the team won. Fun and sporty!

Showing ingenuity and ingenuity

These games will allow a small company of children to move properly.
in a limited space.

"Hares and Cabbage"
Mark a small circle (you can draw it with chalk, a stick on the ground or sand, lay it out with a string) - this will be a garden. Determine the diameter of the circle based on the number of participants and the age of the children. In the middle of the circle, each of the kids should put some kind of object (cap, toy, hairpin, etc.), or you can put small toys, souvenirs for children in the circle. This is cabbage. The driver guards the garden. On command (this can be a short rhyme, a line from a song), the players try to run into the circle and drag the cabbage away without getting caught by the watchman. You can only take one item from the circle at a time. The winner is the one who steals more cabbage from the garden. Players caught by the watchman can either leave the game or go over to the side of the watchman and help him catch nimble hares - as agreed.

"My favorite game with my girlfriends was" secrets". In a secluded place on the ground, a small depression is made, treasures are placed there - a beautiful pebble, a flower, anything. Above is glass. The task is to find secrets and examine treasures.

We mark the road several meters wide. The driver stands in the middle of the track with his back to the players, the players behind the road line. The driver calls any color and turns to face everyone. Those who have the named color on their clothes, holding on to these clothes, calmly cross the road. Those who do not have this color must run across the path, and the driver tries to knock them down. The salted player becomes the new driver. If all the players have safely crossed the road, the driver turns away again and calls new color. Is it possible to come up with colors (gray-brown-crimson) and name shades (light purple, dark blue)? It's like a deal!

"Whose house?"
This game can be started on the playground, and on the alley in the park, and on the beach. You need to choose a driver and designate the houses according to the number of participants minus one. Trees, benches, chalk circles, beach towels, etc. can become houses. Players take places at the houses and, on a signal, begin to run from one to another, and the driver should try to take any vacant house. The one who did not get the house becomes the new driver. You can play for elimination, then in each round the most slow player leaves the game along with his house, that is, there should always be one less house than children.

"And I loved" Ocean is shaking". This is the one where the host says: “The sea worries once, the sea worries two, the sea worries three, freeze the sea figure!” And everyone freezes in unthinkable poses: try to guess! We still play it with my son, only in a tuned version: more often there is a “freeze dino-figure”.

We develop dexterity, we train accuracy

When the kids are tired of running around (yes, this sometimes happens too!), It's time to offer them one of the games a little quieter.

"Potato"
For her, you need a small light ball (you can take a rubber inflatable). Players stand in a circle with a diameter of 5-6 meters and begin to throw the ball to each other. The one who missed the pass squats in the middle of the circle, the rest continue the game. They can "rescue" those sitting in a circle by hitting them with a ball. However, in case of a miss, the player will also have to sit in a circle. If a player in a circle catches a ball flying above him (you can’t get up, but you can bounce on your haunches), everyone sitting back in the game, and the one who unsuccessfully threw the ball sits in the center of the circle. The game continues until one player remains behind the circle - he will be the winner.

« Well, what is childhood without hide-and-seek! This is a mega game. I remember playing hide and seek with my friends in my apartment. At dusk, without turning on the light. And then something big stirred and howled on the closet. Delight and horror! So how did Vovka get there? Mystery. He couldn't get off on his own.

« Sticks»
To play, you need to collect several even (from 10 pieces) sticks of approximately the same size and throw them on the ground in a bunch. Players take turns pulling out one stick from the pile so as not to touch the other sticks. For each stick drawn, the player is awarded one point. If another stick is touched (moved, fallen), no points are awarded for the move. The winner is determined by the number of points scored.

"Pebbles»
Mark a circle on the ground and put small pebbles (or cones, chestnuts) in it, 5 pieces per player. A larger flat stone (or stick) will be a bat. Players take turns throwing the bat into the circle, trying to knock out small pebbles outside of it. All pebbles outside the circle are taken by the player. The player who collects the most stones wins.

And you can also throw pebbles, cones, acorns at targets drawn on the wall or on the ground (and score points depending on which sector of the target hit), into containers (buckets, cans), into holes dug in the sand, knock down cups placed with stones , sandbox molds, Easter cakes. Such simple games easily captivate children, develop perseverance and eye.

"We loved the whole yard" rubber band". The rule is simple: a long elastic band was sewn together, pulled over the ankles of girls standing opposite each other so that it would not hang out. They took turns jumping over it, each time complicating the tasks and raising the elastic band higher.

Cozy summer

Summer is a great time to travel. But not everyone has the opportunity to get out to the seas during this period. Time-tested ideas will help you have fun during the three hottest months of the year.

We hide the treasure
What could be more interesting than a treasure hunt? Just burying it! And it does not matter that you are unlikely to donate real treasures. A plastic brooch, a hairpin, small coins, bracelets, children's books - now they are of no value, but in five hundred years ... The very idea that someone might find these little things in many centuries will excite the child's imagination. Surely, he will approach this fascinating business with all seriousness. Invite the child to put the “treasure” in a beautiful tin box, ask them to draw a picture or write a letter to the finders, tie the box with twine and bury it. Do you want the treasure to be found by descendants? You will have to draw a map that will be passed down from generation to generation.

Set up a tree house or hut

Which of us in childhood, reading a book about Pippi Longstocking, did not dream of own house on a tree where you can play with friends or dream alone? It is quite possible to build it. In order for the plant to withstand the structure, choose a strong tree with a powerful root system and a forked trunk. Make a drawing (by yourself or using the Internet). The walls and roof can be of any shape and be made from any improvised means (shields, branches, boards), but the stairs should be as reliable as possible.

We make a garden scarecrow

Everyone, of course, is well aware that you can’t scare modern birds with a garden scarecrow, but making a funny element of garden decor is pleasant and simple for the soul. Even if there is no cottage, a scarecrow can be placed in the nearest front garden. For the base, two cuttings from a shovel or stick of different lengths are suitable - chop them together crosswise. To make a head, take an ordinary plastic bag and stuff it with straw. Cover the formed ball with old nylon tights. Sew two large blue buttons in place of the eyes, embroider the mouth with stitches using thick red wool thread. In the same way, shape the eyelashes and eyebrows, and sew a piece of flannel as a nose. Hair is easy to make from washcloths, threads, straw. Put an old hat on the head of the scarecrow, inserting a goose feather into it. Dress up your "bogeyman" in an old dress with burlap patches, tie a scarf around your neck, give a bucket in your hands.

Building a fairy kingdom
On a walk, invite your child to build a fabulous house for dwarves and elves out of twigs. The size of these creatures is very tiny, so they need an appropriate home. Help the peanut build a small hut out of sticks, cover it with leaves, decorate small flowers, berries, feathers. If such an activity is to your liking, you can build a whole town, fenced around the perimeter with expanded clay. Lay out a well from matches, paths with small pebbles, plant twigs-trees, make a lake from a plastic mold, launch a boat - a walnut shell.

We love the starry sky

Starfall can be observed every August. It reaches its apogee on the twentieth of the month, but it is always interesting to look at the night sky. Explain to the child that the slowly moving "asterisk" is a satellite or an airplane. Real stars, or rather, meteorites, fall rapidly. Learn to identify the growing and waning moon (if it looks like the letter “c”, then it is aging, if you put an imaginary wand and you get the letter “r” - growing). Find the North Star, show the constellations - Ursa Major and Cassiopeia. Pay attention to the cluster of stars - this is Milky Way our galaxy.

« Excellent game - "Dodgeball". You can play even three of us, and if you get together big company... The rules are simple - everyone runs around the playing field, trying to dodge the ball, which is thrown by two leaders. The one they hit is out. But it can be returned by catching the "candle". Svetlana Sorokina, art director

Hot Ten Ideas

— Spend morning exercises on the fresh air.
- Go fishing with your child.
- Arrange a balcony: take out the trash, plant flowers, put an armchair.
- Walk with an umbrella in the warm summer rain.
- Bake potatoes in coals from a fire.
- Arrange a holiday of soap bubbles.
- Go hiking.
— Arrange breakfast on the loggia.
Bury yourself in the sand on the beach.
- Have an outdoor picnic.

Outdoor games are one of the ways of physical development of a child. They allow you to remove physical fatigue from the muscles, to achieve an emotional switch from one type of activity to another. Outdoor games are especially loved by children, because they - important source joyful emotions. Games stimulate active work, thoughts, contribute to the expansion of horizons, the improvement of all mental processes form positive moral qualities in children.

Don't miss the ball

The participants of the game stand in a circle and put their hands on each other's shoulders. The driver stands in the middle of the circle, the ball is at his feet. The driver's task is to kick the ball out of the circle with his foot. The task of the players is not to let the ball out of the circle, to hit it to the center of the driver. You can't separate your hands. It is not allowed to go beyond the line either to the driver or to those standing in the circle. If the ball sent by the driver flies over the hands or head, the blow is not counted. But when the ball flies between the legs, the driver wins. He stands in a circle, and his place is taken by the one who missed the ball.

Forest, swamp, lake

They draw a circle of such a size that all the players fit in it, and 3 more circles at an equal distance from the first. The players become the first, and the rest receive the names: “forest”, “swamp”, “lake”. The host calls the animal, bird or fish (you can agree and name the plants). Quickly counts up to the set number. Everyone runs and everyone stands in the circle that, in his opinion, corresponds to the habitat of the named animal or bird, then they return and start all over again. The word "frog" allows you to stand in any circle. Those who never make a mistake win.

You can't change the circle. If a latecomer fails to step into that circle with at least one foot, he receives a penalty point. Also the one who did not have time to reach the circle.

Chain

We determine the size of the territory on which the game will take place. At the beginning of the game, the leader is one person. He catches up with the fleeing participants. Having caught up with someone, he takes his hand, and together they catch up with the next one, and so on, until a chain is formed. If there are many players, you can form 2 chains. That is, when a chain of four people is formed, they are divided into pairs.

ball game

Participants are divided into 2 teams, they are given identification marks so that they can recognize each other. The task of each team is to throw the ball to each other 10 times without dropping it. Players from the other team try to pick up the ball. If the ball falls or hits the other team, the game and score starts over.

Passengers-tickets

The group is divided into 2 equal teams, forming pairs. One is passengers (inner circle) and the other is "tickets" (outer circle). The leader stands in the center, and at his command, movement begins. The passengers turn to the right and run in a circle, while the "tickets" turn to the left; while everyone sings the song "We are going, we are going, we are going to distant lands." Suddenly, the leader shouts: "Controller!". "Tickets" stop on the spot, and passengers try to stand in front of the "tickets" (looking for a couple). The host, meanwhile, is trying to get ahead of someone and take an empty seat. The one left without a seat becomes the leader.

Fast in a circle

Sit in a circle and have the leader sit in the center with your eyes closed. Pass an object around. When the leader says “stop!”, the object is no longer passed on, and the person who holds it receives from the leader any letter from the alphabet, except for complex ones. When a letter is given, the object begins to move in a circle until the leader stops it again. The person who has the object in his hands must, until the object goes around the circle, name 8 objects starting with the letter given by the presenter. If the player fails, he goes to the center and the game continues.

jumpers

Take an empty large egg carton. On the bottom of each recess, write the numbers from 1 to 30. Place the target card on the floor (no carpet on the floor!). Divide the players into 2 teams. Draw a line one and a half to two meters from the target and give each team 4-5 balls. The goal is to hit the cells and score as many points as possible, but the ball must hit the floor once before hitting the target.

Wolves and sheep

From the group (36 people) 9 sheep and 3 wolves are selected. The rest stand in a circle, holding hands - this is a fence. The sheep are inside the circle, and the wolves are outside. The facilitator scatters leaflets with green paper (instead of grass) outside the circle. The essence of the game is that the sheep must collect all the grass outside the circle and bring it into the circle. The wolves catch the sheep that have left the circle. The fence lets the sheep through and keeps the wolves out. The sheep that the wolf bit down is out of the game. You can change wolves and sheep. The game continues until all the grass has been collected or all the sheep have been caught.

Three, thirteen, thirty

Players form a circle, standing apart from each other at a distance of arms extended to the sides. The driver becomes in the middle of it. If he says: "Three" - all players must raise their hands to the side, at the word "thirteen!" - raise them up, at the word "thirty!" - put them on your belt (you can think of other movements). The driver quickly calls any of the 3 numbers indicated above. The one who makes a mistake takes a step back, but continues to play. The one who remains in his place to the end wins. The driver can draw out the words: "Three-and-and-and ...".

Snake

Divide into two teams (at least 20 people each). Teams line up. An object is placed in front of them at a short distance. On a signal, the first player from each team runs to this object, runs around it, returns to his team, takes the other player by the hand and runs with him. When they return to the team, they take two players, then four, then eight ... The chain must not break!

"Lying" snake

(It is better for the leader to stand at the beginning of the "snake", so it is safer). Gather big teams and put them on the start. The task is to form a "snake" that will stretch throughout the room (gym, field), and again come back. At the command of the leader, the first player from each team lies face down and stretched his arms towards the start. As soon as the first player lies down, the second runs up, grabs the feet of the first and lies down in the same way. When the whole team lay down, making up part of the “snake”, the first player gets up, runs to the tail of the snake and everything starts all over again. The game continues until the whole team returns to the start.

pressure points

Using tape, make 2 parallel lines on the floor, 2 paces apart. This is a neutral zone. Teams stand in a line facing each other. One team "invites" the other to the neutral zone, dragging by the arms. The one who is pulled out becomes a member of another team. Teams can try anything to lure them into the neutral zone. The only condition is that they must not move back from their line.

Circle transmission

Teams choose a captain and stand at the back of each other's heads, forming two circles. Captains receive a volleyball. At the signal of the leader, each captain raises the ball over his head, passes it to the one standing behind, and the ball passes in a circle from hand to hand. When, having gone around the circle, the ball returns to the captain, he passes it to those in front (i.e. in the opposite direction). Then, at the sign of the captain, everyone turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he lifts it over his head.

Changing places

Two teams of 8-10 people stand in ranks along the line facing each other, at a distance of 10-12 m, and diverge to the width of outstretched arms. At the leader's signal, they run towards each other, trying to be behind the opposite line as quickly as possible, turn around and stand in line. The team that does it faster wins. By repeating the game, you can change the methods of movement: jumping, on one leg, with a rope.

amoeba flight

This game requires serious teamwork. Divide the group into 2 teams. The players of each team stand close to each other. Tie each team with a rope. Set a distance of 15 meters, or have the task run around the box, get over obstacles and come back. Everyone starts running at the signal of the leader, while they can collide, and the box can fall. To avoid injury, participants must remove their shoes.

Loaded

Divide the group into 2 teams, no more than 12 people. Prepare and place two tables with items at one end of the room so that each team member has at least one item. Teams line up at the other end of the room. At the signal of the leader, one player from each team runs to “his” table and chooses any object at random. Then he runs back and passes the item he took to another player. He runs to the table, also chooses an object, returns and passes it to the next one, and so on, until one of the teams clears their table of objects and transfers them to their corner. If something falls, you need to stop and pick it up.

Mines

Blindfolded, you need to reach the designated place without hitting the placed objects (shoes, watches, dishes, etc.). Note: If you want to cheer up the participants, for the second or third time, when everyone has already seen what these objects are, ask someone to take off the watch and put it on the field. Then blindfold the participants and change the watch... eggshell, placing it so that it is more likely to be stepped on. It is difficult to convey the feelings of a person who knows what is on playing field there is a clock, and hearing a crunch under his own foot ...

Keep the ball flying

Everyone stands in a circle, holding hands. The task is to prevent the balloon from falling to the floor by pushing it with all parts of the body. After the ball has fallen once, it cannot be pushed with the feet, and so on until nothing can be pushed. You can complicate it like this: pay off for the first or second, the first push, and the second hold them back. Or in another way: some hold their ball, others hold the other, while you need to keep yours in the air and prevent others from doing the same.

hide and seek reversed

One participant is hiding, everyone else is looking for him. The one who finds the hiding person hides with him, and so on until only one seeker remains.

burning forest

The task is to run from one edge of the field (on which the line is drawn) to the other. In the center of the field there are 3-4 drivers who salute those who run. The tagged ones stop where they were tagged, spread their hands to the sides, depicting a burning tree (you can’t leave the place). The rest keep running back and forth. Their task is complicated by the fact that you can not touch the "burning trees". The one who touches stops and "burns". The game can continue until there are 2-3 “unburned” participants left. They will be the winners.

Salky coins

Two teams, lined up in a line, stand opposite each other, at a distance of two meters. One of them is “eagles”, the other is “tails”. The leader tosses a coin and shouts out what has fallen. If heads, "eagles" run after "tails", and vice versa (usually confusion). The team that is chasing must tag as many people from the other team as possible, and then the taged ones go to their team. You can salivate until the player has reached the predetermined border. The game continues until everyone is on the same team, but this rarely happens, so play until you're exhausted.

relay races

  • With a bouncy ball. Divide the participants into two teams. Each give a stick and a balloon. The task of each player is to run to the place where the baton is passed and not to let the ball fall to the ground with a stick.
  • With cotton. For this relay, special tubes are being prepared, bent at one end. It is necessary to reach the place of transfer of the baton as soon as possible without dropping the cotton wool. To do this, you need to constantly "draw in air through a tube, at the end of which there is a piece of cotton wool.
  • With a ball. The task for the player is to reach the transfer point by jumping with the ball between the legs.
  • Taking the legs of another ... in your hands.
  • Crab (crawling).
  • Throw pebbles into a glass.
  • Bag jumping.
  • Steeplechase (whole team holding on to a piece toilet paper, which cannot be broken).
  • Drink all the water in the bottle through a straw, running up in turn.
  • Hand over Matchbox nose.
  • Soap relay (soaping your hands, shoot soap as far as possible).
  • Who gurgles longer (take a little water in your mouth and, at the signal of the leader ... gargle).
  • There is a spoon in the hand, a potato in the spoon (you can use 2 sticks instead of a spoon).
  • And for the benefit of posture (keep a bag of sawdust on your head).
  • Race on a blanket (one sits, two carry).
  • With a balloon (two players run from start to finish, holding balloon foreheads).
  • Saddle the horse (one gets down on all fours, the other sits on his back. The horse carries the rider to the finish line, and the rider holds a racket in his hand, there is a badminton shuttlecock on it).
  • Snake (one lies face down, all the others run over him, leaving him between his legs, return, the second lies headlong at the feet of the first, everyone runs in the same way - until everyone subsides).

Progressive relay

For several teams of 6-8 people, place chairs at different ends of the room, hall, etc. On each chair, place a stack of cards with tasks for the number of players in the team. At the leader's signal, the first player from each team runs to a chair, takes a card, reads and completes the task. Then he quickly returns to the team, takes the second player by the hand, they run together to the chair, take another card, read and complete the task, etc.

Sample tasks:

  • sing "A Christmas tree was born in the forest";
  • jump up 5 times;
  • take off and then put on your shoes.

Fun starts

Note: according to this principle, you can connect any games from the kind of relay races by dividing the squads into teams; you can combine relay races thematically by inventing a name, presenters, heroes of the game.

1. One person from the group must jump on one leg.
2. Throw a plate from the starting line so that it hits a target. If the plate does not hit the target, then you need to throw it again from the place where it fell. After hitting the target, the plate is taken to the box. Requires one hit per group.
3. For counselors: hit a target from a bow (at a shooting range). For girls-counselors - hit the target bigger size; for boys - a smaller target.
4. Hit the basketball basket 3 times from the marked line (one or more people participate).
5. Near the dining room, one person should get an apple from a bowl of water with his mouth.
6. One person from the group must jump without breaking 10 times on the rope without stopping.
7. Flowers. Teams fill the vase with water with a spoon, and the last participant puts a flower.
8. shrubs. Pass the twig blindfolded. (Everyone stands at arm's length from each other)
9. Hedgehog with an apple. In turn, moving on all fours, the guys must carry one apple on their backs. Who will fill the basket faster?
10. Grape. A bunch of grapes from the land of Canaan. Who will inflate balloons faster and more and make a bunch of grapes (20 balloons per squad).
11. Growers. Quickly move this bunch together and not burst. For a certain distance.

The group that completes the tasks first and runs to the flagpole will win.

The mobile game is not only entertainment. This is an important part of a child's development. This article lists the most popular and interesting outdoor games for a child.

All children love outdoor games. This is a way to have fun and "throw" energy in the "right direction". For children, games for distillation, ball games, cycling, skipping rope and other paraphernalia will be incredibly useful.

As a rule, children are always immersed in an exciting activity with interest and are always happy to play games that their parents, educators, teachers and friends arrange. Outdoor games can make children friendly and joyful. They are better than nothing to develop collective thinking and exercise in sports terms.

Mobile game develops the child

The new generation of children is growing up in very unfavorable conditions:

  • computer addiction
  • malnutrition, oversaturated with fats and carbohydrates
  • lack of physical activity
  • sedentary lifestyle
  • stress and nervous tension
  • lack of attention from parents

All these factors negatively affect a small person, blocking his full development and worsening health. An ordinary outdoor game, which will be informative, active and interesting, can improve the quality of a child’s life.

Active movements have a positive effect on the development of the child. In addition, they are able to shape the personality of the baby with early age. You can see how regular participation in games helps:

  • train perseverance
  • help children develop the ability to concentrate
  • develop speed response
  • cultivate perseverance and patience

It is interesting to know that the skills acquired in childhood during the game remain with a person throughout his life. If you exercise them regularly, they will not disappear anywhere, but on the contrary, they will become more refined and harmonious.



The role of the game in the physical development and upbringing of the child

The role of the game in physical development baby is simply undeniable. This important element not only education, but also the formation of personality. We can say with confidence that the child never gets tired of the game, he can only be bored with its monotony. After all, for children, the game is a leading activity in which they are able to open up and express emotions as much as possible.

Besides physical education the game gives:

  • mental development - the ability to think, analyze, calculate
  • moral development - the formation of personality and character of a person
  • aesthetic development - awareness of the beauty of things
  • social development - the ability to establish contacts in society


outdoor games

In fact, the game is probably the only child's labor, and the child undertakes its action without coercion. In the game, the child is able to express himself from all sides. show all the qualities that we appreciate in an adult. During even the simplest play, the child learns to live and adapt to life.

It is noticed that it is during the game that the child is most easily amenable to learning. It does not matter in what form the lesson is presented to him: verbally or non-verbally.

In the game, the child learns to evaluate the current situation. This skill will be especially useful in adult life acceptance important decisions. Only in the game can you make it clear to the baby how necessary the cooperation and help of others. How important it is sometimes to be able to restrain yourself and show respect for other participants in the game.

Play is a way to hide negative and negative emotions and express only benevolent feelings in return. Yes, and it is impossible to imagine another activity that can bring so much joy to the child and bring benefits for a full-fledged healthy lifestyle. Games are useful at any age, both in nursery and high school. The main thing is to take into account the characteristics of the child and the older the participants, the deeper the game should be immersed in the social meaning.



outdoor games indoors

You are free to combine several types of activities in the game, the main thing is not to overdo it with excessive psychological stress on the child.

Follow some rules:

  • the game must in no way infringe peace of mind child
  • try not to change your main activities very drastically
  • do not stop the game abruptly, it injures the child's psyche

10 outdoor games for kids of all ages

There is no such child who would not love to run and jump, frolic and have fun, laugh and do fun tasks. There are a number of notorious children who, for various reasons, are embarrassed to do this, but nevertheless they are also delighted with interesting games. Outdoor games should always be trained in a child:

  • dexterous skills
  • endurance
  • fast response
  • instant response
  • logic
  • Attention
  • the ability to quickly switch consciousness and thinking


outdoor games for children of all ages

Mobile collective game "Geese-swans"

This is a popular and very famous game. existing for more than a decade. the game is good because it is able to develop an instant reaction in children and carefully train the endurance of each participant. It is perfect for children over the age of six who are able to distinguish commands and respond quickly.

Rules of the game:

  • divide the zone into three sections: goose house, field and mountains - this is a prerequisite for the game
  • divide all the participants in the game (x can be about twenty or even more) into "geese" and "wolves"
  • explain commands to all participants to avoid misunderstandings

Place all participants by territory:

  • "goose house" - the habitat of those children who embody geese
  • "field" - a place where geese graze and fly
  • "mountains" - the habitat of wolves


teams for the game "geese-swans"
  • On a clear command “geese-swans fly”, all children performing this role fly out of the “goose-house” to the pasture and fly there, flapping their wings and having fun
  • On the command “wolves”, the geese and swans must go home, and the wolves at that time try to grab at least one goose participant
  • The team that remains uncaptured by the wolves wins.

In addition to endurance, this entertainment trains in children the coordination of all their movements, the dexterity of movements and teaches them to think correctly when planning their actions.

An outdoor game with a rope "Fishing Rod"

This is a very fun game that absolutely all children like. For her, there is no time of year, no age restrictions. This fun teaches children to be hardy and precisely coordinate their every movement. The advantage of the game is that it can be played outdoors, and indoors and for this use an unlimited number of children.

Rules of the game:

  • to play it is necessary to have a jump rope or a long rope with a weight at the end
  • there is one leader in the game - spinning the rope, and all the rest are participants
  • the host determines what the nature of the game will be: competitive (that is, knockout) or entertaining


mobile game "rod"

Children form a circle. One participant becomes in the center of the circle, who leads the rope on the ground. His task is to rotate the rope in a circular motion. The rest of the children should jump at the moment when the rope touches their feet. To do this, the leader must clearly predetermine the boundaries of the territory and forbid the rest of the participants to go beyond them.

If the tip of the rope hits the legs of a participant who did not have time or could not jump, he is considered a loser. There are two differences here:

  • V competitive game, each participant drops out of the circle gradually until the number of participants reduces them to one person
  • V entertaining game, the place of the leader is occupied by the person whose feet the rope hit and so the game continues until it gets bored

The game trains such important qualities, like: endurance, collectivity, quick reaction, and also gives children a little physical activity.

Entertaining game "Chairs" in nature and indoors

This game is as old as the world. It is often played at various events by adults, but it took its start in kindergarten. The game well brings up in children the ability to react quickly, to be attentive to commands and others, to deftly perform movements. Unfortunately, this is not a crowded game and the optimal number of participants in it is about ten people.



outdoor chair game
  • Each participant must have their own chair. All chairs (or stools) are placed in the center or in a circle
  • One more participant is added to the total number of participants - without a chair
  • All participants stand in a circle framing a circle of chairs.
  • The task of the participants, at the command of an outside leader, is to move in a circle. It could be musical accompaniment and dancing, or maybe a “chaos” team, where each child rushes about and moves around as he pleases
  • When the “chairs” command sounds or the music stops, everyone should sit on the chairs. There is not enough space for one person, he drops out taking a chair with him
  • the game continues until the last chair. The winner is the one who managed to sit down

Such a game is most suitable for a room where you can always find musical accompaniment and a large number of chairs.

Entertaining game in nature "The most flexible"

This game is very interesting for older children. She trains in the child the ability to adapt to the conditions, the ability to arch the body and coordinate all their movements. It should be carried out in nature, where you can find two trees growing side by side. Between them you should pull any rope, rope or elastic band.

Each player must pass under the given rope. An unlimited number of children are allowed to participate here. The complexity of the game is that each time, after passing the last participant, the rope drops by twenty centimeters. And sometimes it is simply impossible to pass under it without a strong bending back.



the most flexible game

You can diversify the game by adding musical accompaniment while bending under the rope, and complicate it by adding a few more ropes in different directions. The participant is eliminated only when he touches any side of the rope.

The game "the most flexible" contributes to the development of coordination of each of their movements and the ability to show dexterity in difficult situations.

Game for holding on the street "Traffic light"

This game is one of the most popular in kindergartens and schools. It is often held in health camps to attract and somehow interest children. Its essence is very simple:

  • An unlimited number of children can participate in the game
  • The leader performs the role of the so-called "traffic light". He must clearly define the boundaries of the game and show them to each participant.
  • The territory intended for the game is divided into two halves. All participants gather on one side
  • "Traffic light" stands exactly on the border of the two halves and turns its back to the participants
  • The task of the “traffic light” is to name one of the colors and turn sharply towards the participants
  • Each participant carefully examines his clothes for the estate of this color, and if he has it, this is a ticket directly to the opposite side
  • The rest of the participants who do not have this color must try by all means to get to the other half.
  • A "traffic light" tries to catch someone and if it succeeds, the caught player is either out or becomes the new "traffic light"


traffic light game

The game teaches children to react quickly to circumstances and requires the ability to quickly make decisions, as well as dexterity.

Entertaining game "Hunters" for children

This game can be played both outdoors and indoors. An unlimited number of children of different ages can take part in it. The peculiarity of the game is its main attribute - the card. Before the start of the game, the host lists all the participants and writes down the name of each on a separate card. The cards are shuffled and given to the children to draw.

To make the game fun and interesting, prerequisite is a complete acquaintance of children with each other. Only then will they be able to respond properly. All children need to be explained that they are hunters. The task of the hunter is to catch the “game”. The game is the participant whose name is written on the card.



game "hunters" in nature

During the first play of the game, the children will not yet know that each of them is both a hunter and a game. All children gather in one area, it is advisable to turn on the music at this time so that they can dance. All this time, each hunter closely and imperceptibly watches his game. When the music ends, the hunters grab the game. What will be the surprise and joy of all the participants when they all grab each other together and the game ends with friendly hugs!

The game organizes children together into one friendly team, teaching them how to communicate and how to interact with each other, training dexterity and quick reaction.

Outdoor ball game "Hot Potato"

This is a very simple and understandable game for everyone. It requires an unlimited number of participants and one ball, which will embody a hot potato. Why hot potatoes? - The task of children is to pass the ball to each other with lightning speed so as not to “burn themselves”.

  • All participants should line up together in one big circle.
  • The ball is passed with quick movements from participant to participant
  • All this time, the transfer of the ball can be accompanied by cheerful music.
  • When the music stops or the host says the simple phrase “stop”. the participant whose ball was delayed is eliminated
  • The game continues until there is only one player left - the winner.


hot potato game

The game teaches children to quickly respond to commands, coordinate their movements, show dexterity, ingenuity.

Mobile game for children "The sea is worried"

Children love this game very much and it can be successfully played both outdoors and indoors. It allows children to develop motor coordination, develop aesthetic skills and train flexibility.

  • Children are divided into participants - "sea figures" and the leader
  • The facilitator turns his back to the rest of the participants and reads the words:
    "The sea is worried - once,
    The sea is worried - two,
    The sea is worried - three,
    Marine figure freeze in place!
  • While reading the leading words, all children perform dancing movements and, after finishing, take any form
  • The host evaluates the beauty of the figures and walks between them
  • The loser is the participant who moves or laughs while the leader walks between the figures
  • Showing the same figure multiple times is not allowed.


the game "the sea is worried"

The mobile game "Cat and Mouse" for children of any age

This game is very popular in kindergartens and primary school. This is active entertainment for children of all ages. An unlimited number of children can take part in the game. They all become in a circle, having previously determined one in the role of a “cat” and one more in the role of a “mouse”.

  • All children form a circle and hold hands, as in a round dance
  • The mouse should be outside the circle, and the cat should be inside
  • The task of the cat is to catch the mouse, and the task of the circle is not to let it be done.
  • It is the fact that the children hold hands that does not allow the cat to penetrate into the center of the circle, they try to interfere in all ways
  • At this time, the movements of the mouse are not limited and it can freely move both in the circle and outside it.
  • When the cat finally catches the mouse, the mouse assumes the role of the cat, and all other participants choose the mouse
outdoor cat and mouse game

The game teaches children to react quickly, be smart and coordinate their movements, plus it teaches children to communicate with each other.

Entertaining mobile game "ink and pen"

This game involves a large number of children to play. All of them are divided into two teams equal in number, which are placed from each other on good distance. They all line up and hold hands.

  • One of the commands reads the words:
    “Black ink, white pen.
    Give us ... (child's name) and no one else "
  • After these words, the named child scatters and runs through the closed hands of the team.
  • If he manages to break the chain, he takes one of the participants whom he touched and takes him to his team
  • If he fails to break the chain, he stays on the opposing team
  • The game continues until there is only one player left on one of the teams.


black ink white pen game

The game teaches children to communicate in a team, to be one and coordinate their movements with precision.

Video: "Outdoor games for children"