Folk games project for schoolchildren. Project (senior group) on the topic: Pedagogical project "National outdoor games for children"

Project "Folk children's outdoor games"

Relevance of the project topic

National games contribute to the transfer of invaluable positive experience accumulated by ancestors to the younger generation from the older generation, concerning rational management of the economy, life in harmony with nature.

Plunging into the historical past of the Russian people, one can distinguish a number of games and entertainment that our great-grandparents played and which our children can now play.

Preschool childhood is a period of cognition of the world of human relations. The child models them in play, which becomes a leading activity for him. While playing, he learns to communicate with peers. The child is already able to play games with other children, follow the rules, and then set them independently. Here the child is already learning to interact with by different people, often not at all like him, i.e. learns different characters, learns to negotiate, seek compromises. In the process of such activities, the child's capabilities increase - his communication skills and speech

During these years, the child acquires an initial meaning about the life around him, a certain attitude towards people and work begins to form in him, the skills and habits of correct behavior are developed, and a character is formed.

The joy of movement is combined with the spiritual enrichment of children, forming in them a stable attitude towards the culture of their native country, creating an emotionally positive basis for the development of patriotic feelings.

Objective of the project:

Project objectives:

Predicted result: children develop knowledge about the traditions of peoples; children show interest in national games in free activity; in the family, a connection is established between generations, as parents, grandmothers and grandfathers share memories of their childhood, parents are involved in joint games with children.

Project type:

Project participants: children, parents, educators.

Stages of project implementation

Project stages

Goal and tasks

1. Preparatory

Lead the children to the topic of the project.

To acquaint parents with the goals and objectives of the project being implemented in a group, explain its importance and necessity.

: “What clothes did you wear before?”, “National costumes”.

Conversation: "What games did our grandparents play?" Objectives: To expand children's understanding of the historical and cultural past of our ancestors.

Problem situation: "People's game - what is it?" Objectives: to interest children in the theme of folk games; lead them to the choice of the project theme.

Parents 'questionnaire on the topic "Folk children's outdoor games" Purpose: to awaken parents' interest in the topic of folk games; encourage children to play together.

Survey of children on the topic "Folk children's outdoor games" Purpose: to awaken children's interest in the topic of folk games; involvement in the topic of the project; lead the children to the choice of the project.

Choosing a project theme. Purpose: to promote the development in children of the skills of joint discussion and choice of a topic and type of activity.

Creation of a developing environment in a group (a dynamic corner of the national culture of the Russian people); involvement of parents in the upcoming creative work (consultations, individual conversations, photography of joint games with children).

Selection of folk games from those proposed by children in accordance with the age of the children.

2.Main

Formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue teaching children to use folk outdoor games in free activities.

Organized joint activities:“Toys of our grandmothers” Objectives: formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations.

Assignment for children: Find out what games their grandparents played. Purpose: to involve parents and grandparents in the implementation of the project; promote the development of children's ability to obtain information; to awaken in children interest and enthusiasm for independent activities for the implementation of the project

Presentation "National costumes"

Learning counting rhymes. (Look at the application)

Outdoor games (See appendix):

Russians;

Udmurt;

Tatar;

Artistic and aesthetic activities in arts and crafts.

Board game

Listening to Tatar, Udmurt and Russian songs, nursery rhymes.

Parents' story about the games of their childhood. Playing with parents.

Consultation of parents on the topic: "We play outdoor games - we strengthen health"

Consultation for parents "Russian folk outdoor games".

3.The final

Generalization of work experience on the topic "Children's outdoor games".

The use of folk games by children in independent play activities indoors and outdoors.

Designing a project on this topic in Worde and PowerPoint.

Artistic creation: “We play folk games».

TATAR FOLK GAMES

We sell pots (Chulmak ueny)

The players are divided into two groups. Potted children kneel or sit on the grass to form a circle. Behind each pot there is a player - the owner of the pot, hands behind him. The driver stands behind the circle. The driver approaches one of the owners of the pot and starts a conversation: - Hey, friend, sell the pot!

- Buy.

How much to give you rubles?

- Give me three.

The driver three times (or as much as his owner agreed to sell the pot for, but no more than three rubles) touches the owner's hand with the pot, and they start running in a circle towards each other (they run around the circle three times). Whoever reaches the free space in the circle faster takes this place, and the straggler becomes the driver.

Rules of the game... Running is allowed only in a circle, without crossing it. Runners have no right to hit other players. The driver starts running in any direction. If he started to run to the left, the tarnished one should run to the right.

Gray Wolf (Sarah Tempest)

One of the players is chosen as a gray wolf. Squatting down, the gray wolf hides behind a line at one end of the site (in the bushes or in dense grass). The rest of the players are on the opposite side. The distance between the drawn lines is 20-30 m.At a signal, everyone goes to the forest to pick mushrooms and berries. The presenter comes out to meet them and asks (the children answer in unison):

- You, friends, where are you in a hurry?

We are going to the dense forest.

What do you want to do there?

We'll pick up raspberries there.

Why do you need raspberries, children?

We'll make the jam.

If a wolf meets you in the forest?

- The gray wolf will not catch up with us!

After this roll call, everyone approaches the place where the gray wolf is hiding, and in unison they say:

I will pick berries and make jam,

My dear grandmother will have a treat.

There are a lot of raspberries here, you can't collect all of them,

And wolves, bears are not to be seen at all!

After the words not to see the gray wolf gets up, and the children quickly run over the line. The wolf chases after them and tries to stain someone. He takes the prisoners to the lair - to the place where he hid himself.

Rules of the game... The one depicting a gray wolf cannot jump out, and all players can run away before the words are spoken. Escaping can only be caught up to the edge of the house.



Jump-jump (Kuchtem-kuch)

A large circle with a diameter of 15 - 25 m is drawn on the ground, inside it there are small circles with a diameter of 30 - 35 cm for each participant in the game. The driver stands in the center of a large circle.

The driver says: "Jump!" After this word, the players quickly change places (circles), jumping on one leg. The driver tries to take the place of one of the players, also jumping on one leg. Anyone who is left without a place becomes a driver.

Rules of the game... You can't push each other out of the circles. Two players cannot be in the same circle. When changing places, the circle is considered to be the one who entered it earlier.

Crackers (Abakle)

On opposite sides of the room or area, two cities are marked with two parallel lines. The distance between them is 20-30 m.All children line up near one of the cities in one line: left hand on the belt, the right hand is extended forward, palm up.

The driver is selected. He approaches those standing by the city and utters the words:

Clap yes clap - the signal is:

I'm running, and you follow me!

With these words, the driver easily slaps someone on the palm. Driving and stained run to the opposite city. Whoever runs faster will remain in the new city, and the straggler becomes the driver.

Rules of the game... Until the driver touches someone's palm, you cannot run. During the run, the players should not touch each other.

Lovishki (Totysh ueny)

At the signal, all the players scatter around the court. The driver tries to stain any of the players. Everyone he catches becomes his assistant. Hand in hand, together, then three, four, etc., they catch the runners until they catch everyone.

Rules of the game... The one whom the driver touches with his hand is considered caught. Those who are caught catch everyone else only by holding hands.

Zhmurki (Kuzbailau ueny)

A large circle is drawn, inside it, at the same distance from each other, holes-holes are made according to the number of participants in the game. The driver is identified, blindfolded and placed in the center of the circle. The rest take places in the holes-holes. The driver approaches the player to catch him. He, without leaving his burrow, tries to dodge him, then bending over, then squatting. The driver must not only catch, but also call the player by name. If he gives the name correctly, the participants in the game say: “Open your eyes!” - and the caught driver becomes the driver. If the name is called incorrectly, the players, without uttering a word, make a few claps, making it clear that the driver was mistaken, and the game continues. Players change burrows by jumping on one leg.

Rules of the game... The driver has no right to spy. During the game, no one should go outside the circle. It is allowed to exchange minks only when the driver is on the opposite side of the circle.



Interceptors (Kuyshu ueny)

At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a row. In the middle, the driver is facing the children. Children in chorus pronounce the words:

We can run fast

We love to jump and jump,

One, two, three, four, five,

There's no way they can catch us!

After the end of these words, everyone scattered across the site to another house. The driver is trying to tarnish the defectors. One of the tainted ones becomes the driver, and the game continues. At the end of the game, the best guys are marked who have never been found. Rules of the game. The driver catches the players by touching their shoulder with his hand. The stained ones retreat to the appointed place.

Timebay

The players, holding hands, make a circle. They choose the driver - Timerbai. He stands in the center of the circle. The driver says:

Timerbai has five children,

Amicably, they play merrily.

They swam in the fast river,

They found themselves, splashed,

Have a good wash

And they dressed up beautifully.

And they didn't eat or drink,

They ran into the forest in the evening

They looked at each other,

We did it like this!

With the last words, this is how the driver makes some kind of movement. Everyone should repeat it. Then the driver chooses someone instead of himself.

Rules of the game... Movements that have already been shown cannot be repeated. The movements shown must be performed accurately. You can use various objects in the game (balls, braids, ribbons, etc.).

Chanterelles and chickens (Telki ham tavyklar)

At one end of the site there are chickens and roosters in the hen house. On the opposite side there is a chanterelle.

Chickens and roosters (from three to five players) walk around the site, pretending to peck at various insects, grains, etc. When a chanterelle sneaks up on them, the roosters shout: "Ku-ka-re-ku!" At this signal, everyone runs into the chicken coop, a chanterelle rushes after them, trying to stain any of the players.

Rules of the game... If the driver fails to stain any of the players, then he again

Guess and Catch (Chitanme, Buzme)

The players sit on a bench or on the grass in one row. The driver sits in front. He is blindfolded. One of the players approaches the driver, puts his hand on his shoulder and calls him by name. The driver must guess who it is. If he guesses, then quickly removes the bandage and catches up with the fleeing one. If the driver called the player's name incorrectly, then another player approaches. If the name is called correctly, the player touches the driver on the shoulder, making it clear that he needs to run.

Rules of the game... If the driver does not understand the friend, you can repeat the game again with him. As soon as he catches the player, the driver sits down at the end of the column, and the caught one becomes the driver. There is a strict sequence in the game.



Who is first? (Wow?)

The players line up on one side of the court, on the other - a flag is placed indicating the end of the distance. At the signal, the participants begin to race. Whoever runs this distance first is considered the winner.

Rules of the game... The distance from one end of the site to the other should be no more than 30 m. A word, a wave of a flag, a clap can serve as a signal. When running, you must not push your comrades.

Who is first? (Wow?)

The players line up in two lines on both sides of the court. In the center of the site there is a flag at a distance of at least 8 - 10 m from each team. At the signal, the players of the first rank throw the bags into the distance, trying to throw to the flag, the same is done by the players of the second rank. The best thrower is identified from each rank, as well as the winning rank, in whose team more participants will throw bags to the flag.

Rules of the game... Everyone should throw on a signal. The leaders of the teams are scoring.

Ball in a circle (Teenchek ueny)

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15 - 25 cm. At the signal, the driver throws the ball to one of the players sitting in the circle, and he walks away. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The driver is the player from whom the ball was caught.

Rules of the game... The ball is passed with a twist shot. The catcher must be ready to receive the ball. When the game is repeated, the ball is passed to the player who is out of play.

Tangled horses (Tyshauly atlar)

The players are divided into three or four teams and line up behind the line. Opposite the line they put flags, stands. At the signal, the first players of the teams start jumping, run around the flags and come back running. Then the runners-up run, and so on. The first team to finish the relay wins.

Rules of the game... The distance from the line to the flags, stands should be no more than 20 m. You should jump correctly, pushing off with both feet at the same time, helping with your hands. You need to run in the indicated direction (right or left).

Udmurt folk outdoor games

Udmurt burners (Plipura)

This original game was described back in 1887 by E. A. Pokrovsky. He published it under the title "Votskie burners", which may serve as evidence of its wide distribution among the Udmurts (the old name is "votyaks"). "Udmurt burners" still exist in Udmurtia. It is played by girls and boys, teenagers or boys and girls, gathered in a small meadow or on a wide street of the village. Usually there are at least 7-9 people playing. A scarf or belt is required to play.

Description... Several pairs become one after the other a string; in front - one of the players holding a scarf or belt over his head. The components of the back pair are separated and run one from the right, the other from the left side of the standing pairs to the player with the scarf. Everyone, running up, tries to take this handkerchief. The holding handkerchief gives it away without resistance. The one who took the handkerchief replaces the one holding it, but moves about 1 m back to make room in front of him for a new pair. It is formed by the player who held the handkerchief before, and the one who ran up to him second, holding hands. If both runners take up the handkerchief at the same time, then it remains with the one who held it, and the runners become the first pair. Then another pair runs from the end of the string, and so on. The players' formation gradually moves forward. Previously, if we played on the street, we passed it during the game from end to end, and sometimes also in the opposite direction.

Rules.

    The last pair begins to run immediately after the separation of hands (without a special signal).

    It is not allowed to pull the scarf from each other.

Ball and Fossa (Tupen Gopen)

"The Ball and the Hole" is usually played by preschoolers and junior schoolchildren, having gathered for 3-5 people, on a small flat area (about 5X10 m).

A ball is required to play (preferably a small one).

Description... A circle is drawn on the ground (diameter 1.5-2 m). Small holes are made in it in random order (for each player - his own) so that the ball, rolling into one of them, can stop. It is desirable that all pits are the same size. Each player puts a colored glass or pebble in his hole to mark it. After that, one of the players moves away from the circle in any direction by 3-5 m (as agreed) and rolls the ball on the ground into a circle. In whose hole he rolls, he rolls next. So they play until they get bored. The winners in this game are usually not singled out, but you can count how many times someone rolled the ball, and in accordance with this, points are awarded.

Rules.

    If the ball does not roll into any of the holes, the player rolls it again.

    If the ball hits the hole, but rolls out of it, then it is considered that it did not roll.

Stop! (Say it!)

You can play it in the summer on a large open area or in the hall. Both boys and girls (most often adolescents) play, usually from 4 to 30 people. No special organizers are required for the game.

Description... All participants, except for the driver, form a circle, and the driver stands in the middle. In the hands of the players - the ball, which they throw to each other across the circle, past the driver. The driver tries to catch him or at least touch him with his hand. If he succeeds, then the driver becomes the one from whom the hit or caught ball flew, while the former driver stands in a circle. If the ball falls, then all players run to different sides, and the driver runs after the ball. Picking it up, he shouts: "Stop!" Then all the players freeze in the place where the exclamation was found, and the driver, also on the spot, throws the ball at any of the players. If it hits, then the tainted one becomes the new driver; if he misses, he drives again.

Rules.

    When throwing the ball in a circle, it should not fly higher than the driver's raised arms.

    Players can roll the ball across the floor.

    No one is allowed to run with the ball.

Dropping a log (Pukle bekmyltys)

They play this game on the lawn or in the yard at any time of the year. Usually teenagers or junior schoolchildren (most often of the same age) play. The number of participants is 5-10 people (more is possible). The game requires a log (one or more).

Description... The players, holding hands, form a circle. A log is placed in the middle of it (if there are more than five players, then several logs). Everyone runs in a circle in the direction they agree, trying to pull one of the neighbors by the hand into the middle of the circle, so that he touches and drops the log. The one who knocked down the log is eliminated from the game. They continue to play until only one person remains in the circle. He is considered the winner. After that, the game starts over.

Rules.

    You can start drawing neighboring players into the circle only after the agreed signal.

    When the hands are disconnected, the one whose right hand was from the disconnected hands is eliminated.

Glade-pole (Kyren-buten)

This game is played on a lawn, glade - where there is relatively soft, little trampled soil. Usually teenagers and young men take part in it, 5-10 people, sometimes more.

Description... They draw or mark in another way (with sticks, pebbles, etc.) a steep with a diameter of 20-30 m.

The players stand behind a circle, in the center of which they stick or weakly drive into the ground a thick stick 1.5-2 m high. The driver chosen by lot stands next to the stick. At his signal, any of the players runs up to the stick and, on the run, tries to knock it down with blows of his hand or foot. If he succeeds, he runs away from the driver, who seeks to catch up with him and beat him down within the circle. The soldier becomes the driver. If it was not possible to beat down, the driver remains the same. The stick is set again, and a new round of the game begins.

Rules.

    The driver has no right to hold the stick or block the path of the player who is trying to knock it down.

    The runner can hit the stick no more than 1 time and only with his hand or foot, but not with his body.

    If the stick starts to fall, but does not fall, the driver remains the same.

Play with a handkerchief (Kysheten shudon)

The playing children stand in a circle in pairs, one after another. Two leaders are chosen, one of them is given a handkerchief. On a signal, the leader with a handkerchief runs away, and the second leader to catch up with him. The game takes place in a circle. The presenter with a handkerchief can pass the handkerchief to any playing child standing in a pair and take his place. Thus, the presenter with a handkerchief changes, and the presenter, left without a pair, catches up with the presenter with a handkerchief.

Rules of the game:

The player runs away only when he receives a handkerchief.

When the leader with a handkerchief is caught by the second leader, the second leader is given a handkerchief, and the next leader is selected from among the children standing in pairs and the game starts over.

Catch-up (Tyabyken)

Children stand in a circle, and one of the players says a counting-rhyme:

An apple is rolling from under the mountain

Whoever catches it is halite.

The one who is halting, catches up with the players who scatter in different directions. Touching one of the players with his hand, the driver says the word “ tyabyk”And the caught child is out of the game.

The rules of the game: when the driver catches 3-4 players, everyone gathers in a circle again and uses a rhyme to choose a new driver.

Elk Hunting (Elk Couton)

The players are divided into two teams. All become beyond the line drawn at a distance of 1.5 mot moose horns (their number should correspond to the number of participants in the team). Each player has a lasso in his hands. Everyone is trying to lasso the moose (throw a lasso over the horns). The winners are those hunters who throw the lasso on the horns the most.

Rules of the game:

The game should be started at the direction of the leader alternately in both teams;

Before playing the game, you should learn a certain way of throwing the lasso;

Keep score up to 10 points.

Water (Wu Murt)

Outline a circle - this is a pond or lake, a river. A leader is selected - a water one. The players run around the lake and repeat the words: "There is no water, but there are many people." The merman runs in a circle (lake) and catches playing children who come close to the shore (circle line). The captured children are left in a circle. The game continues until most of the players are caught.

Rules of the game:

The merman catches without going beyond the line of the circle.

Those who are caught also become traps, they help the merman.

Gray bunny (Purys kechpi)

A square (6x6 meters) is drawn on the site - this is a fence. A bunny sits on one side of the fence. Dogs (10 players) are placed in a semicircle 3-5 mu on the opposite side of the fence. The children participating in the game say: “Little hare, hare, why did you go into the garden? Why did you eat my cabbage? " At the last words, the bunny makes a jump from the fence and tries to run away. The dogs catch him by surrounding him with clasped hands.

Rules of the game:

A hare is considered caught when the circle is completely closed.

The hare must not run out from under the hands with a closed circle.

And finally, please: write a review in the comments about the Udmurt games or describe your favorite game.

"Play with a towel" (Chushkon Shudon)

Target: improve the motor skills of children.

Tasks: - arouse the desire to play folk outdoor games;

Develop the ability to benevolently evaluate the behavior of your partners in a game situation;

To foster interest in the national traditions of their people, love for their native land.

Equipment: towel with folk embroidery - 2 pcs.

Number of participants: from 2 people or more.

Game progress

An Udmurt towel is taken, as long as possible (for the convenience of the game), two people play at the same time. The course of the game is controlled by the teacher. Two children take a towel from different ends and, at the signal of the teacher, turning around their axis, begin to wrap themselves in it. The game goes on until both children come into contact with each other. The teacher marks the point on the towel where they touched. Then the children unfold the towel back and fold the towel along the line of the point of contact. The winner is the one with the longer edge length.

Application. Russian folk games. Ordinary hide and seek

One of the players - blind man's buff - is blindfolded, taken to the middle of the room and forced to turn around several times, then asked:

- Cat, cat, what are you standing on? At the dough.

What's in the dough?

“Catch the mice, not us.

After these words, the participants in the game scatter, and the blind man's buff catches them. Whoever he caught becomes a blind man's buff.

Rules of the game. If the blind man's buff comes close to any object that can be hit, the players must warn him by shouting: "Fire!" You cannot shout this word in order to distract blind man's buff from a player who cannot run away from him. Players are not allowed to hide behind any objects or run very far. They can dodge blind man's buff, squat, walk on all fours. The blind man's buff must recognize and name the caught player without removing the bandage.

Magic wand

Children choose the driver with a counting rhyme:

I will buy myself a pipe

And I'll go outside!

Louder, pipe, pipe,

We play, you drive!

The driver closes his eyes and stands facing the wall. A magic wand made of wood (50 - 60 cm long, 2 - 3 cm in diameter) and brightly colored so that it can be clearly seen in the green grass is placed against the wall next to it.

The driver takes a stick, knocks it on the wall and says: “The stick came, found no one. Whoever finds first, he will go for the wand. " After these words, he goes to search. Noticing one of the players, the driver calls him loudly by name and runs to the wand, knocks on the wall, shouts: “Found the magic wand ... ( Player name) ". This is how the driver finds all the children. The game repeats itself. The first one found when repeating the game should drive. But the player who was found can run to the magic wand before the driver with the words: "Magic wand, help me out" - and knock on the wall. Then throw it as far from the wall as possible and, while the driver is looking for the wand, hide. The driver again quickly runs after the stick and repeats the actions described above.

Rules of the game. You can’t peep when children are hiding. The driver must speak the words slowly so that all the children have time to hide. The driver should look for children all over the site, and not stand near the magic wand. Children can run from one place of shelter to another while the driver looks for a magic wand and puts it in place.

Option. Children can help out the player they find. Someone of the players quietly leaves the hiding place, quickly runs to the magic wand and with the words: "Help wand, help me out ... ( calls by name the person he is helping out) "- knocks it on the wall. Then the stick is thrown as far as possible. While the driver is looking for her, the children hide.



Eagle owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. For example, a dove, crow, jackdaw, sparrow, tit, goose, duck, crane, etc.

The players choose an owl. He goes to his nest, and those who play quietly, so that the owl does not hear, come up with what kind of birds they will be in the game. Birds fly, scream, stop and crouch. Each player imitates the cry and movement of the bird of his choice.

To the signal "Owl!" all birds try to quickly take a place in their home. If the owl manages to catch someone, then he must guess what kind of bird it is. Only a correctly named bird becomes an eagle owl. Rules of the game... Bird houses and the owl's house should be located on a dais. The birds fly away to the nest on a signal or as soon as the owl catches one of them.

Forfeits

The game starts like this. The presenter bypasses the players and says to everyone:

They sent you a hundred rubles.

Buy what you want

Do not take black, white,

Don't say yes and no!

After that, he leads a conversation with the participants in the game, asks various provocative questions so that someone in the conversation will say one of the forbidden words: black, white, yes, no... The one who got lost gives the driver a phantom. After the game, everyone who fined buys out his phantom.

No more than ten people play, all participants in the game have several forfeits. Children in the game listen carefully to questions and monitor their speech.

The presenter leads a conversation like this: What is on sale in the bakery?

- Bread.

Which bread do you like more: black or white?

- What kind of flour are baked from? Wheat... Etc.

When buying out forfeits, the participants in the game come up with interesting tasks for the master of the phantom. Children sing songs, make riddles, read poems, tell short funny stories, remember proverbs and sayings, jump on one leg. Forfeits can be redeemed immediately after several people lose.

Rules of the game... Players must answer questions quickly. The answer cannot be corrected. The presenter can have a conversation with two players at the same time. When buying a fantasy, the host does not show it to the participants in the game.

Paints

The participants in the game choose the owner and two buyers. The rest of the players are paints. Each paint comes up with a color and quietly calls it to the owner. When all the paints have chosen a color for themselves and named it to the owner, he invites one of the buyers. The buyer knocks:

- Knock Knock!

Who's there?

Customer.

Why did you come?

Behind the paint.

For what?

- For the blue.

If there is no blue paint, the owner says: "Go along the blue path, find blue boots, diarrhea and bring them back!" If the buyer guessed the color of the paint, then he takes the paint for himself.

There is a second customer, the conversation with the owner is repeated. And so they come up one by one and sort out the paints. The buyer who has collected more colors wins. If the buyer has not guessed the color of the paint, the owner can give a more difficult task, for example: "Ride on one leg on the blue carpet."

Rules of the game... The buyer who guessed the most colors becomes the owner.



Burners

The players stand in pairs one after another. Ahead of everyone at a distance of two steps is the driver - the burner. The singers say the words:

Burn, burn clearly

In order not to go out.

Stop the hem

Look at the field

The trumpeters are going there

Yes, they eat rolls.

Look at the sky:

The stars are burning

The cranes shout:

Gu, gu, run away.

One, two, do not crow,

Run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner spots one of them, then they stand in front of the first pair, and the burner burns again. The game repeats itself.

If the burner manages to stain one of those running in pair, then he stands with him in front of the entire column, and the one who was left without a pair burns.

Rules of the game... The burner must not look back. He catches up with the fleeing players as soon as they run past him.



Cat and mouse

The players (no more than five pairs) stand in two rows facing each other, hold hands, forming a small passage - a hole. In one row there are cats, in the other - mice. The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the players' clasped hands. As soon as the cat has caught the mouse, the players line up. The second pair starts the game. The game continues until the cats overfill all the mice.

Rules of the game... The cat must not run into the hole. The cat and mice should not run far from the burrow.


Cat and mouse

Fifteen

The players choose the driver - the tag. Everyone scatters around the site, and the tag catches them.

Rules of the game... The one whom the tag touches with the hand becomes the tag.

Variants.

Fifteen, feet off the ground... The player can escape from the tag by standing on an object.

Bunny Fifteen... Fifteen can stain only a running player, but as soon as the last one hops on two legs, he is safe.

Fifteen with a house... Two circles are drawn along the edges of the site; these are houses. One of the players is a tag, he is catching up with the participants in the game. The pursued can escape from the tag in the house, since it is impossible to spot within the boundaries of the circle. If the tag of one of the players touches with his hand, he becomes a tag. Fifteen with a name... All the players, except for the tag, choose the names of flowers, birds, animals. Fifteen does not stain the one who named himself in time (for example, a fox).

Circular tags... The participants in the game stand in a circle at a distance of one step. Each place is marked with a circle. Two drivers stand at some distance from each other, one of them is a tag, he is catching up with the second player. If the runner sees that the tag is catching up with him, he asks for help from the players who are standing still, calling one of them by name. The named player leaves his place and runs in a circle, the tag is already catching up with him. The free space is occupied by the player who started the game. A free circle, if it has time, can take a tag, then the one who is left without a place becomes a tag. The game continues, the fifteen catches up with the player who left the circle.


Fifteen

Ball up

The participants of the game stand in a circle, the driver goes to the middle of the circle and throws the ball with the words: "Ball up!" The players at this time try to run away from the center of the circle as far as possible. The driver catches the ball and shouts: "Stop!" Everyone should stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The tarnished one becomes the driving one. If he missed, then he remains the driver again: he goes to the center of the circle, throws the ball up - the game continues.

Rules of the game... The driver throws the ball as high as possible. It is allowed to catch the ball from one bounce off the ground. If one of the players after the word: "Stop!" - continued to move, then he must take three steps towards the driver. The players, running away from the driver, should not hide behind objects on the way.

Lapta

To play, you need a small rubber ball and a roundel - a round stick (60 cm long, 3 cm thick handle, base width 5-10 cm). On the site, two lines are drawn at a distance of 20 m. On one side of the site there is a city, and on the other, there is a con. The participants in the game are divided into two equal teams. By lot, the players of one team go to the city, and the other team leads. The city team starts the game. The rounder thrower scores the ball, runs across the court behind the line of stake and returns to the city again. Drivers catch the bounced ball and try to stain the runner. They can throw the ball to each other to hit the runner at a closer distance. If the players on the field manage to stain the runner, they move to the city. Otherwise, the players remain in their places. The game continues, the second player scores the ball. In turn, all the kicking teams playing act as throwers. But players do not always manage to immediately return to the city. In this case, they expect to be rescued. Only the one who will hit the ball far can help out.

It often happens that the one who hit the ball could not immediately run over the line of the knight. He waits for the next player to score the ball - then two players run over the line of stake. A more difficult situation may be created when all but one of the players on the kicking team are behind the line of the stake, then the player who has not yet hit is allowed to hit three times. If he misses, then the players of the city give up their place to the drivers. Rules of the game. Servants should not cross the city line. Anyone who cannot score the ball with rounders is allowed to throw it into the field with his hand. The city team moves to the field if all players hit the ball, but no one ran over the line of stake.

Option.

Change... A line is drawn on the site. For this line, two of the players become. One of them (the server) tosses the ball, and the other hits it with a roundel. The rest of the participants in the game, standing in different places catching the ball on the fly. The one who manages to catch the ball on the fly goes to hit it, and the one who hit it earlier goes to the catching ones. If no one catches the ball, then the one of the players to which it fell closer takes it and returns it to the server. If the server catches him on the fly, he begins to hit the ball, and the server becomes the one who successfully threw the ball to him. The one who beat earlier goes to the catching ones.

Rules of the game... The one who serves has no right, catching the ball thrown to him, to run over his line. If the server does not catch the ball returned to him on the fly, then he takes it and begins to serve again. At the beginning of the game, you can set the condition that the game is considered over if one of the players scored ten points, that is, hit the ball ten times so that no one caught it.


Lapta

Lyapka

One of the players is a driver, he is called a blooper. The driver runs after the participants in the game, tries to insult someone, saying: "You have a blooper on you, give it to someone else!" The new driver catches up with the players and tries to pass the blunder to one of them. This is how they play in the Kirov region. And in the Smolensk region, in this game, the driver catches the participants in the game and asks the caught one: "Who was it?" - "At my aunt." - "What did you eat?" - "Dumplings." - "Who gave it to?" The caught one calls one of the participants in the game, and the named one becomes the driver.

Rules of the game... The driver must not chase the same player. The participants in the game are closely watching the change of drivers.



Trap in a circle

A large circle is drawn on the site. A stick is placed in the middle of the circle. The length of the stick should be significantly less than the diameter of the circle. The size of the circle is from 3 m or more, depending on the number of players. All participants in the game stand in a circle, one of them is a trap. He runs after the children and tries to catch someone. The caught player becomes a trap.

Rules of the game... The trap should not jump over the stick during the game. This action can only be performed by game participants. It is forbidden to stand on the stick with your feet. The caught player has no right to escape from the trap's hands.

Children stand in a circle, hold their hands behind their backs, and one of the players - dawn - walks from behind with a ribbon and says:

Dawn-lightning,

Red maiden,

I walked across the field

I dropped the keys

The keys are golden

The ribbons are blue

Entwined rings -

I went to fetch water!

With the last words, the driver carefully puts the tape on the shoulder of one of the players, who, noticing this, quickly takes the tape, and they both run in different directions in a circle. The one who is left without a place becomes the dawn. The game repeats itself.

Rules of the game... Runners must not cross the circle. The players do not turn while the driver chooses who to put a scarf on his shoulder.

Playroom

Children stand in a circle, join hands. In the center is the presenter, the players walk in a circle and chant the words:

Uncle Tryphon's

There were seven children

Seven sons.

They didn't drink, they didn't eat,

They looked at each other.

At once they did, as I did!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game... When the game is repeated, children standing in a circle go in the opposite direction.



mail

The game begins with the roll call of the driver with the players:

- Ding, ding, tribute!

Who's there?

From the city...

- And what are they doing in the city?

The driver can say that they are dancing, singing, jumping, etc. in the city. All players must do what the driver said. And the one who does the task poorly, gives a fant. The game ends as soon as the driver picks up five forfeits. The players, whose forfeits are in the driver's possession, must redeem them. The driver comes up with interesting tasks for them. Children read poetry, tell funny stories, remember riddles, imitate the movements of animals. Then a new driver is selected and the game is repeated.

Rules of the game... The participants of the game themselves can come up with tasks.



Kite

The players choose a kite and a brood hen, the rest choose chickens. The kite digs a hole, and the hen with the chickens walks around him and sings the words:

Skin around the kite

I carry three money,

For a pretty penny

By the way.

The kite continues to dig the ground, he walks around the hole, gets up, flaps his wings, crouches. The mother hen with the chickens stops, asks the kite:

- Kite, kite, what are you doing?

Digging a hole.

What is the hole for you?

I'm looking for a penny.

What do you need a penny for?

I will buy a needle,

Why do you need a needle?

Sew a bag.

Why a bag?

Put pebbles.

Why do you need pebbles?

Throw at your kids.

They climb into my garden!

You would make the fence higher

If you don’t know how, then catch them.

The kite is trying to catch the chickens, the hen protects them, chases the kite: "Shi, shea, villain!"

The caught chick is out of the game, and the kite continues to catch the next one. The game ends when several chicks are caught.

Rules of the game... Chicks should hold each other tightly by the belt. Anyone who could not resist the chain should try to quickly fall into place. A hen, protecting chickens from a kite, has no right to push him away with her hands.



A small circle is drawn on the site, a wolf sits in the middle of it. The players, holding hands, stand in a large circle. Between the circle where the wolf sits, and the round dance, the goslings stand in a small circle. Those who play in a round dance go in a circle and ask the goslings, who also walk in a circle and answer questions:

- Geese, you geese!

Ha-ha-ha, ha-ha-ha!

You gray geese!

Ha-ha-ha, ha-ha-ha!

Where have the geese been?

Ha-ha-ha, ha-ha-ha!

Whom have you seen geese?

- Ha-ha-ha, ha-ha-ha!

With the end of the last words, the wolf runs out of the circle and tries to catch the gosling. Geese scatter and hide behind those standing in a round dance. The wolf leads the caught gosling to the middle of the circle - to the den. Geese stand in a circle and answer:

We saw a wolf

The wolf took the gosling,

The best best wishes,

- Ah, geese, you geese!

Ha-ha-ha, ha-ha-ha!

Pinch the wolf

Help the gosling out!

Geese flap their wings, screaming ha-ha, running around in circles, pestering the wolf. The caught goslings try to fly away from the circle at this time, but the wolf will not let them. The game ends when all the captured geese leave the wolf.

The game is repeated, but those who play in the round dance become geese, and the geese get up in the round dance. The wolf is chosen.

Rules of the game... A round dance of geese and goslings walk in a circle in different directions. The text should be pronounced by everyone in unison. The caught gosling can leave the circle only when one of the players touches the wolf with his hand.


Geese

Big ball

For the game you need big ball... The players stand in a circle and join hands. The driver with the ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who missed the ball between his legs becomes the driver. But he gets up around the circle. The players turn their backs to the center. Now the driver needs to roll the ball into the circle. When the ball hits the circle, the players turn again to face each other, and the one who missed the ball stands in the middle. The game repeats itself.

Rules of the game... The players do not pick up the ball during the whole game, they roll it only with their feet

Bees and swallow

Playing - bees fly around the clearing and hum:

The bees are flying

The honey is being harvested!

Zoom, zoom, zoom!

Zoom, zoom, zoom!

The swallow sits in its nest and listens to their song. At the end of the song, the swallow says: "The swallow will get up, the bee will catch." With the last word, she flies out of the nest and catches the bees. The caught player becomes a swallow, the game is repeated.

Rules of the game... Bees should fly all over the area. The swallow's nest should be on an elevated position.

All the playing are sheep, they ask the wolf to let them take a walk in the forest: "Let us, wolf, take a walk in your forest!" The wolf replies: "Take a walk, walk, but don't pinch the grass, otherwise I won't have anything to sleep on." At first, the sheep only walk in the forest, but soon forget the promise, nibble the grass and sing:

We sprinkle, we nibble the grass,

Green ant

To grandmother on mittens,

Grandfather on a caftan,

To the gray wolf

Dirt on a shovel!

The wolf runs through the clearing and catches the sheep, the caught becomes a wolf, the game resumes.

Rules of the game... When walking in the forest, the sheep should disperse throughout the entire area.

Birder

The players choose the names of the birds, the cry of which they can imitate. They stand in a circle, in the center of which - a bird-catcher with a blindfold. Birds walk, circle around the birder and chant:

In the woods, in the woods,

On a green oak tree,

The birds are singing merrily

Ay! The birder is coming!

He will take us in bondage,

Birds fly away!

The birder claps his hands, the players stop in place, and the driver starts looking for the birds. The one he found imitates the cry of the bird he has chosen. The birder guesses the name of the bird and the name of the player. The player becomes a birder.

Rules of the game... Players should not hide behind objects on the way. Players are required to stop in place exactly at the signal.

Wandering ball

All players, except for the driver, stand in a circle at arm's length. They pass a big ball to each other. The driver runs outside the circle, trying to touch the ball with his hand. If he succeeded, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game repeats itself.

Rules of the game... Passing the ball, the players must not move. You cannot pass the ball through one, only a player standing next to it. The driver is prohibited from entering the circle. The ball can be passed in any direction. The transfer of the ball begins with the player behind whom the driver is standing before the start of the game. The player who drops the ball becomes the driver.


Wandering ball

A circle with a diameter of 1 m is drawn on the site, a ball is placed in the center of it. At a distance of 3 - 5 m from the circle, the players dig each one for themselves in a hole. The driver is in the same row with the players, but he does not have a hole. Standing at the holes, the children take turns throwing a stick-bat into the ball. The ball needs to be knocked out of the circle, but so that it rolls out of the line.

At the same time, the one who knocked out the ball and the driver run into the field: one - for the bat, and the other - to take the hole. If the driver first takes the hole of the player who knocked out the ball, then he changes roles with him.

The one of the players who misses or hits the ball so weakly that it does not roll out of the circle, leaves his stick in the field until one of his comrades makes a successful hit. Then all the players whose sticks are in the field run after them. The driver runs after the ball, puts it in the center of the circle, runs to the holes and tries to occupy one of them. If none of the players hits the ball, then the driver rolls it along the ground to any hole. In whose hole the ball hits, that one becomes the leading one. If the ball does not hit the hole, then the driver remains the same.

Rules of the game... When throwing the bat, the players must not go out of line. The driver should first put the ball in the center of the circle, and then occupy the hole.



Kick the ball

On opposite sides of the site, two horse lines are marked. The distance between them is 5 - 10 m.

The players are divided into two teams, stand against each other behind the lines. One of them starts the game by lot. Children alternately kick the ball towards their opponents with a strong kick. They try not to miss the ball over the line of the horse, kick it back. If the ball does not reach the line of the knight, then the players pass it with their hands. This is how the ball passes from team to team until it goes over the line of stake. The player who missed the ball is penalized (any object is placed behind him). The team with the fewest penalty points wins.

Rules of the game... When meeting the ball, the player can go beyond the line) only one step. If the ball is sent weakly and does not reach the knock, the player is also penalized.

Malechena-cripple

The players choose a presenter. Each player picks up a small stick (20-30 cm long). Everyone says these words:

Malechena-cripple,

How many hours

It remains until the evening

Until the winter?

After the words before winter, children put the stick on the palm or on any finger of the right (left) hand. As soon as the children put their chopsticks down, the presenter counts: "One, two, three ... ten." The winner is the one who held the item longer. The presenter can give different tasks: the players, holding the stick, must walk, crouch, turn right, left, around themselves.

Rules of the game... Children should disperse across the entire area and stand as far apart as possible so that it is more convenient to keep the balance for the stick.

Option... To complicate the task, players can be asked to hold at the same time

two sticks on two palms (on the right and on the left).

Ball race down the street

Children are divided into two parties and stand opposite each other at a distance of 3 - 5 m. In each game, the players are calculated for the first and second numbers and stand one step apart from each other.

The first numbers in both games make up one team; the second - the other. At the signal of the leader, the first numbers are first driven (thrown), and then the second. Each team kicks the ball up to five times.

Rules of the game... The ball should only be passed to a player of his team and in turn, The ball must not touch the ground. Receiving the ball, the player can leave the line. The player who drops the ball passes it to the opposing team. The leader penalizes the team by one point for each dropping the ball. The team with the fewest penalty points wins.


Ball race down the street

Herd

The players choose the shepherd and the wolf, and everyone else chooses the sheep. The house of the wolf is in the forest, and the sheep have two houses at opposite ends of the site. The sheep loudly call the shepherd: Shepherd, shepherd,

Play the horn!

The grass is soft

The dew is sweet

Drive the herd into the field

Take a walk in the wild!

The shepherd drives the sheep into the meadow, they walk, run, jump, nibble the grass. At the signal of the shepherd: "Wolf!" - all the sheep run into the house on the opposite side of the site. The shepherd stands in the way of the wolf, protects the sheep. Anyone caught by the wolf is removed from the game.

Rules of the game... During the run, the sheep must not return to the house from which they left. The wolf does not catch sheep, but fills with his hand. The shepherd can only shield the sheep from the wolf, but must not hold it back with his hands.

Flip flops

The players stand in a circle facing the center at a distance of one step from one another. The game begins with the choice of the driver. Children count in order to five, the fifth is the driver.

You can use a calculator:

Cockerel, cockerel,

Show your skin.

The casing is on fire

How many feathers are on it?

One, two, three, four, five...

The driver goes to the center of the circle. Calls one of the children by name, throws the ball on the ground so that it bounces in the desired direction. The player, whose name was named by the driver, catches the ball and hits it (slaps with his palm). The number of hitting the ball is set by agreement, but not more than five. After bouncing, the ball is thrown to the driver, and the game continues until one of the players drops the ball. In this case, the game starts over. The one who dropped the ball takes the place of the driver.

Rules of the game... You need to hit the ball while standing in one place. The player takes the place of the driver only if he lifted the ball from the ground.



Small towns. Ingots. Ryuhi. Wooden headstock

Two cities are drawn on the ground and at a certain distance, which is determined by agreement, a line is marked with a line from which the players will throw the bat. In every city, small towns are set up - ryukhs. The players are divided into two teams, equal in strength and dexterity. Each team has its own leader. The team that received this right by lot starts the game. Players of one of the teams knock out towns from the enemy city. Until the city is set on fire, that is, not a single ruff is knocked out of it, they beat them off the horse; when the city is set on fire, they get the right to strike from the half-shelter, that is, closer to the position of the figures.

According to the condition, they hit in turn: first, the players of one team, and then the other. The goal of the game is to knock out all the ruins from the enemy's city.

The ruffles are folded like this:

1. Flat, one ruffle next to the other.

2. Flat, one ryukha stands.

3. The ruffs lie with their lateral surface forward.

4. The ruffs are in two rows.

5. One at a time.

6. In pairs.

7. Figure "Nail".

8. Figure "Elephant".

9. The "Gate" figure.

10. Figure "Train".

11. Figure "Beater".

12. Figure "Lantern".

13. Figure "Bottle".

14. Figure "Well".

The game ends when all the ruins are knocked out of the city. The team that did not manage to knock out all the towns is losing.

Rules of the game... Each player hits only once. If the first player knocks out a ruffle, then all the others hit from the half-pitch. If the bat did not roll out of the city when beating off the ryuh, it remains there until it is knocked out by another player of the same team along with the ryukhs. At the end of the game, teams change cities. A ryukha is considered to be knocked out if it lies outside the city limits. Each command has two bits. The ruffs are placed at the front of the city or on it at an equal distance from the sides.

Small towns. Ingots. Ryuhi. Wooden headstock


Small towns. Ingots. Ryuhi. Wooden heads Small towns. Ingots. Ryuhi. Wooden headstock

Silent

Before the start of the game, all the players pronounce the song:

First-borns, cherries,

Little blueberries were flying

Through the fresh dew

On someone else's lane

There are cups, nuts,

Honey, sugar -

Silence!

As the last word will say, everyone must shut up. The presenter tries to make the players laugh with movements, funny words and nursery rhymes, comic poems. If someone laughs or says one word, he gives the presenter a fant. At the end of the game, the children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, perform interesting movements. You can play fantasies right away as you go wrong.

Rules of the game... The presenter is not allowed to touch the players with his hands. Fantas should be different for all players.

Application

Questionnaire for parents on the topic "Folk children's outdoor games"

Dear Parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

Do you often go for walks on weekends? __________________

Going out with your child for a walk, you go ...

b) Into the yard

c) To the store

d) To the sports playground

What types of games does your child prefer?

a) Outdoor games

b) Board games

c) Role-playing games

d) Others (What?) _______________________________________________

______________________________________________________________

What kind of sports equipment do you have at home? ______________

____________________________________________________________

What outdoor games did you play as a child? ___________________

_____________________________________________________________

How do you understand what folk games are? ____________________

List what folk games you know ____________________________

__________________________________________________________________

Do you often play outdoor games with your child? ______

How important do you think outdoor games are for physical development and children's health? ________________________ __________________________________________________________

Questions for children on the topic "Folk children's outdoor games"

Do you like to play?

What games do you like to play?

Do you know what folk games are?

What folk outdoor games do you know?

Which ones do you like to play?

Who do you like to play outdoor games with?

Organized joint activities with kids

"What clothes did you wear before?"

Objectives: Forming children's ideas about appearance our ancestors living on the territory of the Bryansk region and its connection with the way of life of people; the formation of the initial skills of analysis and comparison by the example of comparing the clothes of the Russian and other peoples; enrichment of the vocabulary "paneva", "veil", "ubrus".

Activity progress:
1. I propose to look at me: "I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl."

Attention game
I will throw you a ball, and you, having caught it, will answer who you are and what your name is.

Conversation about basic gender differences
Now let's talk about how girls look different from boys and vice versa.
What do you think is appearance? What does it consist of? (children's answers)
So: appearance is the external appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, physique, and more)

2. Acquaintance of children with women's clothing of the Central regions of Russia at the end of the 19th century.

Include Russian folk songs (immersion)
Close your eyes and imagine that you are living in Ancient Rus... Stand around you old huts, you are playing on a green lawn. You are wearing Slavic clothes: girls have long sundresses, different colors, in pigtails ribbons and wide trousers with kosovorotki for boys, everyone has sandals on their feet ...
See what is happening around you? Have you presented?

While the children have their eyes closed, the teacher hangs out a suit with a panel.

Now open your eyes. These are the clothes your great - great - great grandmothers wore.

Children approach, examine, touch the suit, the teacher answers the questions of the children, introduces them to the concepts: panel, curtain, ubrus.

3. Outcome: Didactic game“Russian national costume. Complex with a panel "

Organized joint activities

"Toys of our grandmothers"

Objectives: the formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations

The activity is carried out through the teacher's story to the children, while the children are looking at the toys corresponding to the moment of the story

Straw toys.

A bundle of straw, tied with a tourniquet, has since ancient times served as the basis for traditional peasant toys. In all likelihood, the first straw toys were born, as it were, right in the field during the harvest, when peasant women were often forced to take small children with them. Of course, left unattended, they were capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a bundle of straw (bindings) used to bandage sheaves. The tourniquet folded in half vaguely resembled a head, and the straws fanning out at the bottom - a dress or a sundress. Then the doll figure gradually became more complex. A bundle of straw was inserted perpendicular to the body, tying it in the middle and along the edges in the same way as the bundles are tied with bundles.

In the future, the design of the straw doll began to be improved. In the manufacture of such dolls, not only the usual ability to knit sheaves was required, but also skillful use of weaving techniques, an innate artistic taste, and ingenuity. Gradually, talented craftswomen emerged, who, no longer in the field, but in a calm home environment, began to make dolls, figures of horses, deer, as well as all kinds of fantastic animals. Even in pre-Christian times, jewelry in the form of pendants with images of a horse was widespread. Pendants served as amulets protecting a person when he was far from home, while the house of the Slav with all his household was also guarded by a horse - the messenger of the sun. Therefore, the image of a horse had a magical meaning, served as a talisman for a person and his home.

Dolls-amulets.

The first dolls in Russia were amulet dolls. The Slavs believed that they were able to protect people from diseases and evil forces, therefore, amulet dolls stood in the most conspicuous place in every home. But the amulet dolls did not become a national toy, but they passed on some of their features to the rag doll.

Rag toys.

A traditional toy in the life of the Russian countryside, even in the poorest peasant families, has long been a rag doll. In other houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

A cloth doll is the simplest depiction of a female figure. A piece of cloth rolled into a "rolling pin", a face carefully covered with a white linen rag, breasts made of even, tightly packed balls, a hair braid with a ribbon woven into it, and an outfit made of colorful rags. They either did not draw their faces at all, or put dots instead of eyes and mouth. The first doll for the girl must have been made by her mother, and at the age of 7-8 the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with the dolls, they took them everywhere with them. Especially smart dolls could pass from generation to generation, passing from mother to daughter. Dolls were not only girlish fun. Until the age of 7-8, all children played while they wore shirts. But only the boys began to wear ports, and the girls began to wear a skirt, their playing roles and the games themselves were strictly separated.

A house without toys was considered spiritless. There is such a sign: when children play a lot and hard, the family will profit, if they carelessly handle toys, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring a good harvest, especially if grown-up girls play with them.

They believed that toys protect children's sleep (until now, according to the ancient custom, children are put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans capable of appeasing the spirits that help a person. The children liked small painted figurines made of baked clay and, over time, turned into a folk craft. Each locality produced different toys: some were characterized by painting bright colors, others remained almost unpainted, others were whistles, and the fourth were rattles. The most famous clay toys are Dymkovo, Filimonov, Karkopol and Khludnevsky.

Matryoshka.

According to a long tradition, legends are made about popular toys. Matryoshka is no exception in this respect. They say that at the end of the 19th century, to the Mamontov family - famous Russian industrialists and patrons of art - either from Paris, or from the island of Honshu, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji, which turned out to be with a "surprise" - it was parts. Inside it was hidden another, smaller one, which also consisted of two halves ... There were five such pupae in total.

It was assumed that this is what prompted the creation of our nesting dolls by Russian masters. Matryoshka - on behalf of Matryona.

Output:

In ancient Russia, there were not very many varieties of children's toys. They were made from what was at hand. But it was no accident that man embodied the forces of the elements in the most familiar and close to him images of living beings, interpreting them in a different way: the great goddess of fertility became a mistress, a maiden; a bird - a duck, a chicken, a goose; a horse - a workhorse pulling a cart or carrying a gentleman. The bear, also a participant in ancient rituals, is a funny, good-natured club-footed beast from folk tale... Time changed the conditions of the surrounding life, new subjects penetrated into the work of folk artists, but these images still figure in the toy of any craft

Compiled by the eldest educators speech therapy group"A"

Project theme: "Folk children's outdoor games."

Relevance: outdoor play is a natural companion in a child's life, a source of joyful emotions, and has great educational power. From time immemorial, they clearly reflected the way of life of people, their way of life, work, national foundations, ideas of honor, courage, courage, the desire to possess strength, dexterity, endurance, speed and beauty of movements, to show ingenuity, endurance, creative invention, resourcefulness, will and the desire to win.

Objective of the project: to create conditions for the formation in children of elementary ideas about the culture and traditions of the peoples of Russia through outdoor play.

Project objectives:

1. Formation in children of a holistic attitude to national culture, traditions and games; contribute to the strengthening of family ties, through the interest in the content of the project topic, not only of children, but also of their parents.

2. To form an idea of ​​the variety of folk games; to learn to use folk games in independent activity, to act according to the rules; broaden the horizons of children.

3. Promote development creativity children, the desire to learn more about their native land.

4. To develop physical activity, physical qualities, the ability to negotiate, reckon with the opinion of their peers, follow the rules of the game.

5. To cultivate patriotic feelings, mutual assistance, friendly relations.

Stages of project implementation:

Preparatory: to bring children to the topic of the project;

to acquaint parents with the goals and objectives of the project being implemented in a group, to explain its importance and necessity.

The main one: the formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue teaching children to use folk outdoor games in free activities.

Final: summarizing the experience of work on the topic "Children's outdoor games".

Project type:

By time: long-term (summer 2015)

Project participants: children, parents, educators.

Integration: FR, OL, HER, RR, SKR

From time immemorial, in games, children have shown and consolidated the activities that accompanied them in the bosom of the family. It was through the game that the children got acquainted with the basic techniques of this or that craft, trade: shoemaking, weaving, bee-keeping, hunting, fishing ...

National games contribute to the transfer of invaluable positive experience accumulated by ancestors to the younger generation from the older generation, concerning rational management of the economy, life in harmony with nature.

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Municipal budgetary preschool educational institution kindergarten of general developmental type with priority implementation of activities

on the physical development of children No. 116 "Firefly", Bryansk

PROJECT

"Folk children's outdoor games"

Senior group "Gnomes"

Developed by: educator

Antonova L.V.

Bryansk 2014-2015

Project implementation plan

Relevance of the project topic

From time immemorial, in games, children have shown and consolidated the activities that accompanied them in the bosom of the family. It was through the game that the children got acquainted with the basic techniques of this or that craft, trade: shoemaking, weaving, bee-keeping, hunting, fishing ...

National games contribute to the transfer of invaluable positive experience accumulated by ancestors to the younger generation from the older generation, concerning rational management of the economy, life in harmony with nature.

Plunging into the historical past of the Russian people, one can distinguish a number of games and entertainment that our great-grandparents played and which our children can now play. Outdoor games are simple in content, do not require complex attributes (wooden stick, ball, rope, scarf, etc.).

Project participants

Children of the senior group "Gnomes", parents and teachers of the group, musical director.

Objective of the project

Creation of conditions for the formation of elementary ideas about the culture and traditions of the Russian people in children through outdoor games.

Project objectives

1. Formation in children of a holistic attitude to the national culture, traditions and games of the Russian people; contribute to the strengthening of family ties, through the interest in the content of the project topic, not only of children, but also of their parents.

2. To form an idea of ​​the variety of folk games; to learn to use folk games in independent activity, to act according to the rules; broaden the horizons of children.

3. To contribute to the development of the creative abilities of children, the desire to learn more about their native land.

4. To acquaint children with folk games of children, immigrants from neighboring countries

Project implementation period: October - November

Predicted result

Children develop knowledge about the traditions of the people in which they live; children learn to use national games in free activities; in the family, a connection is established between generations, as parents, grandmothers and grandfathers share memories of their childhood, parents are involved in joint games with children.

The professional level of teachers and the degree of their involvement in activities are increasing; knowledge of the traditions and culture of the people is deepening.

The educational level of parents rises by introducing them into the fascinating world of folk games; a system of productive interaction between participants in the educational process is developing (children involve parents in the project, communicate with each other and with the teacher).

Stages of project implementation

Stages

Tasks

date

Preparatory

Lead children to the topic of the project

  • Conversation with children "How our ancestors harvested" Objectives:To acquaint with the sequence of labor actions, tools of labor, folk traditions.
  • : “What clothes did they wear before?” Objectives: formation of children's ideas about the appearance of our ancestors living on the territory of the Bryansk region and its connection with the life of people; the formation of the initial skills of analysis and comparison by the example of comparing the clothes of the Russian and other peoples; enrichment of vocabulary "paneva", "veil", "ubrus"
  • Conversation : “What games did our grandparents play?” Objectives: To expand children's understanding of the historical and cultural past of our ancestors.
  • Problem situation: "People's game - what is it?" Objectives: to interest children in the theme of folk games; lead them to choosing a project topic
  • Parents 'questionnaire on the topic "Folk children's outdoor games" Purpose: to awaken parents' interest in the topic of folk games; encourage children to play together
  • Survey of children on the topic "Folk children's outdoor games" Purpose: to awaken children's interest in the topic of folk games; involvement in the topic of the project; lead children to the choice of the project
  • Choosing a project topic Purpose: to promote the development in children of the skills of joint discussion and choice of a topic and type of activity

1.10

2.10

3.10

6.10

1-10.10

6.10

6.10

Stage I

Organizational

Optimization of all sections of the program to consolidate knowledge about the traditions and culture of the Russian people; to acquaint parents with the goals and objectives of the project being implemented in a group, explain its importance and necessity

  • Creation of a developing environment in a group (a dynamic corner of the national culture of the Russian people); involvement of parents in the upcoming creative work (consultations, individual conversations, photography of joint games with children).
  • Assignment for children: Find out what games their grandparents played. Purpose: to involve parents and grandparents in the implementation of the project; promote the development of children's ability to obtain information; to awaken in children interest and enthusiasm for independent activities for the implementation of the project
  • Selection of folk games from those proposed by children in accordance with the age of the children.
  • Consultation of parents on the topic: "We play outdoor games - we strengthen health"
  • Consultation for parents "Russian folk outdoor games"

Objectives of parental counseling: raising the educational level of parents

October

November

6-10.10

6-10.10

II stage

Practical

Formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue teaching children to use folk outdoor games in free activities.

  • Organized joint activities:“Toys of our grandmothers” Objectives: formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations
  • Low mobility games « You roll, funny tambourine ... "," Ring - little boy. "Objectives: to acquaint children with new folk games and their rules; learn the calls for games; continue to improve the skills of children to quickly transfer the subject in a circle; develop memory, speech, attention, reaction; to form the ability of children to restrain their emotions during the game.
  • Small mobility games "Stream"; "Aram shim shim"Objectives: to acquaint children with new folk games and their rules, to learn how to play games; foster friendly relationships between children; the habit of playing together, encouraging to abide by the rules of the game
  • Outdoor game "Burn, burn clearly" (another version)Objectives: to acquaint children with a new version of a familiar folk game; train children in the ability to independently choose the direction of movement; bring up organization, develop dexterity, speed
  • Outdoor game "Woodpecker"Objectives: to acquaint children with the new folk game and its rules, to learn the call for the game; improve the skills of children to independently choose a driver; fix the oral account; encourage children to run in one chosen direction; promote the development of memory, speech, attention
  • Outdoor games "Podkids"; "Bouncers"Objectives: to acquaint children with the rules of new folk games; learn calls for games; Improve the skills of children in throwing and throwing the ball, catching it, running; foster friendly relationships between children; the habit of playing together, encouraging to abide by the rules of the game

7.10

From 7.10

From 21.10

From 7.10

From 21.10

From 5.11

Stage III.

Final

Generalization of work experience on the topic "Children's outdoor games".

  • The use of folk games by children in independent play activities indoors and outdoors
  • Designing a project on this topic in Worde and PowerPoint.
  • Homework: "Draw how we play folk games."
  • Homework for parents: replenish the group's archive with photos of joint games with children

11-25.11

Assessment of project results

The results of the survey of families on the topic "Children's outdoor games":

in all the families who accepted in the survey, parents walk with their children, provide them with the opportunity to play outdoor games and develop physically, but at the same time, most parents do not play with their children and could not answer how important outdoor games are for physical development and health children. Most parents know what folk outdoor games are and are familiar with them, but at the same time, children do not know what folk games are. This suggests that the connection between generations is poorly traced in families, education in the historical, cultural and patriotic channel is not carried out. Based on the results of the survey, it was decided to familiarize parents with information about the importance and necessity of joint outdoor games with children, their importance for strengthening children's health and strengthening ties within the family, both between parents and children, and between parents. To draw the attention of parents to the interrelation of generations in the historical, cultural and patriotic direction. For this purpose, consultations were held for parents "We play outdoor games - we strengthen health", "Russian folk outdoor games", individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with children in order to attract parents to joint games with children.

From the results of the survey of children, it can be concluded that children know the names of games, their rules, and can organize games in independent activities. In the course of the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in the game, and this is still, though not a big, but still an achievement.

Upon completion of work on the project, the teachers of the group increased their professional competence in project activities; deepened knowledge of the traditions and culture of their native land, strengthened ties with the families of children.

Summing up the results of the project, it was decided by all its participants to continue the study of folk games, to use them in joint games, both in families and during their stay in kindergarten.

Application

Questionnaire for parents on the topic "Folk children's outdoor games"

Dear Parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

  1. Do you often go for walks on weekends? __________________
  2. Going out with your child for a walk, you go ...

a) Into the forest

b) Into the yard

c) To the store

d) To the sports playground

a) Outdoor games

b) Board games

c) Role-playing games

d) Others (What?) _______________________________________________

______________________________________________________________

  1. What kind of sports equipment do you have at home? ______________

____________________________________________________________

  1. What outdoor games did you play as a child? ___________________

_____________________________________________________________

  1. How do you understand what folk games are? ____________________
  1. List what folk games you know ____________________________

__________________________________________________________________

  1. Do you often play outdoor games with your child? ______
  2. How important do you think outdoor games are for the physical development and health of children? ________________________ __________________________________________________________

Questions for children on the topic "Folk children's outdoor games"

  1. Do you like to play?

Russian folk outdoor games

Description of games

"Aram-shim-shim"

The driver stands in the center of the circle with his eyes closed and his hand extended forward. All the players run in a circle with the words: Aram-shim-shim, Aram-shim-shim, Aramia-Dulsia, Show me. The circle stops at the last words, and the players look at whom the driver's hand is pointing to. The one to whom the driver pointed, enters the circle and stands back to back with the driver. All in chorus say: "One, two, three." On the count of three, those in the center simultaneously turn their heads. If they turned their heads in one direction, then they perform some task of the children - they sing, dance, read, etc. After that, the first driver leaves, and the second takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning. When older guys play this game, they sometimes introduce this rule. If there is a boy and a girl in the center, and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Game "You roll, funny tambourine!"

Everyone stands in a big circle. The presenter says the words: You roll, funny tambourine, quickly, quickly from hand to hand. Whoever has a funny tambourine is now ... / task / etc.

Burn, burn clearly. (2)

Children line up pair by pair. The driver stands in front. He is not allowed to look around. Everyone is singing:

Burn, burn clearly

In order not to go out.

Look at the sky -

Birds are flying, bells are ringing!

When the song ends, the children who stood in the last pair separate and run around those standing in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch whoever is running. The caught one becomes with the driver in the first pair, and the one without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair is in front, the game continues with the previous driver.

A ring.

The presenter picks up the ring. All other participants sit on the bench, fold their palms in a boat and put them on their knees. The presenter walks around the children and puts his palms in each of them, while he says:

I’m walking down the hill, carrying a ring! Guess, guys, where did the gold fall? "

The leader unnoticed puts a ring in the hands of one of the players. Then he steps back a few steps from the bench and chants the words:

Ring, ring,

Step out on the porch!

Who gets off the porch,

That ring will find!

The task of the player who has the ring in his hands is to jump from the bench and run away, and the children sitting next to him must guess who has it hidden, and try to hold it with their hands, not to let this player in. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, then he becomes a new leader and continues the game.

Woodpecker.

The players choose a participant representing a woodpecker. The rest of the players go up to the tree with the woodpecker and sing:

A woodpecker walks on a plow,

Looking for a grain of wheat

I didn’t find and hammer bitches,

There is a knock in the forest.

Knock-Knock!

After that, the woodpecker takes a stick and, counting to himself, knocks on the tree for the intended number of times. Which of the players will be the first to correctly name the number and run around the tree so many times, becomes a new woodpecker and the game repeats itself.

Podkids.

One of the players picks up the ball and hums:

Olya, Kolya, green oak

Lily of the valley white, bunny gray

Give it up!

With the word "Drop it!" throws the ball up hard. Who of the players is the first to pick it up on the fly, he sings the same game chorus and tosses the ball.

Bouncers

On the site, 2 lines are outlined at a distance of 5-7 meters from each other. Two are selected bouncer , the rest of the players gather in the center between the two lines. Bouncers stand behind the lines and throw the ball towards each other, while trying to hit the players. The ball that flew past the players is caught by the second bouncer, and the players turn around and hastily run back. It's the second bouncer's turn to throw.

Organized joint activities with kids

"What clothes did you wear before?"

Objectives: the formation of children's ideas about the appearance of our ancestors living on the territory of the Bryansk region and its connection with the life of people; the formation of the initial skills of analysis and comparison by the example of comparing the clothes of the Russian and other peoples; enrichment of vocabulary "paneva", "veil", "ubrus"

Equipment: musical arrangement (Russian folk songs); an album with illustrations of clothes from different times and peoples; ball; Lydia Iovleva “Artists at the Tretyakov Gallery. Victor Vasnetsov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin ". Shamrock, 2002; James Patterson, "What Clothes We Wore Before"; “Russian traditional costume. Complex with a panel "didactic material, lotto game

Activity progress:
1. I propose to look at me: "I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl."

Attention game
I will throw you a ball, and you, having caught it, will answer who you are and what your name is.

Conversation about basic gender differences
Now let's talk about how girls look different from boys and vice versa.
What do you think is appearance? What does it consist of? (children's answers)
So: appearance is the external appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, physique, and more)

Examining illustrations for books: Lydia Iovleva “Artists in the Tretyakov Gallery. Victor Vasnetsov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin ". Shamrock, 2002; James Patterson "What clothes did you wear before"

2. Acquaintance of children with women's clothing of the Central regions of Russia at the end of the 19th century.

Include Russian folk songs (immersion)
Close your eyes and imagine that you live in Ancient Russia. There are old huts around you, you are playing on a green lawn. You are wearing Slavic clothes: girls have long sundresses of different colors, braided ribbons and wide trousers with blouses for boys, everyone has sandals on their feet ...
See what is happening around you? Have you presented?

While the children have their eyes closed, the teacher hangs out a suit with a panel.

Now open your eyes. These are the clothes your great - great - great grandmothers wore.

Children approach, examine, touch the suit, the teacher answers the questions of the children, introduces them to the concepts: panel, curtain, ubrus.

3. Outcome: Didactic game “Russian national costume. Complex with a panel "

Organized joint activities

"Toys of our grandmothers"

Objectives: the formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations

Equipment: straw toys, rag toys, amulets dolls, clay toys, nesting dolls, a photo album with a description of "Matryoshka", Itta Ryumin "Dolls of our grandmothers", Publishing house "Malysh", Moscow, 1989

The activity is carried out through the teacher's story to the children, while the children are looking at the toys corresponding to the moment of the story

Straw toys.

A bundle of straw, tied with a tourniquet, has since ancient times served as the basis for traditional peasant toys. In all likelihood, the first straw toys were born, as it were, right in the field during the harvest, when peasant women were often forced to take small children with them. Of course, left unattended, they were capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a bundle of straw (bindings) used to bandage sheaves. The tourniquet folded in half vaguely resembled a head, and the straws fanning out at the bottom - a dress or a sundress. Then the doll figure gradually became more complex. A bundle of straw was inserted perpendicular to the body, tying it in the middle and along the edges in the same way as the bundles are tied with bundles.

In the future, the design of the straw doll began to be improved. In the manufacture of such dolls, not only the usual ability to knit sheaves was required, but also skillful use of weaving techniques, an innate artistic taste, and ingenuity. Gradually, talented craftswomen emerged, who, no longer in the field, but in a calm home environment, began to make dolls, figures of horses, deer, as well as all kinds of fantastic animals. Even in pre-Christian times, jewelry in the form of pendants with images of a horse was widespread. Pendants served as amulets protecting a person when he was far from home, while the house of the Slav with all his household was also guarded by a horse - the messenger of the sun. Therefore, the image of a horse had a magical meaning, served as a talisman for a person and his home.

Dolls-amulets.

The first dolls in Russia were amulet dolls. The Slavs believed that they were able to protect people from diseases and evil forces, therefore, amulet dolls stood in the most conspicuous place in every home. But the amulet dolls did not become a national toy, but they passed on some of their features to the rag doll.

Rag toys.

A traditional toy in the life of the Russian countryside, even in the poorest peasant families, has long been a rag doll. In other houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

A cloth doll is the simplest depiction of a female figure. A piece of cloth rolled into a "rolling pin", a face carefully covered with a white linen rag, breasts made of even, tightly packed balls, a hair braid with a ribbon woven into it, and an outfit made of colorful rags. They either did not draw their faces at all, or put dots instead of eyes and mouth. The first doll for the girl must have been made by her mother, and at the age of 7-8 the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with the dolls, they took them everywhere with them. Especially smart dolls could pass from generation to generation, passing from mother to daughter. Dolls were not only girlish fun. Until the age of 7-8, all children played while they wore shirts. But only the boys began to wear ports, and the girls began to wear a skirt, their playing roles and the games themselves were strictly separated.

A house without toys was considered spiritless. There is such a sign: when children play a lot and hard, the family will profit, if they carelessly handle toys, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring a good harvest, especially if grown-up girls play with them.

They believed that toys protect children's sleep (until now, according to the ancient custom, children are put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans capable of appeasing the spirits that help a person. The children liked small painted figurines made of baked clay and, over time, turned into a folk craft. In each locality, different toys were made: some were characterized by painting with bright colors, others remained almost unpainted, others were whistles, and the fourth were rattles. The most famous clay toys are Dymkovo, Filimonov, Karkopol and Khludnev.

Matryoshka.

According to a long tradition, legends are made about popular toys. Matryoshka is no exception in this respect. They say that at the end of the 19th century, to the Mamontov family - famous Russian industrialists and patrons of art - either from Paris, or from the island of Honshu, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji, which turned out to be with a "surprise" - it was parts. Inside it was hidden another, smaller one, which also consisted of two halves ... There were five such pupae in total.

It was assumed that this is what prompted the creation of our nesting dolls by Russian masters. Matryoshka - on behalf of Matryona.

Output:

In ancient Russia, there were not very many varieties of children's toys. They were made from what was at hand. But it was no accident that man embodied the forces of the elements in the most familiar and close to him images of living beings, interpreting them in a different way: the great goddess of fertility became a mistress, a maiden; a bird - a duck, a chicken, a goose; a horse - a workhorse pulling a cart or carrying a gentleman. The bear, also a participant in ancient rituals, is a funny, good-natured club-footed beast from a folk tale. Time changed the conditions of the surrounding life, new subjects penetrated into the work of folk craftsmen, but these images still figure in the toy of any craft.

Most likely, in antiquity, both the game and the cult meaning were closely intertwined, and then religious rites were forgotten, and the toy remained only an object of entertainment.

Parents' survey results

17 families took part in the survey.

  1. Do you often go for walks on weekends? 16 - yes; 1 - no
  2. Going out with your child for a walk ...

a) Into the forest 7

b) Into the courtyard 10

c) To shop 1

d) To the sports playground 6

  1. What types of games does your child prefer?

a) Outdoor games 10

b) Board games 4

c) Role-playing games 3

d) Others (What)

  1. What kind of sports equipment do you have at home? All families that took part in the survey have sports equipment: balls, dumbbells, skipping ropes, bicycles, badminton, table tennis, hoops. In the same family: a gymnastic wall, a horizontal bar, a buxer bag
  2. What outdoor games did you play as a child? "Salki", "hide and seek", "rubber band", "classics", "football", "badminton", "Cossacks-robbers", "who will jump next", "catch-up", and others
  3. How do you understand what folk games are? 10 families were able to define folk games
  4. List what folk games you know: "Salki", "hide and seek", "Cossack robbers", "burners", "rounders", "towns", "Lotto"
  5. Do you often play outdoor games with your child? 6-yes; 11-no
  6. How important do you think outdoor games are for the physical development and health of children? 6 families were able to answer this question

Output : in all the families who accepted in the survey, parents walk with their children, provide them with the opportunity to play outdoor games and develop physically, but at the same time, most parents do not play with their children and could not answer how important outdoor games are for physical development and health of children. Most parents know what folk outdoor games are and are familiar with them.

Based on the results of the survey, it was decided to familiarize parents with information about the importance and necessity of joint outdoor games with children, their importance for strengthening children's health and strengthening ties within the family, both between parents and children, and between parents.

For this purpose, consultations were held for parents "We play outdoor games - we strengthen health", "Russian folk outdoor games", individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with children.

At the beginning of the project and at the end, a survey of children was conducted on the topic of outdoor games.

Children interview questions

The survey involved 26 children of the group

Questions

Project start

End of the project

Do you like to play?

26 yes

26 yes

What games do you like to play?

6 children were able to define outdoor games as they understand it

20 children found it difficult to answer

16 children defined outdoor games in their own words

10 children found it difficult to answer

Do you know what folk games are?

What are folk games children could not answer

6 children were able to define folk games

What folk outdoor games do you know?

All children listed familiar games without distinguishing between them in terms of mobility and inactivity.

13 children were able to list the names of the outdoor games.

Which ones do you like to play?

17 children listed the names of outdoor games

9 children were named sedentary, board, role-playing games

The result is the same

Who do you like to play outdoor games with?

18 children - with friends and comrades

8 children - with their parents

15 children - with friends and comrades

11 children - with their parents

Output: From the results of the survey of children, it can be concluded that children know the names of games, their rules, and can organize games in independent activities. In the course of the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in the game, and this is still, though not a big, but still an achievement.

Municipal budgetary educational institution

Savinskaya secondary school

Project

Russian folk outdoor games

Completed

Grade 1a student

MBOU Savinskaya secondary school

Tsvetkov Matvey

Project Manager:

primary school teacher

Skvortsova Svetlana Sergeevna

P. Savino

2016 Nov.

Relevance.

Target:

Tasks: 1. Conduct a sociological survey.

2. Study the variety of Russian folk games, their rules and choose

Games for primary school children.

Subject of study:

Expected results.

Collection and analysis of information.

First, I conducted a sociological survey among the children of our class. 18 people were interviewed.

Yes

No

Do you like to play outdoor games?

pupils

Do you know a lot of Russian folk games?

pupil

pupils

Do you want to learn how to play unfamiliar Russian folk games?

pupils

Do I need to know and be able to play Russian folk games, to follow the rules?

pupils

For the guys who are overly keen on computer games, my classmates have a negative attitude. Since lovers computer games spoil their psyche, eyesight, lead a sedentary lifestyle, get sick more often.

The results of the survey showed that the children have a great desire to learn new Russian folk games and learn how to play them.

From the history of Russian folk outdoor games

Russian folk games have a long history, they have survived and have survived to this day from ancient times, passed down from generation to generation, absorbing the best national traditions. Russian folk games have a great influence on the education of the mind, character, willpower, independence, patience, leadership and compliance. They also contribute to the development of physical qualities, such as speed and dexterity of movements, jumping ability, endurance, eye, orientation in space. Russian folk games create a certain spiritual mood, interest in folk art, the history of the Russian people.

rhymes and collusion

Lot - This is a conventional sign, some object, such as a plate, cardboard or one size of a stick. Whoever draws lots with a conditional note will be the leader.

There are other draws as well. They are called guess , when one of the players takes the lot and hides it in his hand behind his back. The guessing one wins the argument.

Old rhymes

Peas rolled over the dish.

You drive

I won't.

Tarya-Marya

I went to the forest

Cones

Ela-

She told us to.

And we

Cones

We do not eat

Tare-Mare

Let's give it back!

Ahi, ahi, ahi, ooh,

Masha sowed peas.

He was born thick,

We will rush, you wait!

Mosquitoes - midges,

Thin legs

They dance along the path ...

The night is close

Fly away.

Amplifiers, -

The birds were singing

Soared, flew to the forest.

The birds began to build their nests!

He who does not wind, to drive!

The hoop is circle

Circle hoop

Who's playing,

It will be too.

Who does not want to

To be a snake

Come out

Out of the circle!

There was a cuckoo

Past the net

And behind her

Little children

And they shouted:

"Cook! Poppy!"

Take away

One fist!

There was a cuckoo

Past the net

And behind her

Little children.

Kukushata

They ask for a drink.

Come out-

You drive!

Intybryntsy,

Balalaika!

Intybryntsy,

Play!

Intybryntsy,

I do not want!

Intybryntsy,

I'll go!

Zealous horse

With a long mane

Rides, Rides

Through the fields.

Here and there!

Here and there!

Where will he ride -

Come out

Out of the circle!

Once upon a time there were three herrings:
Kulya, Mulya and Balda.
Kulya, Mulya slept together,
And Balda slept alone.

Collusion

Whom do you choose:

Black horse

Or a golden collar?

Balls to roll

Or pour water?

Hay to mow

Or chop wood?

Forge a horse

Or sweep the yard?

Who will you take:

Shaggy bear

Or a horned goat?

From the river ruff

Or a hedgehog from the forest?

Gray duck

Or a wooden pipe?

Who will you invite:

Sly fox

Or Marya beauty?

What to give you:

A piece of sugar or a little red handkerchief?

Russian folk outdoor games,

which we have learned to play

Rooster

All players stand in a circle and join hands. Players walk in a circle, a rooster in a circle.

Children pronounce the nursery rhyme:

Thump-thump

Tu-ru-ruh!

A rooster walks around the yard.

Himself with spurs, tail with patterns.

Standing in the yard, shouting the loudest!

Rooster: Ku-ka-re-ku!

Everyone scatters, the rooster catches the children, the caught becomes a rooster.

Burners

The leader moves away from the other participants in the game. He goes forward, but not very far - three steps, four steps. Here he turns his back to the guys and chants:

Burning, burning on a stone! Burning, burning on a stone!

He is forbidden to look around and look around.

While he says so, all the others join hands and follow him in pairs - one pair after another. As they become, they sing the following song in chorus:

Burn, burn clearly

In order not to go out.

Look at the sky:

The birds are flying

The bells are ringing!

As soon as these words are sung, the leader should look at the sky.

Here the last couple in the line separates their hands - one will run forward along the line to the right, the other to the left. So they caught up with the leader - and he still stands and does not look back - and suddenly everyone loudly shouts to him:

One, two,

Do not crow

Run,

Like fire!

The leader looks around and rushes to the runners with all his might. He tries to catch one of them. But it’s not so easy to do it. If the runners join hands, then the "burner" is not afraid of them, and the driver "burns" again. But if the driver managed to catch one of the runners, he stands in front of the entire column, and the one who was left without a pair “burns”.

Handkerchief burners

All participants in the game stand in pairs one after another, the driver stands in front of the column and holds a handkerchief in his hand above his head.

The players say in chorus:

Burn, burn clearly

In order not to go out.

Look at the sky:

The birds are flying!

The bells are ringing!

Once! Two! Three! Run!

After the words “One! Two! Three! Run! " the players of the last pair quickly run forward, and who of them will take the handkerchief first, he gets up with the leader in front of the column, and the latecomer "burns".

"Grandma Yozhka"

In the middle of the circle the driver stands up - Grandma Ezhka, holding a "pomelo" in her hands. The players are running around and teasing her:


Grandma Hedgehog Bone Leg
Fell off the stove, broke my leg,
And then he says:
- My leg hurts.
She went outside
Crushed the chicken.
Went to the bazaar
She crushed the samovar.

Grandma Yozhka jumps on one leg and tries to touch someone with a broomstick. To whom he touches - he freezes.

The bear in the forest

For the role of a bear, one person is chosen, who, according to the plot, must protect his forest from the encroachments of children. Other children creep up to him, singing the words "The bear has mushrooms in the forest, I take berries, but the bear does not sleep, he is looking at us ...". At this moment the bear "wakes up". Whoever he catches is out of the game. The game can be repeated several times.

Empty place

The players, except for the driver, stand in a circle, the driver - behind the circle. Everyone puts their hands behind their backs or simply puts them down. The driver walks around the circle and touches someone, touching the back or hands. This means that he challenges this player to a competition. Having touched, the driver runs in any direction around the circle, and the called out - in the opposite direction around the circle. Having met, they either just go around each other or say hello(squatting, bowing, etc.)and continue to run faster in a circle to take the vacant place. Whoever takes it remains there, and the one left without a place becomes the driver.

Paints

The participants in the game choose the owner and two buyers. The rest of the players are paint. Each paint comes up with a color and quietly calls the owner. When all the paints have chosen a color for themselves and named it to the owner, he invites one of the buyers.

The buyer knocks:

Knock! Knock!

Who's there?

Customer.

Why did you come?

Behind the paint.

For what?

For blue.

If there is no blue paint, the owner says: "Walk along the blue path, find blue boots."

If the buyer guessed the color of the paint, then he takes the paint for himself.

There is a second customer, the conversation with the owner is repeated. And so they come up one by one and sort out the paints. The buyer who has collected more colors wins.

Game rules: The buyer who guessed the most colors becomes the owner.

Herd

The players choose the shepherd and the wolf, and everyone else chooses the sheep. The house of the wolf is in the forest, and the sheep have two houses at opposite ends of the site. The sheep call out loudly to the shepherd: Shepherd! Shepherd boy!

Play the horn!

Drive the herd into the field

Take a walk in the wild!

The shepherd drives the sheep into the meadow, they walk, run, jump. At the signal of the shepherd: "Wolf!" - all the sheep run into the house on the opposite side of the site. The shepherd stands in the way of the wolf, protects the sheep. Anyone caught by the wolf is removed from the game.

Rules of the game: During the dash, the sheep cannot return to the house from which they left. The shepherd only shields the sheep from the wolf, but does not hold it back with his hands.

Two Frosts

On opposite sides of the site, two houses are designated, in one of them the players are located. In the middle of the platform, the drivers stand up - Frost-Red Nose and Frost-Blue Nose.

They say:

I am Frost-Red Nose.

I am Frost-Blue Nose.

Which one of you will decide

To set off on a path-path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with his hand). The frozen ones stop at the place where Frost overtook them and stand until the end of the dash. After several runs, another driver is chosen.

Rules of the game: You can run only after the word "frost", "frozen" players do not leave the place.

Cockfighting

Conclusion

I learned that Russian folk outdoor games have been around since ancient times, only over time they improved and changed, depending on the area, time and nationality. The games have a lot of humor, jokes, competitive fervor.

Folk games help us to be friends, understand and help each other, give in, be tolerant. Playing Russian outdoor games, we become strong, agile, fast. The joy of movement is combined with spiritual enrichment. The game situation is captivating and requires mental activity from us.

Conclusion, we make : Everyone always needs a game.

We know the games of the ancestors

And in overseas - strangers.

We forget our games.

Speech at the defense of the project.

Theme my project "Russian folk outdoor games"

(Relevance).

In September of this year, we became first graders. We really enjoy studying at school. In the lessons, we learn a lot of interesting and useful things. But during the long breaks between lessons and outside walks, the after-school group wants to play games. But all our entertainment is catch-up, running after each other. This creates noise in the school that disturbs other children. In the outdoor activities after school, we learned about some of the games that can be played indoors and outdoors. We especially liked the Russian folk games. It was fun! And the changes began to pass quickly and interestingly. I decided to find information about Russian folk games, learn how to play them, teach my classmates and friends these games.And most likely, it will be much more interesting, more useful to spend time at school breaks, visiting and walking on the street.

Objective of the project : study of Russian folk outdoor games

Tasks: 1. Conduct a survey of the children.

2. To study the variety of Russian folk games, their rules and choose games for children of primary school age.

3. Teach your classmates these games.

Subject of study: Russian folk outdoor games.

Expected results.

I will get acquainted with new Russian folk games. I will learn myself and teach others to play these games so that I can spend my free time interesting and usefully.

First, I conducted a survey among classmates. 18 people were interviewed. The results of the survey showed that the guys love to play outdoor games, they only know a little about them and really want to learn new ones. Students who are overly addicted to computer games are viewed negatively by my classmates. Since fans of computer games spoil their psyche, eyesight, lead a sedentary lifestyle, and often get sick.

I introduced the children to the history of Russian folk games. He talked about how Russian folk games have a great influence on the education of the mind, character, willpower, independence, patience, leadership and compliance. They also contribute to the development of physical qualities, such as speed and dexterity of movements, jumping ability, endurance, eye, orientation in space.

In any Russian game there is necessarily a driver or a presenter. There are usually many applicants for this role, but you need to choose one, sometimes two, for which they serve rhymes and collusion ... The driver can also be chosen by lot.

We have learned old rhymes and collusion. We especially liked these.

There was a cuckoo

Past the net

And behind her

Little children.

Kukushata

They ask for a drink.

Come out-

You drive!

Once upon a time there were three herrings:
Kulya, Mulya and Balda.
Kulya, Mulya slept together,
And Balda slept alone.

Who will you take:

Shaggy bear

Or a horned goat?

From the river ruff

Or a hedgehog from the forest?

Gray duck

Or a wooden pipe?

Who will you invite:

Sly fox

Or Marya beauty?

We have learned to play Russian folk outdoor games:

"Rooster", "Burners", "Burners with a kerchief", "Grandma Yozhka", "A bear in the forest", "Empty place", "Paints", "Herd", "Two Frosts", "Stream", "Cock the battle".

I learned that Russian folk outdoor games have been around since ancient times, only over time they have improved and changed. The games have a lot of humor, jokes, competitive fervor.

My classmates enjoyed learning how to play these games, and now we always have something to do in our free time.

Folk games help us to be friends, understand and help each other, give in, be tolerant. Playing Russian outdoor games, we become strong, agile, fast. The game situation is captivating and requires mental activity from us.

Therefore, I believe that it is necessary to study the old forgotten games and introduce them to other guys who are very useful to play on fresh air rather than sitting at a computer.

Conclusion, we make : Everyone always needs a game.

Our grandmothers played, they did not know foreign games.

We know the games of the ancestors

But we play from the heart, we are not Russian relatives,

And in overseas - strangers.

We play Batman and Bratz,

We forget our games.

Games are not only fun, friends.

Games are a great creation of the people!

Strength and dexterity are inherent in them,

Light up the motherland with sweet art!


Annotation:

Games are a kind of school for a child. The thirst for action is satisfied in them; abundant food for the work of the mind and imagination is provided; the ability to overcome failures, to experience failure, to stand up for oneself and for justice is brought up. In games - the guarantee of a full-fledged mental life of a child in the future.

Invaluable national treasures are folk calendar games. They are of interest not only as a genre of oral folk art. They contain information that gives an idea of ​​the daily life of our ancestors - their life, work, worldview. Games were an indispensable element of folk ritual holidays. Unfortunately, folk games have almost disappeared from childhood today. I would like to make them the property of our days.

Almost every game starts with choosing a driver. Most often this happens with the help of a counting rhyme.

The counting device reveals its ancient tradition... The habit of recounting comes from the everyday life of adults. Before the upcoming business in the past, they often resorted to counting to find out whether the plan would succeed or not. This was given extraordinary importance, since it was believed that there are lucky and unlucky numbers.

Adults were counted - children began to count as well. After all, many children's games imitate the serious activities of adults - hunting animals, catching birds, caring for crops, etc.

There are games in which the players are divided into teams. To avoid controversy, collusion was used: who do you choose? what do you choose? what will you take?

Project passport

Project duration:

Project participants:

Children of the middle group, educators, parents.

Relevance:

The world of childhood cannot be without play. Playing in a child's life is moments of joy, fun, competition; it leads the child through life. Children's games are diverse, these are games with toys, games with movements, competition games, games with a ball and other sports equipment. At preschool age, children play constantly - this is their natural need, this is a way of learning about the world around them.

Project type:

informational, game.

Target:

Education and development of children on the ideas of folk pedagogy, physical education children 4-5 years old.

Tasks:

  • Teaching folk outdoor games and joint actions.
  • Development of physical qualities: agility, balance, speed of movement through folk outdoor games.
  • Consolidation of the basic movements: running, jumping, throwing in the course of folk outdoor games.
  • Raising love for the native land, independence in decision-making.
  • Use all types of folklore (fairy tales, songs, nursery rhymes, chants, proverbs, sayings, riddles, round dances), since folklore is the richest source of cognitive and moral development of children.

Project methods:

games - mobile, low mobility, round dance.

Expected Result:

  • development of dialogical and monologue speech of children.
  • the use by children in active speech of nursery rhymes, counting rhymes, riddles.
  • children know how to play Russian folk outdoor games, use counting rhymes.
  • create a system of work to familiarize children with the origins of Russian folk culture.
  • to involve parents in the upbringing and educational process through the conduct of Russian folk outdoor games,

Stages of the project:

I. Organizational.

Selection of methodological literature;

Work with parents on interaction within the project.

Development of classes;

Selection of music.

II.Project implementation:

Communication.

1. Learning counting rhymes, tongue twisters.

Fiction.

2. Learning counting rhymes, tongue twisters.

Health.

1. Organization and conduct of outdoor games that preserve and strengthen the physical health of children.

Security.

1. Explanation of safety precautions.

Physical education.

1. Inclusion of folk outdoor games in direct educational activities.

Socialization.

1. Joint play.

2. Familiarization with the attributes of games.

Cognition.

1. Explanation of the rules of the game.

Music.

1. The inclusion of outdoor games in the direct educational activities of the relevant topic.

III. Generalizing.

Leisure activities.

APPLICATION

DESCRIPTION OF THE GAMES

№1

Shepherd and flock

Children represent a herd (cows or sheep) and are in the barn (beyond the conventional line). The leader is a shepherd, he is wearing a hat, a whip in his belt, a horn in his hands, and is a little further away from the flock. At the signal "Horn!" (whistle or music) all the animals calmly leave their homes, run, jump, walk around the pasture, at the signal "Home!" everyone returns to their homes.

№ 2

Brook

The players line up in pairs one after another. Every couple,
holding hands, raises them up (forms a "gate"). The last pair goes through the line of players and stands in front. Etc.

The game is played at a fast pace. They play until they get bored.

№ 3

Pie

The players are divided into two teams. The teams are facing each other. A "pie" sits between them (a hat is put on it).

Everyone begins to praise the "pie" in unison:

Here he is, so tall,
Here he is, what a little soft,
That's how wide he is.
Cut it and eat it!

After these words, the players, one from each team, run to the "pie". Whoever reaches the goal faster and touches the “pie” takes it away with him. A child from the losing team sits in place of the "pie". It goes on like this until then

until everyone on one of the teams loses.

№ 4

Big ball

A game in which you need to form a circle. Children join hands, and one driver is selected, who stands in the center of the circle and there is a large ball near his feet. The task of the player in the center is to kick the ball out of the circle by kicking the ball. The player who misses the ball goes out of the circle, and the one who hits takes his place. At the same time, everyone turns their backs to the center of the circle and tries not to miss the ball already in the center of the circle. An important condition is that the ball must not be picked up during the entire game.

№ 5

Lost

Children taking part in this game stand in one row, join hands, thereby forming a chain. By right side a leader is assigned to the chain, who, on command, starts running with a change of direction and the whole chain begins to move after him. However, no one except the leader knows the direction of movement, so it is quite difficult to maintain balance and not disconnect the chain. The further the player is from the leader, the more difficult it is for him to maintain balance, not to fall or break the chain.

Readers

One two three four,

Five, six, seven,

Eight nine ten.

The white month comes out!

Who will reach a month,

He will go to hide!

Rolling apple

Past the garden

Past the garden

Past the palisade;

Who will raise it,

That one will come out!

Summary of physical education for children of the middle group

"Travel to the world of Russian folk games"

Tasks:

1. Arouse in children an interest in Russian folk games, a desire to play them.

2.Exercise in performing basic types of movements through game tasks.

3. Make children happy.

4. To cultivate the ability to act in a team, to follow the rules in games.

Equipment:

Baba Yaga costume, broom, 4 hemp, 4 buckets, Russian scarf, gifts for children.

Leisure activities: (children enter the hall to music)

Presenter: Guys, I invite you to go to the country of Russian folk games!

We start playercross

We wish you all good health!

Get involved soon!

Call your friends!

It's time for all of us on the road!

The game invites us to visit!

(Baba Yaga comes out to the music)

Q: Hello Grandma Yaga! How did you get here?

I ha: It was no coincidence that I dropped in to see you today, friends,

I collected a lot of games and brought them in a bag!

Q: Grandma Yaga, what is your favorite game?

Yaga: From my sports life I adore hockey!

I would have a hockey stick and a gate, so I want to hammer the puck!

And my friends also love to dance until the morning!

Q: And our guys also love to dance!

Yaga: Can you dance?

I'll check it out now!

Get started on the dance!

(children scatter on the carpet)

Musical and rhythmic composition

"There are no miracles in the world these days"

(movements are shown by Baba Yaga)

Q: Baba Yaga, we read in books that your broom has magical powers!

Yaga: Of course! Otherwise, how would I get to you, so far?

(Baba Yaga holds a broom, and she seems to be breaking out of her hands)

Whisk, stand!

I'm sorry, what? (listens to the whisk) do you want to play with the guys?

Let's try!

GAME "Flying on a broomstick"

Children stand behind Baba Yaga, hold each other by the shoulders, walk to the music, in a straight line and "snake" around the stumps. At the command "stop", the children squat down, Baba Yaga catches those who did not sit down.

Yaga: Oh, my broom, how I love you!

A new game is waiting for you - have fun kids!

GAME "The broom is worried - once .."

("Forest figure freeze in place" - fox, bear, mouse, hare)

Yaga: Let's have a rabbit race!

Game task "Hare Race"

Children line up in one line opposite the "stumps"

Assignment: after the words One, two, three, do not yawn!

Start your rabbit race!

Children jump on two legs to a hemp, the one who galloped first wins.

Ved: Grandma Yaga, I see you are tired, huh?

Yaga: Yes, I'm a little tired!

I open my bag, who is it? My cat!

(Baba Yaga takes out a toy-cat)

Sit on the rug, the cat will play with you!

GAME "The cat shakes the strings"

Formation in a circle, sitting in Turkish style.

The cat winds the strings on the ball winds "winding the strings"

The cat winds the strings on the ball!

Kalachiki, kalachik, kalachik bakes! "We rotate the cams"

Crumpets, crumpets, crumpets, crumpets! 4 claps

Kalachiki, kalachik, kalachik bakes! Also

Crumpets, crumpets, crumpets, crumpets!

Views, views, views! "We rotate the cams"

I hit the beaters with my fists, slap them on my knees

I'm pinning it! Cams against each other

I'm hammering it in! Hands are knocking on the floor

Yaga: Where is my bag, give it!

Help granny! (To the child)

(Baba Yaga takes a fish out of the bag)

I love the fish very much, I cook fish soup from it!

Do you know how to fish?

GAME "Fishermen and Fish"

Two children are fishermen, the rest are fishes.

Hey you sprat and gobies!

What do you want, fishermen?

We will catch you now

And salt in barrels

And we will find a hole

And we will sail away from you!

Children "fishermen" hold each other's hands, children-"fish" run "through the nets".

Children caught by fishermen become fish.

Yaga: The fishermen are great, but,

to cook my ear-

we need to light the stove!

Competition game "Who will collect the cones faster."

4 children come out.

Stand up near their hoop

Each child has bumps in the hoop,

in the hands of a bucket

on command: 1.2.3.-cones quickly collect- children collect cones in buckets, carry a bucket to Baba Yaga.

Yaga: Oh, thank you guys! Friends helped Yaga!

And in my magic bag a new game is waiting for you (Baba Yaga pulls out a handkerchief from the bag).

THE GAME "Guess Who Hid Under the Headscarf"

Ved: Dear grandma, our guys know how to play the game that is called that

"Baba Yaga". Do you want to play with us?

Yaga: Of course!

Outdoor game "Baba Yaga"

(after the game, Baba Yaga takes the bag)

Veda: Baba Yaga was walking from across the sea

Carried a body of health

This and that little by little,

And Vanyushka has the whole box.

Yaga: Well, thank you, friends! I played a lot!

I promise I won't

I catch children all over the place

I will be a good old woman

Good-natured and obedient,

I will go in for sports

And pour water over it,

And in my native forest

I will add a new position:

I'll be a fairy tale teller,

Our keeper of the forest!

(baba yaga gives gifts to children)

It's time for me to say goodbye!

Heat the stove, cook the fish soup, feed the guests!

And I wish you not to be bored, to play Russian games!

(Baba Yaga leaves)

Vedas:

There is a lot in this world

Games are different and tricky.

Choose according to your taste!

And teach your friends to play!

(children leave the hall to the music)

Consultation for parents

“Russian folk outdoor games for kids.

Play with us "

This is the 21st century. A century of technology and progress. Striving to keep up with the times, we begin to forget our native traditions. Many parents, preferring computers and foreign languages, do not attach any importance at all patriotic education rooted in the traditions and history of the native people.

V recent times in kindergartens and schools, traditions and history of Russia are given Special attention... As practice has shown, it is possible to instill love for the long gone from the very early childhood... For example, introducing a child to Russian folk outdoor games, we:

We develop children's interest and emotional responsiveness to folk art;

We expand and enrich children's play activities;

We develop physical activity;

Strengthening children's health;

We enrich the dictionary.

Dear parents, we bring to your attention options for Russian folk outdoor games for younger children preschool age, which can be played not only in kindergarten, but also at home and in the yard.

1. Round dance - the game "Ay, gugu!"

Children stand in a circle. The leader leads the children with him and pronounces the words:

Ay, gugu, gugu, gugu,

Doesn't spin in the meadow.

There's a puddle in the meadow

The head will spin.

Oh, water! Oh, water!

What a trouble, so a trouble!

Jump - jump, jump - jump,

Jumped, jumped and jumped

I got straight into a puddle!

2. Game "Handkerchief"

Children sit on high chairs. The leader in the center of the circle shows a handkerchief.

This is my handkerchief

Go dance, Katya, little friend (ties),

I'll show all the guys Katenka (shows).

Here - here, this is how Katenka walks,

He sings a merry song to us.

Can you dance? - I'll see.

I will praise Mom and Dad Katya (children clap, Katya is dancing).

More fun, Katya, dance,

We will clap heartily.

3. The game "Raven"

Before the game starts, birds are selected (for example, sparrows, whose voice they can imitate. A crow is selected. The birds fly, scream. A crow flies out of the nest and shouts: “Kar - rr!” The birds are hiding in the house, the crow is trying to catch them.

We hope you enjoy playing with the kids and it will become your good tradition! Good luck!

CONSULTATION FOR EDUCATORS

Topic: "The value of Russian folk games in the upbringing of preschool children"

Folk games in kindergarten- not entertainment, but a special methodinvolving children in creative activity, a method of stimulating their activity.

While playing, the child learns the world around him. Learning and using folklore texts and songs in games, round dances, he fills them with specific content in relation to game situations. Learns the values ​​and symbols of the culture of his people. The game teaches the child what he can do and where he is weak. By playing, he strengthens his muscles, improves perception, masters new skills, frees himself from excess energy, experiences various solutions to his problems, learns to communicate with other people.

Play is a unique phenomenon of human culture. Through play, the child receives a variety of information about the world and about himself from adults and peers. Russian folk culture is extremely rich in games: self-expression of buffoons, guslars, cockfighting, puppet Parsley, bear baiting, horse racing, round dances, fistfights, competitions on whips, mobile fun is a universal form of human behavior. That's whyfolk games in kindergartenare an integral part of the multicultural, physical, aesthetic education of children. The joy of movement is combined with the spiritual enrichment of children. They form a stable, interested, respectful attitude towards the culture of their native country, create an emotionally positive basis for the development of patriotic feelings.

Russian folk games have a long history, they have survived to this day from ancient times, passed down from generation to generation, absorbing the best national traditions. Boys and girls gathered outside the outskirts, led round dances, sang songs, played burners, tag, competed in dexterity. In winter, the entertainment was of a different nature: skiing from the mountains, playing snowballs, riding horses around the villages with songs and dances.

Funny outdoor folk games are our childhood. Who does not remember the invariable hide and seek, salochki, traps! When did they arise? Who invented these games? There is only one answer to this question: they were created by the people in the same way as fairy tales and songs. Both we and our children love to play Russian folk mobile.

Russian folk games reflect the people's love for fun, movement, and daring. There are games, fun with the invention of absurdities, with funny movements, gestures, "redemption of forfeits" Jokes and humor are characteristic of these games. Russian folk games are valuable for children from a pedagogical point of view: they pay great attention to the education of the mind, character, will, and strengthen the child. What is the advantage of using Russian folk outdoor games?

Folk games help to assimilate the knowledge gained in the classroom: for example, in order to consolidate the idea of ​​colors and shades, the children and I play the game "Paints". Children like the game very much. It contains the originality of play actions: dialogic speech, the dialogue between the "monk" and the "seller", jumping on one leg and a poetic text.

In folk games, there is a lot of humor, competitive enthusiasm, movements are accurate and imaginative, often accompanied by unexpected moments, counting rhymes and barkers beloved by children. Children know a lot of counting counters and barkers, and by memorizing them, we not only instill a love of Russian creativity, but also develop children's memory.

Attention - necessary condition any activity: educational, play and cognitive. Meanwhile, attention in preschoolers, as a rule, is poorly developed. And folk games help to cope with this problem, since the games contain a poetic text that directs the attention of children, resembles the rules.

Thus, Russian folk games are a conscious, proactive activity aimed at achieving a conditional goal, established by the rules the game, which is formed on the basis of Russian national traditions and takes into account the cultural, social and spiritual values ​​of the Russian people in the physical aspect of activities.

It is important that in outdoor folk games psychophysical qualities are brought up: agility, speed, endurance, strength, coordination of movements, balance, the ability to navigate in space.

Russian folk games have their own characteristics: these are ornamentalism, counting rhymes, chants, choruses, and shape-shifting fables. Let's take a closer look at each of these signs.

Playroom ornamental- an obligatory feature of folk games. These include: the language of the game (conceptuality, speech dictionary); music, rhythm, if it is included in the context of the game; game gestures; folklore talk, draws, teasers, speech jokes, chants, sentences, counting rhymes.

Counting room - This is a rhymed rhyme, consisting mostly of invented words and accords with emphasized strict observance of the rhythm. With the help of counting rituals, the players divide the roles and set the sequence for the beginning of the game. The main features of counting rhymes are that they are based on counting, and the fact that for the most part they consist of meaningless words and consonances. This is due to the ancient rule of prohibition on counting (fear of losing crops, good luck in the hunt). East Slavs, the people of the Caucasus, Siberia know the prohibition of the account. This was a big inconvenience, and people came up with the so-called "negative score:" not one, not two, "not three. The ancient recalculation with distorted designations of numbers very naturally turned into a counting-book. The recount in the game is an imitation of adults' preparations for serious life matters. Over time, in addition to numbers, new, artistic elements were introduced into it. The counting room has become a game and fun. The creator of the plot of counting rhymes is not one child, but the entire children's environment, which creates a special subculture of childhood, even if one particular child performs the work at a certain moment. In the main, the child can repeat the traditional, well-established, favorite plot, but he can also make changes there, reflecting the interests of his age and environment.

The use of counting rhymes allows you to establish a sequence in the game, relieve tension, since “funny words”, the meaning of which is unclear and sometimes ridiculous, captivates children, they themselves begin to come up with funny expressions, and sometimes texts. Unlike the culture of adults, where the bearers of canonical texts, as a rule, are written sources or folk storytellers, children's folklore texts (to which, undoubtedly, counting rhymes can also be attributed) are passed from one group of children to another. In this case, the carrier is not a single child, but the entire group of children, as an integral social organism. It is in a peer group that a child satisfies his needs for communication, social testing of his “I”, information, and humor. Folklore texts are passed from one generation of children to another, but at the same time each child is able to endow a folklore work with new meaning and content. Variability, dynamism are inherent in virtually all components of the children's subculture, including counting rhymes. Ask the children to tell what rhymes they know, help to finish them, suggest new ones, gradually create an opportunity for the children to "intercept" the initiative. Try not to miss the opportunity to constantly replenish the children's play luggage with a new counting rhyme.

Callouts - another ornamental component of the folk game, they belong to the group of folklore, which has lost its meaning in the world of adults and passed on to children. These are references to the phenomena of inanimate nature (to the sun, rain, rainbow), which in pagan Rus used for certain agricultural rituals. Later, these ritual actions began to be performed in children's folk games, performing not a religious, but a ritual function. Most often, children sing chants in chorus, often they become playful choruses ("rain, more rain, I'll give you thicker ...", "rainbow-arc, tilt your horns ..."). It is the chants that can "decorate" any folk game, make it more dramatic and theatrical. A chorus of children's voices, chanting a call in unison, creates a good mood in the group, encourages active action, makes children obey a certain game rhythm.

Game chorusesstart the game, set the conditions for the game, connect the parts of the action, often the children themselves compose the play songs. An example is the Golden Gate game.

Come in, gentlemen, we open the gates,

The first mother will pass

He will take all the children.

The first time he says goodbye

The second time is prohibited.

And for the third time we will not let you in.

Children who stood with their hands raised "golden gates", with these words put their hands down and do not let the chain of children pass.

Word games, which include jokes and flip-flops, are traditionally considered one of the most difficult genres for children to perform. Every nation has similar play songs based on word play. In foreign children's anthologies, there is a whole section of “poems without meaning”. Here is one of them, owned by William Rand, "Inverted World":

If a horse saddled a rider,

If the grass began to eat the cow,

If mice were hunting for a cat,

If a man became a woman.

There is a similar classic work in Russian children's literature, its author is K. Chukovsky, every adult remembers the poem "Confusion" from childhood:"Kittens mewed- tired of meowing, we want to grunt like pigs ... ...

This poem is based on a popular joke-changeling:

A chubby pig made a nest on an oak tree,

There are exactly sixty piglets,

Loose all the piglets in little bitches,

The pigs squeal, they want to fly.

Upside-down fables- this is a special kind of rhyme songs that cause laughter by deliberate mixing of all real connections and relationships. These are frank nonsense games. Children of any age like them, but already a six-year-old child is able not only to "appreciate" all the comic situations, but also to feel the rhythm, poetry of the spoken word and often come up with a funny answer. Such incongruities only set off real connections. Humor becomes pedagogy.

Game accessories (costumes, props, attributes) should also be referred to the ornamental components of the game. Therefore, it is necessary to have a corner "for dressing up" in the kindergarten group, this will not only enrich the play activities of children, but also allow to fully organize the theatrical activities of children.

In folk games, children actively use a game vocabulary, gestures, facial expressions necessary for the conditions of games (close their eyes, turn away, count). Choreography, dancers, mimans, special play songs, rhythmics, amulets organically enter this or that folk game, giving it emotionality, influencing presentiments, predictions, imagination, fantasy, which gives rise to feelings of pleasure and happiness from the game. Everything structural elements games are mobile, they change along with the development of children's play activities, and they also change the games themselves.

Russian folk outdoor games should not be forgotten. They will give positive results then, when they fulfill their main purpose - they will bring pleasure and joy to children, and will not be an educational activity.

Used Books

  • M.F. Litvinova. Russian folk outdoor games. M .: Iris-press, 2003.
  • O. L. Knyazeva, M. D. Makhaneva. Inviting children to the origins of Russian folk culture: Program. Study guide... - SPB .: Childhood-Press, 2010.
  • Card file of Russian folk outdoor games.

Preview:

MDOU " Kindergarten No. 9 "Rainbow"

Pedagogical

project

"Folk children's outdoor games"

Prepared by the teacher

Senior group:

Kozlova O.G. -

Educator 1 sq.

Balabanovo, 2017

Relevance of the project topic

From time immemorial, in games, children have shown and consolidated the activities that accompanied them in the bosom of the family. It was through the game that the children got acquainted with the basic techniques of this or that craft, trade: shoemaking, weaving, bee-keeping, hunting, fishing ...

National games contribute to the transfer of invaluable positive experience accumulated by ancestors to the younger generation from the older generation, concerning rational management of the economy, life in harmony with nature.

Plunging into the historical past of the Russian people, one can distinguish a number of games and entertainment that our great-grandparents played and which our children can now play. Outdoor games are simple in content, do not require complex attributes (wooden stick, ball, rope, scarf, etc.).

Project participants

Children of the older group, parents and teachers of the group, musical director.

Objective of the project

To create conditions for the formation of elementary ideas about the culture and traditions of the Russian people in children through outdoor games.

Project objectives

1. Formation in children of a holistic attitude to the national culture, traditions and games of the Russian people; contribute to the strengthening of family ties, through the interest in the content of the project topic, not only of children, but also of their parents.

2. Formation of ideas about the variety of folk games; to learn to use folk games in independent activity, to act according to the rules; broaden the horizons of children.

3. Contributing to the development of the creative abilities of children, the desire to learn more about their native land.

4. To acquaint children with folk games of children, immigrants from neighboring countries

Project implementation period: April-May

Predicted result

Children develop knowledge about the traditions of the people in which they live; children learn to use national games in free activities; in the family, a connection is established between generations, as parents, grandmothers and grandfathers share memories of their childhood, parents are involved in joint games with children.

The professional level of teachers and the degree of their involvement in activities are increasing; knowledge of the traditions and culture of the people is deepening.

The educational level of parents rises by introducing them into the fascinating world of folk games; a system of productive interaction between participants in the educational process is developing (children involve parents in the project, communicate with each other and with the teacher).

Stages of project implementation

Stages

Tasks

date

Preparatory

Lead children to the topic of the project

  • Conversation with children "How our ancestors harvested" Objectives:To acquaint with the sequence of labor actions, tools of labor, folk traditions.
  • : "What clothes did you wear before"
  • Conversation : "What games did our grandparents play?"

Objectives: To expand children's understanding of the historical and cultural past of our ancestors.

  • Problem situation: "People's game - what is it?" Objectives: to interest children in the theme of folk games; lead them to choosing a project topic
  • Parents' questionnaire on the topic "Folk children's outdoor games"

Purpose: to awaken parents' interest in the topic of folk games; encourage children to play together

  • Survey of children on the topic "Folk children's outdoor games" Purpose: to awaken children's interest in the topic of folk games; involvement in the topic of the project; lead children to the choice of the project

1.10

2.10

3.10

6.10

1-10.10

6.10

6.10

Stage I

Organizational

Optimization of all sections of the program to consolidate knowledge about the traditions and culture of the Russian people; to acquaint parents with the goals and objectives of the project being implemented in a group, explain its importance and necessity

  • Creation of a developing environment in a group (a dynamic corner of the national culture of the Russian people); involvement of parents in the upcoming creative work (consultations, individual conversations, photography of joint games with children).
  • Assignment for children: Find out what games their grandparents played. Purpose: to involve parents and grandparents in the implementation of the project; promote the development of children's ability to obtain information; to awaken in children interest and enthusiasm for independent activities for the implementation of the project
  • Selection of folk games from those proposed by children in accordance with the age of the children.
  • Consultation of parents on the topic: "We play outdoor games - we strengthen health"
  • Consultation for parents "Russian folk outdoor games"

Objectives of parental counseling: raising the educational level of parents

October

November

6-10.10

6-10.10

II stage

Practical

Formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue teaching children to use folk outdoor games in free activities.

  • Organized joint activities:“Toys of our grandmothers” Objectives: formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations
  • Low mobility games « You roll, funny tambourine ... "," Ring - ring. "Objectives: to acquaint children with new folk games and their rules; learn the calls for games; continue to improve the skills of children to quickly transfer the subject in a circle; develop memory, speech, attention, reaction; to form the ability of children to restrain their emotions during the game.
  • Small mobility games "Stream"; "Aram shim shim"Objectives: to acquaint children with new folk games and their rules, to learn how to play games; foster friendly relationships between children; the habit of playing together, encouraging to abide by the rules of the game
  • Outdoor game "Burn, burn clearly" (another version)Objectives: to acquaint children with a new version of a familiar folk game; train children in the ability to independently choose the direction of movement; bring up organization, develop dexterity, speed
  • Outdoor game "Woodpecker"Objectives: to acquaint children with the new folk game and its rules, to learn the call for the game; improve the skills of children to independently choose a driver; fix the oral account; encourage children to run in one chosen direction; promote the development of memory, speech, attention
  • Outdoor games "Podkids"; "Bouncers"Objectives: to acquaint children with the rules of new folk games; learn calls for games; Improve the skills of children in throwing and throwing the ball, catching it, running; foster friendly relationships between children; the habit of playing together, encouraging to abide by the rules of the game

7.10

From 7.10

From 21.10

From 7.10

From 21.10

From 5.11

Stage III.

Final

Generalization of work experience on the topic "Children's outdoor games".

  • The use of folk games by children in independent play activities indoors and outdoors
  • Designing a project on this topic in Worde and PowerPoint.
  • Homework: "Draw how we play folk games."
  • Homework for parents: replenish the group's archive with photos of joint games with children

11-25.11

Assessment of project results

The results of the survey of families on the topic "Children's outdoor games":

in all the families who accepted in the survey, parents walk with their children, provide them with the opportunity to play outdoor games and develop physically, but at the same time, most parents do not play with their children and could not answer how important outdoor games are for physical development and health children. Most parents know what folk outdoor games are and are familiar with them, but at the same time, children do not know what folk games are. This suggests that the connection between generations is poorly traced in families, education in the historical, cultural and patriotic channel is not carried out. Based on the results of the survey, it was decided to familiarize parents with information about the importance and necessity of joint outdoor games with children, their importance for strengthening children's health and strengthening ties within the family, both between parents and children, and between parents. To draw the attention of parents to the interrelation of generations in the historical, cultural and patriotic direction. For this purpose, consultations were held for parents "We play outdoor games - we strengthen health", "Russian folk outdoor games", individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with children in order to attract parents to joint games with children.

From the results of the survey of children, it can be concluded that children know the names of games, their rules, and can organize games in independent activities. In the course of the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in the game, and this is still, though not a big, but still an achievement.

Upon completion of work on the project, the teachers of the group increased their professional competence in project activities; deepened knowledge of the traditions and culture of their native land, strengthened ties with the families of children.

Summing up the results of the project, it was decided by all its participants to continue the study of folk games, to use them in joint games, both in families and during their stay in kindergarten.

Application

Questionnaire for parents on the topic "Folk children's outdoor games"

Dear Parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

  1. Do you often go for walks on weekends? __________________
  2. Going out with your child for a walk, you go ...

a) Into the forest

b) Into the yard

c) To the store

d) To the sports playground

  1. What types of games does your child prefer?

a) Outdoor games

b) Board games

c) Role-playing games

d) Others (What?) _______________________________________________

______________________________________________________________

  1. What kind of sports equipment do you have at home? ______________

____________________________________________________________

  1. What outdoor games did you play as a child? ___________________

_____________________________________________________________

  1. How do you understand what folk games are? ____________________
  1. List what folk games you know ____________________________

__________________________________________________________________

  1. Do you often play outdoor games with your child? ______
  2. How important do you think outdoor games are for the physical development and health of children? ________________________ __________________________________________________________

Questions for children on the topic "Folk children's outdoor games"

  1. Do you like to play?

Russian folk outdoor games

Description of games

"Aram-shim-shim"

The driver stands in the center of the circle with his eyes closed and his hand extended forward. All the players run in a circle with the words: Aram-shim-shim, Aram-shim-shim, Aramia-Dulsia, Show me. The circle stops at the last words, and the players look at whom the driver's hand is pointing to. The one to whom the driver pointed, enters the circle and stands back to back with the driver. All in chorus say: "One, two, three." On the count of three, those in the center simultaneously turn their heads. If they turned their heads in one direction, then they perform some task of the children - they sing, dance, read, etc. After that, the first driver leaves, and the second takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning. When older guys play this game, they sometimes introduce this rule. If there is a boy and a girl in the center, and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Game "You roll, funny tambourine!"

Everyone stands in a big circle. The presenter says the words: You roll, funny tambourine, quickly, quickly from hand to hand. Whoever has a funny tambourine is now ... / task / etc.

Burn, burn clearly. (2)

Children line up pair by pair. The driver stands in front. He is not allowed to look around. Everyone is singing:

Burn, burn clearly

In order not to go out.

Look at the sky -

Birds are flying, bells are ringing!

When the song ends, the children who stood in the last pair separate and run around those standing in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch whoever is running. The caught one becomes with the driver in the first pair, and the one without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair is in front, the game continues with the previous driver.

A ring.

The presenter picks up the ring. All other participants sit on the bench, fold their palms in a boat and put them on their knees. The presenter walks around the children and puts his palms in each of them, while he says:

I’m walking down the hill, carrying a ring! Guess, guys, where did the gold fall? "

The leader unnoticed puts a ring in the hands of one of the players. Then he steps back a few steps from the bench and chants the words:

Ring, ring,

Step out on the porch!

Who gets off the porch,

That ring will find!

The task of the player who has the ring in his hands is to jump from the bench and run away, and the children sitting next to him must guess who has it hidden, and try to hold it with their hands, not to let this player in. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, then he becomes a new leader and continues the game.

Woodpecker.

The players choose a participant representing a woodpecker. The rest of the players go up to the tree with the woodpecker and sing:

A woodpecker walks on a plow,

Looking for a grain of wheat

I didn’t find and hammer bitches,

There is a knock in the forest.

Knock-Knock!

After that, the woodpecker takes a stick and, counting to himself, knocks on the tree for the intended number of times. Which of the players will be the first to correctly name the number and run around the tree so many times, becomes a new woodpecker and the game repeats itself.

Podkids.

One of the players picks up the ball and hums:

Olya, Kolya, green oak

Lily of the valley white, bunny gray

Give it up!

With the word "Drop it!" throws the ball up hard. Who of the players is the first to pick it up on the fly, he sings the same game chorus and tosses the ball.

Bouncers

On the site, 2 lines are outlined at a distance of 5-7 meters from each other. Two are selected bouncer , the rest of the players gather in the center between the two lines. Bouncers stand behind the lines and throw the ball towards each other, while trying to hit the players. The ball that flew past the players is caught by the second bouncer, and the players turn around and hastily run back. It's the second bouncer's turn to throw.

Organized joint activities with kids

"What clothes did you wear before?"

Objectives: the formation of children's ideas about the appearance of our ancestors living on the territory of the Bryansk region and its connection with the life of people; the formation of the initial skills of analysis and comparison by the example of comparing the clothes of the Russian and other peoples; enrichment of vocabulary "paneva", "veil", "ubrus"

Equipment: musical arrangement (Russian folk songs); an album with illustrations of clothes from different times and peoples; ball; Lydia Iovleva “Artists at the Tretyakov Gallery. Victor Vasnetsov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin ". Shamrock, 2002; James Patterson, "What Clothes We Wore Before"; “Russian traditional costume. Complex with a panel "didactic material, lotto game

Activity progress:
1. I propose to look at me: "I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl."

Attention game
I will throw you a ball, and you, having caught it, will answer who you are and what your name is.

Conversation about basic gender differences
Now let's talk about how girls look different from boys and vice versa.
What do you think is appearance? What does it consist of? (children's answers)
So: appearance is the external appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, physique, and more)

Examining illustrations for books: Lydia Iovleva “Artists in the Tretyakov Gallery. Victor Vasnetsov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Vasily Surikov ". Shamrock, 2002; Galina Churak “Artists in the Tretyakov Gallery. Ilya Repin ". Shamrock, 2002; James Patterson "What clothes did you wear before"

2. Acquaintance of children with women's clothing of the Central regions of Russia at the end of the 19th century.

Include Russian folk songs (immersion)
Close your eyes and imagine that you live in Ancient Russia. There are old huts around you, you are playing on a green lawn. You are wearing Slavic clothes: girls have long sundresses of different colors, braided ribbons and wide trousers with blouses for boys, everyone has sandals on their feet ...
See what is happening around you? Have you presented?

While the children have their eyes closed, the teacher hangs out a suit with a panel.

Now open your eyes. These are the clothes your great - great - great grandmothers wore.

Children approach, examine, touch the suit, the teacher answers the questions of the children, introduces them to the concepts: panel, curtain, ubrus.

3. Outcome: Didactic game “Russian national costume. Complex with a panel "

Organized joint activities

"Toys of our grandmothers"

Objectives: the formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children of national identity and respect for other nations

Equipment: straw toys, rag toys, amulets dolls, clay toys, nesting dolls, a photo album with a description of "Matryoshka", Itta Ryumin "Dolls of our grandmothers", Publishing house "Malysh", Moscow, 1989

The activity is carried out through the teacher's story to the children, while the children are looking at the toys corresponding to the moment of the story

Straw toys.

A bundle of straw, tied with a tourniquet, has since ancient times served as the basis for traditional peasant toys. In all likelihood, the first straw toys were born, as it were, right in the field during the harvest, when peasant women were often forced to take small children with them. Of course, left unattended, they were capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a bundle of straw (bindings) used to bandage sheaves. The tourniquet folded in half vaguely resembled a head, and the straws fanning out at the bottom - a dress or a sundress. Then the doll figure gradually became more complex. A bundle of straw was inserted perpendicular to the body, tying it in the middle and along the edges in the same way as the bundles are tied with bundles.

In the future, the design of the straw doll began to be improved. In the manufacture of such dolls, not only the usual ability to knit sheaves was required, but also skillful use of weaving techniques, an innate artistic taste, and ingenuity. Gradually, talented craftswomen emerged, who, no longer in the field, but in a calm home environment, began to make dolls, figures of horses, deer, as well as all kinds of fantastic animals. Even in pre-Christian times, jewelry in the form of pendants with images of a horse was widespread. Pendants served as amulets protecting a person when he was far from home, while the house of the Slav with all his household was also guarded by a horse - the messenger of the sun. Therefore, the image of a horse had a magical meaning, served as a talisman for a person and his home.

Dolls-amulets.

The first dolls in Russia were amulet dolls. The Slavs believed that they were able to protect people from diseases and evil forces, therefore, amulet dolls stood in the most conspicuous place in every home. But the amulet dolls did not become a national toy, but they passed on some of their features to the rag doll.

Rag toys.

A traditional toy in the life of the Russian countryside, even in the poorest peasant families, has long been a rag doll. In other houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

A cloth doll is the simplest depiction of a female figure. A piece of cloth rolled into a "rolling pin", a face carefully covered with a white linen rag, breasts made of even, tightly packed balls, a hair braid with a ribbon woven into it, and an outfit made of colorful rags. They either did not draw their faces at all, or put dots instead of eyes and mouth. The first doll for the girl must have been made by her mother, and at the age of 7-8 the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with the dolls, they took them everywhere with them. Especially smart dolls could pass from generation to generation, passing from mother to daughter. Dolls were not only girlish fun. Until the age of 7-8, all children played while they wore shirts. But only the boys began to wear ports, and the girls began to wear a skirt, their playing roles and the games themselves were strictly separated.

A house without toys was considered spiritless. There is such a sign: when children play a lot and hard, the family will profit, if they carelessly handle toys, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring a good harvest, especially if grown-up girls play with them.

They believed that toys protect children's sleep (until now, according to the ancient custom, children are put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans capable of appeasing the spirits that help a person. The children liked small painted figurines made of baked clay and, over time, turned into a folk craft. In each locality, different toys were made: some were characterized by painting with bright colors, others remained almost unpainted, others were whistles, and the fourth were rattles. The most famous clay toys are Dymkovo, Filimonov, Karkopol and Khludnev.

Matryoshka.

According to a long tradition, legends are made about popular toys. Matryoshka is no exception in this respect. They say that at the end of the 19th century, to the Mamontov family - famous Russian industrialists and patrons of art - either from Paris, or from the island of Honshu, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji, which turned out to be with a "surprise" - it was parts. Inside it was hidden another, smaller one, which also consisted of two halves ... There were five such pupae in total.

It was assumed that this is what prompted the creation of our nesting dolls by Russian masters. Matryoshka - on behalf of Matryona.

Output:

In ancient Russia, there were not very many varieties of children's toys. They were made from what was at hand. But it was no accident that man embodied the forces of the elements in the most familiar and close to him images of living beings, interpreting them in a different way: the great goddess of fertility became a mistress, a maiden; a bird - a duck, a chicken, a goose; a horse - a workhorse pulling a cart or carrying a gentleman. The bear, also a participant in ancient rituals, is a funny, good-natured club-footed beast from a folk tale. Time changed the conditions of the surrounding life, new subjects penetrated into the work of folk craftsmen, but these images still figure in the toy of any craft.

Most likely, in antiquity, both the game and the cult meaning were closely intertwined, and then religious rites were forgotten, and the toy remained only an object of entertainment.

For this purpose, consultations were held for parents "We play outdoor games - we strengthen health", "Russian folk outdoor games", individual conversations with parents, and parents were also asked to bring photographs of moments of joint games with children.

At the beginning of the project and at the end, a survey of children was conducted on the topic of outdoor games.

Children interview questions

The survey involved 26 children of the group

Questions

Project start

End of the project

Do you like to play?

26 yes

26 yes

What games do you like to play?

6 children were able to define outdoor games as they understand it

20 children found it difficult to answer

16 children defined outdoor games in their own words

10 children found it difficult to answer

Do you know what folk games are?

What are folk games children could not answer

6 children were able to define folk games

What folk outdoor games do you know?

All children listed familiar games without distinguishing between them in terms of mobility and inactivity.

13 children were able to list the names of the outdoor games.

Which ones do you like to play?

17 children listed the names of outdoor games

9 children were named sedentary, board, role-playing games

The result is the same

Who do you like to play outdoor games with?

18 children - with friends and comrades

8 children - with their parents

15 children - with friends and comrades

11 children - with their parents

Output: From the results of the survey of children, it can be concluded that children know the names of games, their rules, and can organize games in independent activities. In the course of the project, the children learned to distinguish outdoor games from other types of games, the children were also able to get acquainted with the concept of folk games, it turned out that children are familiar with folk games, and they love to play them, but so far they can hardly distinguish folk games from other outdoor games. With three children, parents began to spend their free time not in front of the TV, but in the game, and this is still, though not a big, but still an achievement.