Funny outdoor games for the company. Team games and relay races for any holiday. Reasons to get together

The role of play in the formation and development of the child cannot be overestimated. It is in the game that the child learns the world around him, its laws, learns to live by the rules. All children love to move, jump, jump, run a race. Outdoor games with rules are a conscious, active activity of the child, which is characterized by the timely and accurate completion of tasks related to the rules that are binding on all participants. An outdoor game is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in the life of a child, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also affect the development of thinking, ingenuity, dexterity, dexterity, moral volitional qualities. Outdoor games for children strengthen physical health, teach life situations, help the child get the right development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of the younger preschool age in the game, as a rule, they imitate everything they see. In the outdoor games of kids, as a rule, it is not communication with peers that manifests itself, but a reflection of the life that adults or animals live. Children at this age are happy to fly like sparrows, jump like bunnies, flap their arms like butterflies with wings. Due to the developed ability to imitate, most of the outdoor games of children of primary preschool age have a plot character.

  • Mobile game "Mice dance"

Purpose: to develop physical activity

Description: before starting the game, you must choose a driver - "cat". The cat chooses a “stove” for himself (it can serve as a bench or a chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

Mice lead a round dance,
A cat naps on the stove.
Quiet mouse, don't make noise
Don't wake cat Vaska
Here Vaska the cat wakes up -
Will break our round dance!

During the last words, the cat stretches, opens its eyes and starts chasing mice. The caught participant becomes a cat, and the game starts over.

  • Sun and rain game

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the teacher.

Description: Children sit in the hall on chairs. The chairs are their "home". After the words of the teacher: “What good weather, go for a walk! ”, The guys get up and start moving in an arbitrary direction. As soon as the teacher says: “It's raining, run home!”, The children should run to the chairs and take their place. The teacher says "Drip - drop - drop!". Gradually, the rain subsides and the teacher says: “Go for a walk. The rain is over!"

  • Game "Sparrows and a cat"

Tasks: to teach children to jump off gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - "nests". Children - "sparrows" sit in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the "cat" dozes off, the "sparrows" fly out onto the road, fly from place to place, looking for crumbs, grains. The “cat” wakes up, meows, runs after the sparrows, which should fly to their nests.

First, the role of the “cat” is played by the teacher, then one of the children.

  • Mobile game "Sparrows and car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children are “sparrows”, sitting in their “nests” (on a bench). The teacher depicts a "car". As soon as the teacher says: “The sparrows flew onto the path,” the children rise from the bench and begin to run around the playground. At the signal of the educator: “The car is driving, fly the sparrows to their nests!” - the “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice as participants. Here is one of them.

Tasks: This outdoor game helps to develop in children the ability to perform movement on a signal. Practice running in different directions.

Description: Children - "mice" sit in minks (on chairs along the wall). In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to exercise children in running, to develop attention.

Description: Among the participants, one driver is chosen, who will be the "bear". Draw two circles on the playground. The first circle is the bear's lair, the second circle is the house for the rest of the game participants. The game begins with the fact that the children leave the house with the words:

At the bear in the forest
Mushrooms, I take berries.
The bear doesn't sleep
And growls at us.

As soon as the children uttered these words, the "bear" runs out of the den and catches the children. The one who did not have time to run to the house and was caught by the "bear" becomes the driver ("bear").

  • Through the brook (an outdoor game with jumps)

Tasks: To teach how to jump correctly, walk along a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of the stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they get back into the game.

  • Birds and cat game

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and starts to catch the birds, and they run around the circle.

  • The game "Snowflakes and wind"

Tasks: Exercise in running in different directions, without bumping into each other, act on a signal.

Description: At the signal "Wind!" children - "snowflakes" - run around the playground in different directions, spinning ("the wind is spinning in the air of snowflakes"). At the signal "No wind!" - squat (“snowflakes fell to the ground”).

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly line up in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair”, participants with flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play in kindergarten in a group or on a walk. Children of all ages: from toddlers 3 years to children middle group 4-5 years old are happy to play them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, to realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - "bears" and "bees". Before the start of the game, the “bees” take their places in their “hives” (benches, ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, All the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time the stung "bear" no longer goes out for honey, but remains in the den.

    Game "Burners"

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become pairs and hold hands. Ahead of the column is the leader, who looks ahead. Children repeat the words in chorus:

Burn, burn bright
To not go out
Look at the sky
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, Those standing in the last pair in the column release their hands and run along the column forward, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they join hands. If you manage to catch, then the driver with the caught one forms a new pair, and the participant left without a pair will now drive.

  • Mobile game "Two frosts"

A well-known game for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On opposite sides of the site there are two houses, marked with lines. Players are placed on one side of the court. The teacher chooses two people who will become leaders. They are located in the middle of the playground between the houses, facing the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Begin!” both Frosts utter the words: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Blue Nose Frost. Who among you will dare to set off on a path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by the Frost freeze in place and remain standing like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Cunning Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating the “Fox House”. The teacher asks to close the eyes of the children, who are located in a circle. The teacher walks around an educated circle behind the backs of the children, touches one of the participants, who from that moment becomes a “cunning fox”.

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Next, the children ask 3 times: "Cunning fox, where are you?". At the same time, the questioners look at each other. After the children have asked for the third time, the cunning fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Catching deer"

Tasks: practice running in different directions, agility.

Description: Two shepherds are chosen among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader's signal, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer hit by the ball is considered to be caught and leaves the circle. After several repetitions, counts the number of deer caught.

    Game "Fishing rod"

Tasks: to develop dexterity, attention, speed of reaction.

Description: Participants sit in a circle. In the center is the leader - the educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump so that the rope does not touch their legs. Those participants whose legs are touched by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants - falcons, are on the same side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants must run to the opposite side of the hall. The task of the hunters is to catch (tarnish) as many falcons as possible before they have time to cross the imaginary line. Repeat the game 2-3 times, then change the drivers.

    Spider and flies game

Description: in one of the corners of the hall, a web is indicated by a circle, in which there is a spider - the driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider comes out of hiding and carefully examines all the flies. Those who move, he leads into his web. After two or three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join hands and raise them higher. Then they both say in unison:

“How we got tired of mice, they gnawed everything, everyone ate!
We will set up a mousetrap and then we will catch mice!

While the participants are saying these words, the rest of the guys should run under their clasped hands. At the last words, the hosts abruptly drop their hands and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last participant left is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also like to play games during breaks or walks. We have selected games that you can play on walks during after-school or during lessons physical culture in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games are: training in agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Bunny"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. The hunter is trying to catch up with the fleeing homeless hare.

The hare can escape from the hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one who is caught becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: Learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation where you can raise your legs above the ground. Only those who have their feet on the ground can be salted. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty"

Tasks: to develop reaction speed, agility, attentiveness, to improve running skills.

Description: participants form a circle, and the leader is located behind the circle. Touching the shoulder of one of the players, he thereby calls him to the competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. The one left without a seat becomes the driver.

  • Mobile game "Third extra"

Tasks: to develop dexterity, speed, to cultivate a sense of collectivism.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The escaping player can at any time get ahead of any pair. In this case, the back player of the pair he is in front of becomes the one being overtaken. If, nevertheless, the player managed to catch up and overpower, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, speed of reaction.

Description: A game is played on a volleyball court. Stepping back 1.5 meters from the front line inside the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is located on its own half of the site from the middle line of the corridor. Both teams must choose a captain. You can't enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond middle line. The greasy player is sent prisoner and stays there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games on the go

Walking with children in kindergarten or aftercare in primary school, the teacher needs something to keep the children busy: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthen the immune system. And the time of the walk flies unnoticed.

Before starting the game, the teacher needs to pay attention to the state of the playing field: are there any extra objects, fragments and anything that can prevent children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the site of a school or kindergarten can be found a lot of trash.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running after each other.

Description: Children are built in a column. The first child in the column is a locomotive, the rest of the participants are wagons. After the teacher gives the horn, the children begin to move forward (without clutch). At first slowly, then faster, gradually moving to a run, they say “Chu-choo-choo!”. “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, the movement of the train resumes.

  • Mobile game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to play the game. A leader is chosen, who is blindfolded and taken to the middle of the site. The driver is rotated several times around his own axis, after which he must catch any player. The one who is caught becomes the leader.

  • Game "Day and night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is "day", the other is "night". A line is drawn in the middle of the hall or a cord is placed. At a distance of two steps from the drawn line, the teams stand with their backs to each other. At the command of the leader, for example, “Day!” the appropriately named team starts catching up. Children from the “night” team must have time to run away beyond the conditional line before their rivals have time to tarnish them. The team that manages to stain wins large quantity players from the opposite team.

  • Game "Baskets"

Tasks: to exercise in running one after another, to develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be the hunter, the other the fugitive. All the remaining participants are divided into pairs and join hands, creating something like a basket. The players run into different sides, and the leaders are separated, the catcher is trying to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, but for this he calls the names of the participants in the basket that he runs up to.

  • Game "Grab, run away"

Tasks: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all the children must run to "their" place. The task of an adult is to try to hit the fleeing children.

In this article, we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, on a walk in the preschool educational institution and the GPA.

Compiler: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.

Not a single noisy and cheerful holiday is complete without outdoor games, fun relay races and public entertainment. They create a special atmosphere of general fun, enliven a fading holiday and unite all guests. Particularly good are various competitive games at corporate parties, as they contribute to team building and in an unobtrusive game form raise team spirit in the team.

Many outdoor games and relay races, which are included in the entertainment program of adult holidays - come from childhood, but adult guests who have amused themselves to a certain "degree" play them with great excitement.

We offer a large selection of outdoor games for any holiday, which contains games and contests for different cases: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes".

This is fun entertainment to set the mood. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other, takes the waist of the one in front.

Then cheerful music is turned on and different commands are given to the “centipedes”: “go around obstacles” (you can first put chairs), “move by squatting”, “disconnect the second centipede”, etc.

This can be done as a team activity by inventing a scoring system, but it is better to arrange it simply for fun and excitement, or during the dance break.

"Music has tied us".

Depending on how many pairs of players the host plans to call, he will have to stock up on so many coils of a narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waists (it’s more convenient if someone helps), and their gentlemen, on the command of the leader, approach their partners, attach the free end of the ribbon to their belt and quickly begin to spin around their axis to incendiary music. This is necessary so that all five meters of the tape are already wound around his waist.

Which pair will quickly move the tape from the female waist to the male one, she won.

"Trouble in the chicken coop."

For this outdoor games are called or created in place of a couple, in each - one of the representatives of the strong and weak half of humanity, they will have to participate in a funny chase.

Men are blindfolded, but first they agree with their ladies who and how will “cluck”: ko-ko-ko, cluck-tah-tah, chick-chick, pee-pee-pee, chiv-chiv-chiv and so on - to whom, as far as fantasy is enough, according to this call, every blindfolded man must catch his “chicken”.

Immediately it is worth warning that the room for an imaginary chicken coop should be small. If the presenter has too impressive spaces at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. "Trouble" is best arranged to the music - in this case fit the musical theme from the cartoon "Just you wait!", when the wolf also ends up in the chicken coop.

"The feet feed the artist."

Tamada solemnly announces that in order to stage a new blockbuster, he needs "the brave seven", the seven most talented and beautiful guests. If there are none, then he himself conducts the selection and selects candidates for the roles. Then he gives them small props or just cards with the name of the roles: Gingerbread Man, Grandmother, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that in vain we think that artists have an easy life. “The life of a Russian artist is hard and unsightly” - they, at times, in order to get a role, oh, how much they need to run. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is heard in the text, he quickly gets up and runs around the chairs. The host reads the fairy tale "Gingerbread Man", only to make it more interesting and unexpected for the participants - he improvises, and then he adheres to storyline, then he composes from himself - so that no one stays too long.

Here is an example: “Once upon a time there was a grandfather and Grandma ... Here Grandma and Grandfather come to visit ... Bear! And menacingly asks why Grandfather and Grandma do not have children. Frightened, Grandfather and Grandmother grab the first Bunny that comes across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok ... "

When the guests run in plenty, you can give each a diploma of an honored artist, ask the audience to give them a standing ovation and remind them once again that "the legs feed the novice artist."

Such runners can be thematic and universal, and they are among the most popular

"Adventures in the Swamp".

Two participants in these "swamp" competitions are given a pair of sheets of paper - they will depict bumps. The goal of the players is to move from one end of the room or hall to the other, placing one sheet of paper under their feet in turn. You can step only on the issued "bumps".

The winner is the one who quickly passes the obstacle course back and forth, never stumbling from a paper sheet.

By the way, you can complicate the task and require the contestants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or a glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the rope..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length should match the width of the two chairs), so that its ends stick out quite a bit from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must stop quickly sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - he gets the prize!

"Fight for Survival".

On the ankles of the participants (the number can be any) they tie inflated balloons, two balls each. On command, everyone rushes to burst each other's balls with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme variants of the outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. Line up at the back of each other's head, each team is given long ball- sausage. Task: quickly pass the “sausage” sandwiched between the legs from the beginning of your column to the end. The last in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player will not take his place. For each fall of the ball - one point is deducted

The team that does everything faster and with fewer penalty points wins.

"Nimble spoon".

The leader gathers two teams - male and female. They become against each other. Each team is given a large tablespoon. At the command of the host, each player must “skip” the spoon, that is, pass it through any hole in their clothes (through sleeves, trousers, belt, straps). Then the “nimble spoon”, having reached the last player of the team, should return back in exactly the same way.

The team with the fastest boat wins.

Merry relay race "Ferry and ferryman".

For this relay race, you will need two ice sleds and a long rope, about ten meters. We select the strongest participant from each team and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten of them) take turns sitting in the sled. The strong man on the opposite side pulls them up to him, as if ferrying them across the river. Then the presenter's assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, it is much easier for the “ferryman” to work, since the comrades who have already been transported may well help him in his work. By the way, different things happen “on the way”, and if there are those who have fallen from the sled, then they are out of the game and are considered “drowned”. At the finish line, there is always a count of the players who have safely crossed to the other side.

The winner is the team that will transport the most people and cope with this task faster. Such outdoor games are especially recklessly held at youth parties or corporate holidays.

"How are you?"

For a change, invite guests to measure each other's temperature. Then present a huge fake thermometer. The leader selects a team of boys and girls. A huge thermometer, of course, is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him, without using his hands, that is, the thermometer must migrate from one alleged patient to another. And so on until the players find out which of them has a fever. The “sick”, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team wins (the one that lost the fewest players). If both teams are in an equal position, the competition can be repeated, complicating the conditions, for example, speed up the pace (make a competition for a while) or offer to pass through one, while the player who is in the middle should not help in any way.

"Race in the mortar".

In this game, the participants will pretend to be hedgehogs, so they will need a "mortar" and a "broom" (bucket and mop). The bucket must have a handle, as you need to hold it while running.

The leader gathers two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first of the participants puts his left foot in the bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team standing at the other end. There he passes the "fabulous" props to a teammate, who, in turn, rushes the run in the opposite direction.

Outdoor games

Fanta.

You will need: an opaque bag and notes with concepts, such as "adultery", "stormy delight", etc.

Each of the players in turn pulls out some concept from the bag, he is given time to prepare (about a minute), and he must depict this concept without words.

Cucumber.

You will need: big cucumber, apple or other vegetable or fruit.

The leader is selected. The rest of the participants stand in a circle shoulder to shoulder, hands all taken away behind their backs. The leader stands in the center of the circle. The apple is passed by the participants to each other as imperceptibly as possible, from hand to hand. The leader's task is to determine who has it. When the leader looks the other way, the one who has the apple in his hands should quietly bite off a piece and pass the apple further. The task of the players is to eat the whole apple.

If the leader guesses who has it, that person becomes the leader himself, a new apple is taken, and the game starts anew.

If the apple is eaten, and the presenter could not guess even once, then he performs some kind of phantom (at the discretion of the other guests).

At random.

The host selects a player, puts him on a chair, blindfolds him (or her).

Then the host randomly points to one of the guests and each time asks: “This one?” Until the player answers “yes”. Thus, the second player is selected.

Then they continue to ask the first one, showing an arbitrary number on their fingers: “How much?” (again until an affirmative answer is received).

Then, pointing to any parts of the body of the second player, they ask the question: “Here?”.

Thus, they get an answer which of the guests, how many times and where exactly the first player should kiss.

Coin.

You will need: a coin.

They choose a leader who sits on a chair, closes his eyes and clamps a coin with his lips.

The rest of the players stand in a row and pass each other some object (for example, a glass). When the host says: “Stop!”, The one who has the item being passed on in his hands must come up and pull the coin out of the leader’s lips with his lips, and then return to his place.

After that, the presenter opens his eyes and tries to guess who took his coin.

When the host guesses, the one who pulled out the coin takes his place, and the game continues.

Chained by one chain.

You will need: several colored ribbons.

All participants stand near the leader, who clamps the ribbons in his fist, holding them by the middle. Each player quickly grabs one end of the tape and the facilitator releases them. A couple, holding different ends of the same ribbon, kiss.

Strip show.

You will need: chairs (according to the number of participants).

Chairs are placed in a circle. Participants are behind them. The host turns on the music - all participants move in a circle in one direction, turns it off - they stop.

Everyone must take off and put on the chair next to which he stopped, some thing (item of clothing). And so on up to a predetermined limit. Then the participants must dress in the same manner.

The lady sent you.

This is an old game. They play it together, but it is possible with a large number of participants.

The host pronounces the following phrase: “A lady sent you a toilet, there are a hundred rubles in the toilet. Whatever you want, take it. Don't wear black and white. "Yes" and "no" do not say. Are you going to the ball?"

The player addressed by the host answers, and the game continues on its own.

The host asks the participants any questions, provoking them to answer “yes” or “no” or choose some white or black thing for the ball (that is, something that is prohibited by the rules of the game). Those who fall into his traps are out of the game.

Zhmurki.

You will need: an eye patch.

This game is familiar to many since childhood, but it is still interesting to play it at an older age.

Remove excess furniture from the room to avoid injury. The leader is blindfolded, twisted, then everyone scatters. The leader's task is to catch one of the players and identify him by touch. If he guesses correctly, the caught player becomes the leader. If not, the game continues.

bottle.

Option 1

You will need: empty Glass bottle. All guests sit in a circle, the bottle is placed on its side, unwound by one of the players. When it stops, that player must kiss whoever the neck of the bottle points to.

Option 2

You will need: an empty glass bottle, notes. Write tasks in advance on small pieces of paper, for example: “Kiss three times”, “Make a compliment”, “Wish you health”, “Dance dance together”, etc. The notes are folded into tubes and placed inside the bottle. One of the players spins the bottle. When it stops, the player pointed to by the neck pulls a note out of the bottle. The first participant must complete the task indicated in this note.

Contests

In any company, you can offer to hold some kind of competition. It can be either a thematic competition, or just a prank, a joke.

Advertising contest.

Now, probably, there is no person who would not watch TV and read newspapers. But everywhere we are faced with advertising. There is nothing easier - offer to hold a so-called advertising contest.

Several participants are called. The more of them there are at the very beginning, the better. The host tells the rules.

Each participant in turn order (in order not to get confused, line up the players) must name some kind of advertising slogan (of any company, organization, etc., for example, “Sprite - do not let yourself dry out”, or “Always Coca-Cola ", or " Furniture salon"Victoria" is your victory over inconvenience." Any product can be advertised: products (“Bounty – a heavenly delight”), drinks (“Tea “Conversation” – created to give warmth”), cleaning products and washing powders("Purity is pure Tide"). It can be political (“Vote with your heart”) or social (“Call your parents”) advertising.

It is necessary to name the slogan quickly, without wasting time on reflection. The player who thinks is out of the game. This continues until there is only one winner left. It can be symbolically rewarded in some way, for example, by preparing a small poster, on which clippings of the most famous slogans or company names can be beautifully pasted. In the middle of the poster, you can leave a place for a photo and add next to it: "Great connoisseur of advertising."

Beauty contest.

To conduct this competition, you can pre-select participants, or you can find them directly at the party. There are two options for this competition.

Option 1

Participants choose original, funny costumes and attributes and answer questions from the organizers of the competition.

Option 2

Women are invited to portray men, and men - women. Of course, it all depends on the imagination of the participants.

Men can build themselves a bust of the seventh size (no worse than that of Verka Serduchka), put on makeup, tie all kinds of bows, mini-skirts on hairy male legs look especially erotic...

Women can glue on huge mustaches, a beard (made of thread), put potatoes in their trousers, you yourself understand that in front, not behind ...

Questions to participants

What do you value most in members of the opposite sex?

What would you wish to all people on Earth?

What do you like to do the most?

If you were to play Shapoklyak (Quasimodo) in a movie, how would you portray her (him)?

Please picture your favorite fruit.

Imagine, please, that you are a printer (copier). Depict the following actions: you are standing idle, typing, reporting that the paper has run out, chewing paper ...

You can continue the list of questions yourself, as long as they are not serious, original and the answers to them would suggest something funny.

Competition "Hit the target"

Anything can be used as a target: a mannequin, someone's photograph, a drawing of a naked woman, just a piece of paper. The main thing - do not forget to draw the center on the target, the so-called bullseye, which should be hit.

Participants are called.

They must take turns shooting at the target with prepared projectiles.

Anything can be used as projectiles, but it is desirable that this something leaves fairly noticeable traces. It can be overripe fruits, vegetables or berries (cherries, tomatoes, strawberries). The first person to hit the bull's-eye wins a prize. As a prize, you can use the same products as for shells, but only of good quality.

Competition "Who is faster"

Several participants are selected (it is better if there are not too many of them). They must compete among themselves, which of them will get to the finish line faster. As a complication of the task, they are put on either very loose shoes (ideally, they should be more than that worn by the participant, five sizes), or a bag that restricts movement. Take care in advance that no one gets hurt during the game: remove furniture with sharp corners away, lay a soft carpet on the floor ...

Competition-game "Rope"

Two leaders are chosen. They pick up a bright ribbon, a rope (you can get by with a skipping rope) so that everyone has the end of this rope in their hands, and pull it between them at the level, for example, of the head. Rhythmic music turns on, and the rest of the guests line up in a chain. Everyone must pass under this rope without hitting it. Leading after each player slightly lower the tape. The participant who still touches the ribbon is eliminated. The last one left wins. You can give him a prize (at least give the rope itself as a keepsake).

Competition "Clothes"

Option 1

You will need: a large box, various items of clothing (the funnier the better; you can use bonnets, "family" shorts and bras very large sizes, a sleeping cap (if you can find it), a huge frill, etc.

The host invites everyone present, without looking, to pull out some thing from the box and put it on (with the condition not to take it off, say, for the next half hour). The guests stand in a circle and, to the music, begin to pass this box to each other. At the signal of the presenter (or when the music ends), the one in whose hands the box remains must pull something out of it and put it on.

Option 2

You will need: two boxes with things.

The guests are divided into two teams, in each of which a “victim” is selected, and at the signal of the host, all team members must put on their “victim” as many things from the box as possible. The winner is either the team that put on all the things first, or the team that managed to put on more things before the end of the music (or on some other signal).

Competition "Drawings"

You will need: several sheets of paper and colored pencils (or felt-tip pens).

All guests are given a sheet of paper and a set of pencils and are invited to draw some concept, for example, “love story”, “honeymoon”, etc.

Then you can arrange a competition: each "artist" presents his "work of art", and the rest must guess what he depicted.

Competition "Whose chain is longer"

All those present are divided into two teams (you can create both mixed teams and strictly divided into men and women). At the signal of the leader, the players must take turns taking off some thing from themselves and putting it on the floor, creating a line. The team with the longest chain of clothing wins.

Competition "Burn the ball"

Participants are divided into pairs, and each pair is given a balloon. The task of each pair is to pierce their ball as quickly as possible without the help of hands, as well as piercing and cutting objects. To do this, the couples become facing each other, and the ball is clamped between them. The balls burst with the oncoming movements of the bodies, for more fun, you can put on music, for example, from the movie "Emmanuelle".

Contest "Give it to another"

You will need: two long inflatable balls.

Those present are divided into two teams. Each of the teams is given a ball, it is necessary, holding it between the legs, to pass it to each other without the help of hands, so to speak, “from feet to feet”. The team that quickly passes this ball to each other to the last player wins.

Competition "Aquarius"

You will need: two glasses and a straw for each of the participants.

Two glasses are placed on a hard surface in front of each of the players - empty and filled with some liquid (water, vodka, wine, etc.). Each is given a straw (or a straw for cocktails). The task of the competitors is to pour the contents from one glass to another as quickly as possible with the help of this tube, preferably without losing a single drop of precious liquid. The winner is the one who does it earlier and better.

Competition "Open the lock"

You will need: two large padlocks, two sets of keys.

Two volunteers are called, they are given a bunch of keys. They must quickly open each of their locks. Can not be opened the padlock, and for example, the cabinet door (you can hide the prize in the cabinet).

Competition "Ring"

You will need: matches (according to the number of participants), two rings.

The players are divided into two teams. They get up, alternating according to the principle "man - woman". Everyone puts a match in their mouth. The first players have a ring on the match. At the signal of the host, each player must pass the ring to the next (from match to match) without the help of hands. The team that manages to do it faster wins.

Competition "Men's Victories"

You will need: uninflated Balloons, markers.

Each of the participants (and only men participate in this competition) is given one ball. Gotta inflate them and draw on inflated balloon as many figurines as possible, symbolizing victory over women. All this must be done in a limited amount of time (for example, in one minute). The player with the most drawings wins.

Competition "Looking Far Away"

You will need: binoculars (preferably field glasses), a pair of flippers.

Players must take turns putting on flippers to follow a predetermined route, looking through binoculars with reverse side(vice versa).

The one who completes the task better than his rivals will receive a prize.

Contest "Fork"

You will need: forks (one for each participant), threads.

Each of the participants is tied to the fork belt (to increase the complexity, it is better to tie from behind). The complexity of the task depends on how long the thread will be. In any case, for all players, surebets must be tied at the same level. To the cheerful music, the players must (who is faster), facing each other, hook with the forks. The first pair to complete the task wins.

Competition "For two"

You will need: a few cucumbers or bananas (as many as you have pairs).

Each pair is given a banana (or a cucumber). The task of each pair is to eat their product as quickly as possible, biting it off at the same time from different ends. You can't hold it with your hands!

Miss Erotica Contest

You will need: bananas (one for each participant).

This is a competition for girls. An erotic melody is turned on, girls are called, each of which is given a banana. The girl who eats her banana more erotically than the rest wins (mostly men evaluate). Banana can be replaced with a small cup of whipped cream.

In completely liberated companies, you can decorate the top of each banana with whipped cream (I hope I don’t need to explain what this symbolizes).

The winner can be awarded the Miss Erotica medal.

Competition "Interesting position"

You will need: a few inflated balloons (the larger they are, the better).

This game is for men. Each of them is attached to the stomach by one large inflated balloon. You can do this with tape.

Several boxes of matches are scattered in front of the participants.

Players are offered to feel like a pregnant woman: collect as many matches as possible, while trying not to burst the balloon. The one who still bursts, is out of the game.

Contest "Contributions"

You will need: a pack of banknotes (can be real, can be drawn).

Several couples are called. Each man is given a wad of money and is invited to “open deposits” by putting a banknote to his partner in each secluded place (pocket, etc.). The game is on time. After the specified period (for example, one minute), the host counts how many "deposits" each player has made. The one with the most "deposits" wins.

Banknotes can be put in any place: pockets, cuffs, lapels, shoes; can be rolled up and stuck in your ears.

Competition "On nails"

You will need: apples, ropes, and boards with nails.

A board is placed in front of each of the players, from which the tips of nails stick out (like those of yogis). An apple is attached to each participant's belt with a rope. The apple should hang at the level, for example, of the knees, the main thing is that everyone should have the same.

Now the participants must plant their apple on the nails as quickly as possible.

Competition "Cards"

You will need: two cards from a playing deck.

Guests are divided into two teams, arranged according to the principle "man - woman", each team is given playing card. Players must quickly pass this card to each other from mouth to mouth (without touching the card with their hands).

The first team to pass the card from the first player to the last wins.

Competition "Hairdresser's"

You will need: lots of colored hair ties.

Women compete. Each woman chooses a man for whom she should create a super hairstyle. To do this, the participants with the help of elastic bands for hair make a lot of tufts for men. The game is on time. After the specified period (for example, a minute or time while the music is playing, etc.), the competition stops, and the woman who managed to create the most tufts is considered the winner.

Competition "Shoe Store"

You will need: a few boots and shoes, a large box.

Everyone who wants to play is divided into two teams, a captain is selected in each team. While the captains go into the next room, a large box is taken out, prepared shoes are put there, then each team member takes off one of the shoes (it doesn’t matter if it’s right or left), and all these shoes are also put into a box. Then the teams sit on chairs, the captains come in. The task of captains is to put shoes on their team as quickly as possible.

Competition "Knights"

You will need: several pairs of boxing gloves, wrapped candies (according to the number of participants).

Men are called who want to fight for the glory of their Beautiful Lady. Everyone wears boxing gloves. Then everyone is given a piece of candy. At the signal of the presenter, the contestants must, whoever is faster, unfold the candy and feed it to their Lady.

Competition "Tennis"

You will need: Tennis balls.

Several pairs are called, each pair is given a tennis ball. The girls should roll this ball through their partner's pants (for example, put it in the left leg, roll it up and pull it out through the right leg. The boys should then do the same through the girls' blouse.

The first pair to complete the task wins.

Competition "Payback"

You will need: large handmade wallets, and the same banknotes, adhesive tape.

Several couples are called, one purse is attached to the girls' stomachs with adhesive tape (with a slot up), a bill is attached to the men (it should, like a fig leaf, cover that very place).

At the signal of the leading man, they should get their companion a bill in the purse. The fastest and most agile wins.

Competition "Family budget"

You will need: empty cans (you can use canned food), small money - coins (preferably of the same value).

Banks are attached to the stomach for men (neck up), ladies stand at a certain distance from them. They are given the same number of coins (for example, ten). The ladies must toss coins into their partner's jar. The most accurate wins.

Contest "Take the Prize"

You will need: prize, blindfold, chair.

All volunteers are called in turn. A chair is placed in the center of the room, a prize is placed on it. A volunteer approaches a chair, stands with his back to it, moves away a certain number of steps, blindfolds him, twists around his axis.

Then he must randomly choose a direction and take exactly as many steps forward as he moved away from the chair.

The winner is the one who managed to get back to the chair with the prize.

Competition "Brave little tailor"

You will need: two spoons, two long ropes (for example, a coil of clothesline).

Participants are divided into two teams, choose a captain. The captain must tie up his team as soon as possible.

To do this, one end of the rope is tied to a spoon and with its help the entire team, lined up in a line, is tied up.

For men, the rope is passed through the legs, for women - through the sleeves. The team that is tied first wins.

Contest "Guessing"

Option 1 Guests are divided into two teams. The first team thinks of any word or concept and calls one member of the opposing team out the door. There he is told this word (concept). The player must, with the help of gestures, facial expressions, but without words, convey to his team that he was asked. The team that guesses the most wins.

Option 2

One of the participants thinks of a concept and tries to depict it without words. The rest have to guess. The one who guesses the next shows his word.

Competition "In Paradise"

You will need: an apple.

The players sit at the table (in a circle). The host takes an apple, puts it to one of the players so that he squeezes it between his shoulder and, for example, his ear or chin. Holding it, he must pass the apple to his neighbor on the table, and none of them has the right to touch the apple with his hands. You can hold a competition by dividing all those present into two teams and giving each an apple. The first one to reach the finish line wins.

Competition "Clothespins"

You will need: clothespins.

They play in pairs. The men are blindfolded, and in the meantime, clothespins are placed on their partners (they cling to the dress, hair, to the ears, etc.). Men are told that in a certain time (for example, in a minute) they must remove all clothespins from their lady with their eyes closed (you can tell how many). The first one wins.

As a joke, you can say that the lady is attached to one or two clothespins more than she actually is. Men "will go astray" looking for the missing clothespins in nooks and crannies girlfriends bodies...

Competition "Do not spill!"

You will need: glasses, children's toy cars, ropes.

Ropes are attached to all cars (the longer, the better). A glass full to the brim is placed on the roof (you can pour both regular soda and something intoxicating).

Men should as quickly and accurately as possible, holding on to the free end of the rope, pull the drink towards them, trying not to spill it.

The one who succeeds first wins.

Competition "Ringed"

You will need: colored rubber bands (several dozen of each color).

With the help of colored hair bands, you can hold a competition in which men participate. Everyone gets rubber bands of a certain color.

The task of the participants is to “ring” as many women as possible in a few musical minutes. "Rings" - rubber bands are put on the ladies' legs, above the feet. And then count the number of "ringed" by each participant. The most agile gets a prize.

Competition "Best Drawing"

You will need: thick sheets of paper, felt-tip pens, ropes.

Felt pens are hung to a height of 1.5–1.6 m from the floor. A participant approaches each of them with his own sheet of paper. The task of the contestants is to draw some figure on the “canvas” (one task is given for everyone), for example, a little man, while moving not with a felt-tip pen, but with the sheet itself.

The audience chooses the winner.

"Eat Me" Contest

You will need: bananas.

All participants put a banana in their pocket. At the signal of the leader, the players must, whoever is faster, get a banana out of their pocket, peel it and eat it.

Competition "Words"

You will need: a bag, cut cards with letters (each card has a letter of the alphabet, except for Y, b, s, b).

The host, without looking, takes a letter out of the bag. Depending on the theme of the holiday (wedding, anniversary, presentation, etc.), guests are invited to name words that characterize something or someone (bride and groom, hero of the day, company, Christmas tree, etc.) with this letter. related to the theme of the meeting.

Whoever calls wins the last word.

Competition "Dances with Wolves"

You will need: sheets of paper of the same size, chairs.

Couples are called. Men sit on chairs, sheets of paper are placed on their knees.

The girls should, sitting on their knees with their partners, crumple this sheet of paper as much as possible to the music.

The girl who crumpled her paper the most wins (you can also appoint a second winner - the girl who made it more erotic than the rest).

Competition "Burning Balls"

You will need: inflated balloons.

All participants are tied to the legs with several balloons(the same number for each contestant). To fast music, at the signal of the leader, the players must burst all the balls from their rivals. The one with all the balloons burst is out of the game. The most persistent wins.

Competition "Warm-up"

You will need: a few balloons.

When you need to warm up, play this game. All those present are divided into two teams, a line is drawn on the floor, and the teams stand on both sides of it. Balloons are placed on the line. At the leader's signal, you need to push all the balls from your field to the territory of the opposing team with your feet.

Strip club competition

You will need: an ordinary household elastic band, cut into equal parts and sewn into rings (the resulting rings should be easy to put on and take off from a person).

All girls are called. They wear the same number of rubber bands around the waist. Under an erotic melody, the girls must remove these rubber bands one by one through their legs. The one who managed to do it the most sexy wins.

Competition "Eggs"

You will need: plastic bags, string, raw eggs.

The men are called to fight. They are hung in front of plastic bags in which eggs lie (the number is chosen arbitrarily, but it should be the same for everyone). Men must, by knocking these eggs on the eggs of rivals, kill them, while trying not to break their own. The winner is the one whose eggs do not break the longest.

Competition "Harem"

At the signal of the host, all women in the hall are dragged by men (two or three competitors) in their arms to their territory.

The winner is the one who has more women in the "harem".

Competition "Drink me!"

Option 1

You will need: glasses, straws.

A competition is announced - who will quickly suck the drink through a straw. It's the worst thing to drink tomato juice(especially thick).

Option 2

You will need: bottles, nipples. A competition is announced: who will suck the drink through the nipple faster. The worst thing is sucking on thin semolina.

Reasons to get together

Birthdays

Remember the words from the children's song: "Unfortunately, the birthday is only once a year!". So, it should be celebrated in such a way that later it would not be excruciatingly painful for the melancholy and boredom that prevail at the holiday, in general, every birthday should be remembered!

Congratulations Games

Card.

First, as usual, the hero of the occasion is congratulated. To do this, you can prepare a congratulation template in advance, in which all adjectives are omitted. The text is written on a beautiful postcard, an empty space is left for the missing words.

On this ____________________ and ____________________ day, when so many ____________________ and ____________________ friends gathered in this ____________________ and ____________________ hall, at this ____________________ table, we want to ____________________ congratulate our ____________________ and ____________________ birthday! We want ____________________ to wish him (her) ____________________ days of life, ____________________ health, ____________________ friends and ____________________ love!

May he (she) be the most (oh) ____________________ on earth, may ____________________ success and ____________________ luck accompany you in life!

Happy birthday!

Your friends.

The text of the congratulations can be different, at your discretion. The one who prepared this congratulation at the holiday itself asks all the other guests to help him with the text. Guests should name any adjectives that come to mind, the leader writes them down in turn, gradually filling in all the empty spaces.

When the congratulation is ready, the presenter solemnly reads it out. The texts are very diverse, depending on the adjectives proposed at random, for example: deep, first, good, dear, lazy, complete, precious, correct, affectionate, harmful, powerful, honest, happy, rich, costly, small, best, whole, ticklish.

Here is the text we will end up with:

On this deep and first day, when so many lazy and fat friends gathered in this good and expensive hall, at this precious table, we want to properly congratulate our affectionate and mischievous birthday boy! We want to authoritatively wish him (her) honest days of life, happy health, rich friends and costly love!

May he (she) be the smallest on earth, may the best success and whole luck accompany you in life!

Happy birthday!

Your ticklish friends.

Wishes.

For this congratulation, you will need a fairly long rope, thread with a needle, a dark blindfold, scissors, and paper.

The rope is pulled in the room at the chest level of the birthday man. Then all the guests present cut out of paper what they would like to wish the hero of the occasion. It can be anything: a car, a baby doll, money, a computer, etc. The main thing is that there should be a lot of wishes, and it is better that they are not repeated. Then all these figures cut out of paper are fastened with a needle and thread to a rope stretched in advance, the birthday man is blindfolded, and he must reach the rope and randomly cut off one of his wishes (it is not allowed to choose a figure by touch). The fact that the birthday man himself chose at random will definitely appear with him this year.

Congratulations in verse.

Take a blank sheet of paper (preferably a long one) and pass it around the circle of guests. Each of the guests is invited to write a line of a poem (in turn).

This greeting has two options.

Option 1. The first of the guests writes a line so that its last word is written on a separate line, then the sheet is folded so that the main text is not visible, but only the rhyme is visible, and the sheet is passed further in a circle. The next guest must write his line in rhyme, and so that this text can also be closed, and the last word can be seen at the same time.

Happy Birthday.

Congratulations

Happiness, joy.

We have many gifts.

Good love.

Then the sheet unfolds and the whole poem is read aloud to the birthday man.

Option 2. The first line is given (it can be offered by the presenter) and written on a piece of paper.

The first of the guests writes his line in rhyme, closes the entire text (folds the sheet) and writes another line for the next "poet". The sheet is passed on in a circle. The next guest must write his line in rhyme, fold the sheet and offer his second line to his neighbor.

It turns out something like this:

Our dear Sveta!

Be always, winter and summer,

brighter red sun

We'll all have fun...

Birthday party.

In advance, secretly from the hero of the occasion, a full-length figure of a man is made of cardboard. It is desirable that this mannequin be as similar as possible to the birthday man (birthday girl).

Clothes cut out of paper are put on the mannequin. Then the host conducts the game: all guests are asked questions related to the hero of the day (for example, when was he born, where, favourite dish, favorite color, etc.). For each correct answer, one piece of clothing is removed from the mannequin. In the end, the mannequin remains either completely naked or covered in intimate places with leaflets with wishes (leaflets can be replaced with greeting cards).

Find congratulations.

They write a congratulation on a sheet of paper in advance (preferably in verse, but not necessarily), cut it into separate lines (or phrases) and place these pieces of paper in the folds of clothes (if the birthday boy is a man, then they hide in the clothes of girls, and vice versa). The hero of the occasion must, under the cries of the guests “cold - hot”, find all the lines as quickly as possible (you can turn on some fast, rhythmic music). Then the text is added up and read aloud.

Portrait The hero of the occasion is planted so that everyone can see him. A clean Whatman sheet is strengthened next to it. Each of the guests in turn should go blindfolded to the sheet, take a pencil (or felt-tip pen) and draw some part of the body of the birthday man. Then the next person comes up. When the portrait is finished, they make a cool congratulatory inscription on it and give it to the hero of the day.

Kisses.

A little baby is taken and starts among the guests in a circle. Each of the guests should congratulate the birthday man, and then, announcing: “I kiss (name of the hero of the day) on (part of the body)”, kiss the baby doll in the place that he called. You can't repeat! Of course, decent parts of the body quickly end, and nothing further limits the flight of fantasy ...

When the chrysalis goes full circle, the host announces: “And now everyone should kiss the birthday man himself where he just called!”.

You can try to pay off the birthday boy (if you don’t want to kiss him).

New Year

Every year, everyone in the world (both children and adults) is ready to believe in a fairy tale, in a miracle. This happens in winter, when the house is filled with the smell of pine needles, snow crunches under the windows and even the stars seem to burn brighter...

divination

at Christmas time or New Year girls can arrange real fortune-telling. Usually, with the help of fortune-telling, they want to find out the name and appearance of the betrothed, or how the future family will live, or answer questions that torment a person. Choose any of the fortune-telling below, try to look into the future. Maybe you can come up with something...

Underhand divination.

Everyone in the room takes off something. In the old days, it was usually a ring, but you can give any jewelry: an earring, bracelet, beads, brooch, hairpin, etc. All these things are put on a plate or a large dish, which is covered with an opaque scarf or any other cloth. Then the fortuneteller makes a prediction (sometimes songs were sung as predictions, but you can just say your wishes; of course, predictions must be good, although in the old days there were spy songs that even predicted early death ...), takes out without looking , any thing and asks to whom it belongs. The owner of the removed little thing, respectively, was predicted the future.

If you don't believe in divination in general, you can turn everything into a show. To do this, you can sing pre-selected verses from well-known pop songs as accompaniments and then address them directly to the owner of the removed jewelry.

For example, the verse is sung:

“Bananas, coconuts.

Orange Paradise.

You just have to want

Maybe the stars

You just have to want

Collect from the sky ... "

Then, without looking, they take out some thing, ask who it belongs to, and “translate” the prediction: “An unforgettable vacation awaits you this summer!”.

Divination with mirrors.

Girls usually guess at suitors. They put a device on the table, two mirrors are placed opposite each other behind it, so that a small corridor seems to form between them, two candles are placed on the sides. The girl turns off the light in the room, sits down at the table, lights the candles and says: “Costumed-betrothed, come to dinner with me.” Then she sits and looks in the mirror for a long time. When the face of her betrothed appears to her, she should throw a prepared handkerchief over the mirror.

Divination with a ring.

Pour water into a glass. Take for divination wedding ring, tie a thread to it. The fortuneteller holds the end of the thread in his hands and asks a question, and then brings the ring on the thread to the glass so that it does not touch the water, and watches. If the ring moves above the water in a circle to the left, then this means “yes”, to the right - “no”.

Divination for children.

You can guess any day, not only at Christmas time. A person who wants to know how many children and what gender he will have holds out his left hand, palm up. The fortuneteller takes a needle and thread and holds it above the palm of his hand. If the needle moves in a circle, the first child will be a girl, if from left to right or from top to bottom, a boy. When the needle freezes, take it aside and then bring it up again. So you can find out the gender of all other children and their estimated number. Divination stops when the needle, brought to the palm, does not move.

Divination with a glass of water.

This fortune-telling allows you to get answers to all questions, but only on Holy Week.

The question should be such that it can be answered "yes" or "no".

The fortuneteller takes a glass, pours seven tablespoons of water into it (measure accurately, this is important!), Asks a question (for example, will I get married this year?) And goes to bed. You can't talk to anyone after that!

In the morning, waking up, they check (again carefully!) how much water is in the glass. If the water has decreased, then the answer is negative, and if it has been added, the answer is positive.

Fortune telling with chicken.

If almost all previous fortune-telling is designed for one person, then this fortune-telling will amuse the whole company.

Guessing for the New Year. Any grain is scattered on the floor in the room, and then a chicken is brought into the room. If the chicken immediately begins to peck at the grain, then the year will be satisfying and fruitful.

And if she is calmly engaged in some other business, wait for a hungry year, our ancestors believed.

Fortune telling with a Christmas tree.

At night, clean sheets of paper (of the same size) are laid out around the Christmas tree. Each sheet corresponds to the month of the year (sheets, respectively, you need to put twelve). In the morning they check: on which piece of paper there are more crumbled spruce needles, that month will be richer and happier.

In general, they look to see if the needles have fallen off a lot. If there are many, then the year as a whole will be fruitful, rich.

Divination with rods.

In the evening, everyone goes out of the house and sticks sticks in the snow. In the morning they look: those who have twigs left standing will have a good year; from whom the twig has fallen, those should beware.

Divination with a log.

Girls, without looking, pull logs out of the woodpile. If a girl pulls out a knotted log, it means that she should be married to a rich man, if a smooth one, to a poor one.

There was another interpretation of this divination. If a girl pulls out a smooth log, then her husband will be smooth, affectionate.

If it pulls out a knotty one, it means that the husband’s character will be absurd.

Divination by names.

The girls go out into the street and ask the names of the first passers-by they come across. According to the sign, what is the name of the guy, so will the name of the husband. If a woman comes across first, then the future mother-in-law will have such a name.

Fortune-telling on the shoe.

“Once on Epiphany evening, the girls wondered: they took off their shoe from their feet and threw it out of the gate ...” We all know these lines from childhood. Indeed, there was such a fortune-telling. The girl went out into the street, took off her shoe and threw it away. Where he will point with his toe - in that direction the girl will live after marriage.

Divination with an onion.

Take an onion and cut it into 12 equal parts (according to the number of months in a year). Then each part is sprinkled with salt and left overnight. In the morning they look: on which part of the salt is wet - that month will be rainy. If the salt remained dry, then the month will be without rain.

Wax divination.

Fragments of a candle are put into a large spoon and this spoon is held over the fire until all the wax has melted. Then the melted wax is quickly poured into the prepared bowl with cold water. According to the figure formed, they judge the future.

Shadow divination.

They take a large sheet of paper, crumple it properly, put it on a plate and set it on fire. A plate with ashes is held so that a shadow from the resulting lump falls on the wall. According to the figure formed, they judge the future.

Fortune-telling jokes

These divinations require advance preparation.

Divination by cards.

This fortune-telling can be done both on New Year's holidays and at any time of the year. Leaflets with predictions are prepared in advance (it is desirable that these are not just cut notebook sheets, but, for example, cards). The text of predictions can be anything. The prediction itself may already contain a prank, or as a prank, the same phrase is written at the end of each prediction.

For example, a card might contain the following text: “Luck awaits you in the New Year, glory will knock on your door. Open the door to Slava - he is a good man. Another option is to write different predictions on all the cards, and end everything the same. For example, "In the summer a new acquaintance and awesome sex awaits you", "You will receive a lot of orders in production and awesome sex awaits you." The funny thing is that all these predictions are read aloud by the "recipients", and on the third or fourth wish of "fantastic sex" everyone starts to fall into hysterics, of course from laughter.

Divination with balloons.

So, you have already decided on the list of invitees. Buy a few more balloons than the number of expected guests. Write predictions on slips of paper. They can contain any text, such as: “Start coming up with a name” (it is clear that we are talking about the birth of a child) or “Start saving money and then you will have a wonderful vacation at the resort.” You can come up with the text yourself or consult with friends and relatives. It is desirable, however, that as few people as possible know about this draw in advance, otherwise they will not be so interested.

Divination by keychains.

There are a wide variety of key chains on the market today. Get everything you can find, wrap them in gift paper and put them in one capacious bag (you can sew it yourself or use a regular bag).

At the celebration, each of the guests will have to pull out, without looking, one key chain, unfold it, and you will already tell us what awaits the guest in the New Year.

For example, a keychain in the form of a baby doll - expect an addition to the family, an organizer - success in business awaits you, a cigarette - take care of your health, a flashlight - you will be more perspicacious than ever.

Divination in the name of the betrothed.

The secret of this divination is better not to reveal to anyone. In company, you talk about how you can (really can!) predict the name of your betrothed. It can even be read on your hand. Choose your “victim”, take her hand in yours, whisper something (for mystery), then burn a few matches, roll up your sleeve to your elbow, take a handful of burnt matches and rub them into your hand. About a miracle - the name really appears on the hand!

Let's reveal a secret: you first write the name on your hand with soap. When you rub burnt matches, your hand turns black, but the letters written with soap remain white! Of course, in order to tell fortunes to the next person who wishes, you will first need to wash your hands. Then write the following name on dry skin. And so on, until you tell fortunes to everyone, and you will have plenty of them!

Divination with wishes.

For this divination, you will need a long rope, thread with a needle, a dark blindfold, scissors, paper.

The rope is pulled in the room at chest level. Then all the guests present cut out of paper what they would like to wish each other in the New Year (such figures can be prepared in advance by one of those present, for example, the organizer of the holiday). It can be anything: a car, a baby, money, a computer, etc. The main thing is that there should be a lot of wishes and they should not be repeated. Then all these figures cut out of paper are fastened with a needle and thread to a rope stretched in advance, each of the guests is blindfolded in turn, and he must reach the rope and randomly cut off one of his wishes (it is not allowed to choose a figure by touch). What a person has chosen at random for himself will definitely appear in him this year.

Guessing on a sheet of paper.

Everyone who wants to tell fortunes is distributed on a piece of paper and a pen. Letters are written in a column on a piece of paper:

In the second column write:

Opposite each abbreviation in the first column, all participants write one line from the song (any), in the second column opposite each abbreviation they write a proverb.

When everyone has filled out their sheets (it is desirable that there are not too many fortunetellers, otherwise you can get confused), the presenter deciphers the abbreviations:

GDS - a year before the wedding;

MDS - a month before the wedding;

VAT - a week before the wedding;

DDS - the day before the wedding;

DS - wedding day;

DPS - the day after the wedding;

NPS - a week after the wedding;

MPS - a month after the wedding;

GPS - a year after the wedding;

DD - the motto of friendship;

DL - the motto of love;

DP - the motto of the bed;

J is the motto of life.

Most often, quite funny combinations are obtained, for example: the motto of the bed is “Measure seven times, cut once”, the wedding day is “I got drunk drunk”, etc.

Divination with matches.

You can play one of the guests by inviting him to tell fortunes for his betrothed.

The main thing is to choose a non-offensive person so that the joke does not turn into a quarrel.

They ask the fortuneteller to pull out an arbitrary number of matches from the box, break off the sulfur heads and insert the pieces into his mouth, into his ears, or wherever he wants. Then they bring the “victim” to the mirror and ask: “Well, who needs you like that?”.

Divination with a cigarette.

Offer to read someone's hand. By choosing one of the applicants, declare that you know new way divination along the lines of the hand with the help of cigarette ashes. Take right hand the one to whom you are going to guess, gently shake the ashes from the lit cigarette into his palm (it will not hurt, but if you are very afraid, you can pour the already cooled ashes into the palm of your hand). Then ask your “guinea pig” to make as many circles (clockwise) with the thumb of his left hand on his ash-covered palm as he was full years. When the procedure is completed, with a thoughtful look, after examining the palm of the “victim”, declare: “Hmmm ... Well, well, I must tell you ... You are a bad ashtray!”.

Divination in your pocket.

Write or print out all kinds of predictions in advance (the texts of predictions can be taken from the Book of Changes, from any other books, you can even use poetic lines), place them discreetly in the pockets of the guests, and shortly before the chiming clock (or immediately after it), invite everyone to find these predictions and read them out.

The second version of this fortune-telling: when all these pieces of paper are folded, for example, into an old big hat and the guests take turns pulling them out according to the prediction. You can even play old times and, if you have a parrot, teach him to pull out pieces of paper. Then the "learned bird" will get a prediction for each guest.

Masquerade ball

Have you already chosen the right divination? Then you urgently need to organize a festive reception on the occasion of the New Year, where you can show off your knowledge.

You can organize a masquerade ball yourself, but you will have to prepare for it in advance.

First, make a guest list. Send out invitations to everyone you want to see at this New Year's holiday (at least a couple of months in advance), specifying that it will be a masquerade, so costumes and masks are a must.

Don't forget your costume too. Do not postpone its tailoring indefinitely.

Having received answers from those invited (for sure, everyone will not be able to come for a variety of reasons), take care of the menu.

It has already become a tradition to cook salads "Olivier" and "Herring under a fur coat" for the New Year. You can keep up the tradition, or you can set the table somehow in a special way.

By the way, decide where the feast will take place, also in advance. If you and your friends prefer restaurant food, discuss the menu with all the guests and decide how much it will cost you. The money issue should be resolved in any case, no matter where the holiday takes place - in a cafe, restaurant, in the bosom of nature or in your apartment. Please note that the dimensions of the latter may simply not correspond to the selected event.

Now many schools and kindergartens earn their living by renting out premises for such large-scale events. It's cheaper than a cafe.

So, the issue of the venue is resolved. Let's take a look at the menu now. You can cook everything yourself (although then your only desire will be to lie down somewhere in a quiet cozy place and peacefully sleep through the whole new year's eve), you can hire an assistant (most often at your own peril and risk, since you do not know her culinary abilities), or you can evenly distribute all the work among the invitees (make sure that the work is really divided equally, because cooking some incredibly complex dishes are not equivalent to slicing bread for the table).

Take care of decorating the banquet hall. The easiest way to do this is if you celebrate the holiday in your own apartment, where you can do everything gradually, without rushing. If you have chosen a restaurant, you will not have any trouble at all; decorating the hall for the New Year is considered a matter of honor for the administrator.

If your option is a dining room (school or kindergarten), you will have to work hard.

Prepare all sorts of posters in advance, for example: “2004 is the year of the Monkey”, “Long live the New Year!”, “In the year of the Ox, we wish women more bulls, men more horns!”, “So that crazy money attacked us this year and we we couldn’t fight them off!”, “Let the New Year bring good luck!”, “So that in the New Year we have everything and we don’t have anything for it!” and etc.

On the walls, chandeliers, you can hang Christmas balls, garlands, tinsel, rain. The main decoration of the New Year, according to tradition, is the Christmas tree, you can make beautiful wreaths from spruce branches, put pine or spruce branches in vases, both floor and table. On glasses and mirrors, you can draw snowflakes, Santa Claus, Snow Maiden, a bag with gifts. Moreover, it is better to draw figures with gouache, and snowflakes can be drawn with toothpowder diluted with water.

Snowflakes can be pre-cut out of paper - white, silver, gold and even colored - and also decorate the walls with them.

You can arrange a buffet table or a real feast. But remember: since you have decided to do without a traditional TV on a holiday, be sure to make sure that you and your guests are not bored. Spend a win-win lottery, all kinds of contests. Prepare some interesting toasts.

And don't forget you're throwing a costume ball! In the old days, all those invited to the masquerade were already wearing masks, and dancing lasted until midnight. Exactly at midnight, all the guests took off their masks.

You can arrange something similar. If you gather a lot of strangers or people who don't know each other well, you can even hold a competition.

New Year games

Recognition competition.

A large box is placed in a conspicuous place in the hall, leaves and pens lie nearby. Guests can approach this box and write all the masks they have learned (for example, Fox - Alenka from the fifth apartment, etc.). Each guest must sign his message. After midnight, when the masks are removed, you can do the debriefing. The guest who guessed the most masks wins a prize.

Other contests.

You can hold a competition for the best men's and women's costume, for the best couple, choose the king and queen of the evening.

Win-win lottery

2. Mini calculator (abacus).

3. Vacuum cleaner (broom).

4. Electric meat grinder (knife).

5. Painting by an unknown artist (postcard).

6. Postal order (envelope).

7. Currency (drawn dollar).

8. Machine for painting walls (brush).

9. Dishwasher(sponge for washing dishes).

10. Vase original form(bottle).

11. Persian carpet (handkerchief).

12. Antique hanger (nail).

13. Diet food(chewing gum).

14. Remedy for anger (package of Dobry juice).

15. Pills for fatigue (chocolate).

16. Drop drug extra pounds(jump rope).

17. Crystal Chandelier(bulb).

18. Photographic film of the century before last (album for drawing).

19. Luck caught by the tail (lottery ticket).

20. Stylish shoes (slippers).

Ladies and Cavaliers

All gentlemen are invited to choose their lady of the heart (this can be done, guided by the personal wishes of each or by lot, so that no one is offended). The knight must show his lady all kinds of signs of attention, trying to do it as less noticeably as possible (speak veiled toasts in honor of her, cast his vote for her when choosing the queen of the holiday, etc.). The role of the lady is to recognize her knight (or knights). In the general noise and din, this is not so easy to do.

After the game, you can reward the most tactful knight and the most perspicacious lady.

funny posters

If you are celebrating some event at your work and you know that your bosses are positive about jokes and pranks, you can make and attach a poster of this content to the wall.

Chef poster.

1. The boss is always right.

2. The boss is not sleeping, the boss is resting.

3. The chef does not eat, the chef restores strength.

4. The chef does not drink, the chef tastes.

5. The boss does not flirt, the boss trains the staff.

6. Who comes with his convictions, leaves with the convictions of the boss.

7. Whose beliefs coincide with the beliefs of the boss, he makes a career.

8. The boss does not shout, the boss convincingly expresses his point of view.

9. The boss does not scratch his head, the boss is considering a decision.

10. The boss does not make faces, the boss smiles without enthusiasm.

11. The boss is not a coward, the boss acts prudently.

12. The boss is not ignorant, the boss prefers creative practice to fruitless theory.

13. The boss does not take bribes, the boss accepts signs of gratitude.

14. The boss does not like gossip, the boss carefully studies the opinions of employees.

15. The boss does not mumble, the boss shares his thoughts.

16. The boss does not lie, the boss is a diplomat.

17. The boss is not stubborn, the boss is consistent.

18. The boss is not a bore, the boss explains the task in detail.

19. The boss does not like sycophants, the boss rewards loyal employees.

20. The boss does not tolerate cliques, the boss respects a well-coordinated team.

21. The boss does not cheat on his wife, the boss goes on a business trip.

22. The boss is not late, the boss is delayed by important matters.

23. If you want to live and work in peace, do not get ahead of your boss in development.

24. If the boss is wrong, see point 1.

As an entertaining reading, you can use the following text:

About the dignity of being a guest, at the festivities of having.

Before the appearance of a multinational guest should be:

- I wash diligently, without missing these places, I shave carefully, so as not to inflict vile damage on the tenderness of ladies' bristles;

- half hungry and a little drunk.

Having come to visit, familiarize yourself with the location of the house in advance, on a light head, especially noting the location of the closets, and put the information aside in that part of the mind that is less prone to blame than others.

Eat dishes in moderation, so that the belly does not cause heavy obstacles to dances. Drink the potion in plenty, rather than holding the legs; If they refuse, drink sitting down.

Do not bring a recumbent, so as not to choke, even if he asks. Glory to those who have choked, for this death has been honorable since ancient times in Russia.

If you don’t know the measures, rely on your spouse - this guard has more than a state vigil.

Drunk people should be carefully folded so as not to damage and interfere with dancing. Fold separately, respecting the floor, otherwise you won’t get embarrassed when you wake up.

Sensing trouble, do not panic, but follow the designated place with a quick step, do not linger along the road and use all your strength to keep the belly that villainously betrayed you in the fortress.

Being without a wife, and even, God forbid, single, look at the charms of ladies not with open greed, but on the sly - they notice this too, do not hesitate. In this manner, you will respect them, and you will not be called impudent. Act with your hands, being very careful and only having received a clear sign that it is allowed, otherwise you will wear your embarrassment on your face for a long time.

There is no joy in Russia without singing, but it begins at the sign of the master. Do not get into a rage and listen to your neighbor - roaring alone, you are likened to Valaam's donkey, but with musicality and sweet voice, on the contrary, you will win many praises from the guests. Remember, a woman's heart is malleable to music.

Funny outdoor games for children on the street.

1. The game "In search of treasure."

Take some toy, sweets, etc. as a "treasure". It is best to wrap it in foil. Show the sealed treasure to the children and ask them to close their eyes. Hide the "treasure" on a tree, behind a stump, swing, bench or somewhere else. Let the kids go looking. Whoever finds the treasure first wins.

2. Game Find a Pair.

The host distributes to all the children multi-colored circles or flags (each item in pairs). At the signal of the leader, the children run, and when they hear a clap or the sound of a whistle, everyone must find a mate for themselves by the color of the circle or flag and join hands. An odd number of children can also take part in the game, then one will be left without a pair and leave the game.

3. The game "Revitalization of objects."

This game is especially suitable for the little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose which objects they want to revive - flowers, trees, carousels .. You can even arrange a competition between children - who will “revive” objects faster. It is good for developing imagination in children.

4. Ring game.

Children sit on a bench or stand in a row. The host takes a ring or some other small object and pretends to put this ring in the palms of each of the players. Then he says: “Ring, come out on the porch!” and the one who really has a ring left in his palms tries to quickly jump out, while other children try to prevent him from doing this. If the player managed to jump out, then he takes the place of the leader.

5. Find the plant game.

The children turn away, and the leader picks a leaf or any plant. The task of the children is to find the same as quickly as possible. Whoever is first becomes the leader.

6. Game in the sandbox.

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find a buried object. (It is very good to play this game on the beach. You just need to delineate the territory for searching).

7. Balloon tennis game.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. The balloon flies for a long time, and the child has time to think a little about where to run and hit the balloon.

8. Rope winding game.

Only two can play this game. If there are more applicants, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 or more meters). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick, moves away so that the rope itself is well stretched. So, on a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Crow game.

One child is blindfolded, and he stands with his back to the children. Each of the players should approach the leader and put his hand on his shoulder. The driver says: "Caw, crow!". The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. The game "Rain and sunshine"

We draw a circle on the pavement and ask the children to become in it. When the host says “Sun” - the kids leave the circle, run, jump. And when they hear the word “Rain”, the children should become a circle as soon as possible. Who is the last - lost.

11. Game "Snake".

Children hold hands, and then a whole “chain” is built. The host takes the last one by the hand and leads this “snake”, making various unexpected turns. Children must hold on tight so as not to break the "chain". If the children are long adults, then you can run around with a “snake”.

12. Game "Deaf phone".

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter calls the word he heard. Usually the named word causes only laughter ….

13. Game "Repeater".

Children become in a circle, the first player shows some kind of movement (for example, claps), the next one repeats everything and adds one more movement. So everyone should repeat all the movements shown in front of him and add his own. Whoever fails is out of the game.

14. Game "Edible-inedible".

For this game, take the ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible item. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. The game "Slow down".

Children stand on the 1st side of the "road", and the leader - on the other, turning his back to everyone. The host says: “You go quieter - you will continue.” - children start running, trying to run to the finish line as soon as possible. After a few seconds, the host says: “Stop!” - children stop running and freeze. The host turns around, and if he sees any movement of a player, he is out of the game. The winner is the one who runs 1st to the finish line.

16. Hot Potato Game.

Children become in a circle. The driver gives a signal or turns on the music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, then the one who has the ball left in his hands is out of the game. When 1 player remains, the game ends and he is the winner.

17. The game "Fishermen and fish".

Two children are chosen as fishermen, and the rest are fish. Children begin to dance around the fishermen and sing a song: Fish live in the water, No beak, but peck. There are wings - they don't fly, No legs, but they walk. They don't make nests, but they bring out the kids. "Fishermen" join hands together and quickly catch all the scattered "fish". Caught "fish" are already becoming "fishermen". Now these "fishermen" join hands and start catching other children. So the "Network" becomes even larger.

18. Simon says game.

The facilitator should say the words: “Simon says” and then say what all the children should do. If the words: "Simon says" do not sound, then the command should not be executed. And the children at the same time answer: “Simon did not speak.” For example, the leader says: "Simon says - run!". Children run. Whoever started to execute any command of the leader, without the words "Simon says", he skips a move or leaves the game.

19. The game "At the bear in the forest."

One child squats down in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend to pick mushrooms and berries, singing a song in unison: “A bear has Berries in the forest, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the Bear “attacked” us. "Bear" quickly jumps up and starts to catch the children who run away from him. Whom the "bear" catches - takes his place.

The mobile game is not only entertainment. This is an important part of a child's development. This article lists the most popular and interesting outdoor games for a child.

All children love outdoor games. This is a way to have fun and "throw" energy in the "right direction". For children, games for distillation, ball games, cycling, skipping rope and other paraphernalia will be incredibly useful.

As a rule, children are always immersed in an exciting activity with interest and are always happy to play games that their parents, educators, teachers and friends arrange. Outdoor games can make children friendly and joyful. They are better than nothing to develop collective thinking and exercise in sports terms.

Mobile game develops the child

The new generation of children is growing up in very unfavorable conditions:

  • computer addiction
  • malnutrition, oversaturated with fats and carbohydrates
  • lack of physical activity
  • sedentary lifestyle
  • stress and nervous tension
  • lack of attention from parents

All these factors negatively affect a small person, blocking his full development and worsening health. An ordinary outdoor game, which will be informative, active and interesting, can improve the quality of a child’s life.

Active movements have a positive effect on the development of the child. In addition, they are able to shape the personality of the baby with early age. You can see how regular participation in games helps:

  • train perseverance
  • help children develop the ability to concentrate
  • develop speed response
  • cultivate perseverance and patience

It is interesting to know that the skills acquired in childhood during the game remain with a person throughout his life. If you exercise them regularly, they will not disappear anywhere, but on the contrary, they will become more refined and harmonious.



The role of the game in the physical development and upbringing of the child

The role of the game in physical development baby is simply undeniable. This is an important element not only of education, but also of personality formation. We can say with confidence that the child never gets tired of the game, he can only be bored with its monotony. After all, for children, the game is a leading activity in which they are able to open up and express emotions as much as possible.

In addition to physical education, the game gives:

  • mental development - the ability to think, analyze, calculate
  • moral development - the formation of personality and character of a person
  • aesthetic development - awareness of the beauty of things
  • social development - the ability to establish contacts in society


outdoor games

In fact, the game is probably the only child's labor, and the child undertakes its action without coercion. In the game, the child is able to express himself from all sides. show all the qualities that we appreciate in an adult. During even the simplest play, the child learns to live and adapt to life.

It is noticed that it is during the game that the child is most easily amenable to learning. It does not matter in what form the lesson is presented to him: verbally or non-verbally.

In the game, the child learns to evaluate the current situation. This skill will be especially useful in adulthood acceptance important decisions. Only in the game can you make it clear to the baby how necessary the cooperation and help of others. How important it is sometimes to be able to restrain yourself and show respect for other participants in the game.

Play is a way to hide negative and negative emotions and express only benevolent feelings in return. Yes, and it is impossible to imagine another activity that can bring so much joy to the child and bring benefits for a full-fledged healthy lifestyle. Games are useful at any age, both in nursery and high school. The main thing is to take into account the characteristics of the child and the older the participants, the deeper the game should be immersed in the social meaning.



outdoor games indoors

You are free to combine several types of activities in the game, the main thing is not to overdo it with excessive psychological stress on the child.

Follow some rules:

  • the game in no case should in any way disturb the mental balance of the child
  • try not to change your main activities very drastically
  • do not stop the game abruptly, it injures the child's psyche

10 outdoor games for kids of all ages

There is no such child who would not love to run and jump, frolic and have fun, laugh and do fun tasks. There are a number of notorious children who, for various reasons, are embarrassed to do this, but nevertheless they are also delighted with interesting games. Outdoor games should always be trained in a child:

  • dexterous skills
  • endurance
  • fast response
  • instant response
  • logic
  • Attention
  • the ability to quickly switch consciousness and thinking


outdoor games for children of all ages

Mobile collective game "Geese-swans"

This is a popular and very famous game. existing for more than a decade. the game is good because it is able to develop an instant reaction in children and carefully train the endurance of each participant. It is perfect for children over the age of six who are able to distinguish commands and respond quickly.

Rules of the game:

  • divide the zone into three sections: goose house, field and mountains - this is a prerequisite for the game
  • divide all the participants in the game (x can be about twenty or even more) into "geese" and "wolves"
  • explain commands to all participants to avoid misunderstandings

Place all participants by territory:

  • "goose house" - the habitat of those children who embody geese
  • "field" - a place where geese graze and fly
  • "mountains" - the habitat of wolves


teams for the game "geese-swans"
  • On a clear command “geese-swans fly”, all children performing this role fly out of the “goose-house” to the pasture and fly there, flapping their wings and having fun
  • On the command “wolves”, the geese and swans must go home, and the wolves at that time try to grab at least one goose participant
  • The team that remains uncaptured by the wolves wins.

In addition to endurance, this entertainment trains in children the coordination of all their movements, the dexterity of movements and teaches them to think correctly when planning their actions.

An outdoor game with a rope "Fishing rod"

This is a very fun game that absolutely all children like. For her, there is no time of year, no age restrictions. This fun teaches children to be hardy and precisely coordinate their every movement. The advantage of the game is that it can be played outdoors, and indoors and for this use an unlimited number of children.

Rules of the game:

  • to play it is necessary to have a jump rope or a long rope with a weight at the end
  • there is one leader in the game - spinning the rope, and all the rest are participants
  • the host determines what the nature of the game will be: competitive (that is, knockout) or entertaining


mobile game "rod"

Children form a circle. One participant becomes in the center of the circle, who leads the rope on the ground. His task is to rotate the rope in a circular motion. The rest of the children should jump at the moment when the rope touches their feet. To do this, the leader must clearly predetermine the boundaries of the territory and forbid the rest of the participants to go beyond them.

If the tip of the rope hits the legs of a participant who did not have time or could not jump, he is considered a loser. There are two differences here:

  • AT competitive game, each participant drops out of the circle gradually until the number of participants reduces them to one person
  • In an entertaining game, the leader’s place is taken by a person whose legs were hit by a jump rope, and so the game continues until it gets boring.

The game trains such important qualities, like: endurance, collectivity, quick reaction, and also gives children a little physical activity.

Entertaining game "Chairs" in nature and indoors

This game is as old as the world. Adults often play it at various events, but it got its start in kindergarten. The game well brings up in children the ability to react quickly, to be attentive to commands and others, to deftly perform movements. Unfortunately, this is not a crowded game and the optimal number of participants in it is about ten people.



outdoor chair game
  • Each participant must have their own chair. All chairs (or stools) are placed in the center or in a circle
  • One more participant is added to the total number of participants - without a chair
  • All participants stand in a circle framing a circle of chairs.
  • The task of the participants, at the command of an outside leader, is to move in a circle. It can be musical accompaniment and dancing, or maybe a “chaos” team, where each child rushes about and moves around as he pleases.
  • When the “chairs” command sounds or the music stops, everyone should sit on the chairs. There is not enough space for one person, he drops out taking a chair with him
  • the game continues until the last chair. The winner is the one who managed to sit down

Such a game is most suitable for a room where you can always find musical accompaniment and a large number of chairs.

Entertaining game in nature "The most flexible"

This game is very interesting for older children. She trains in the child the ability to adapt to the conditions, the ability to arch the body and coordinate all their movements. It should be carried out in nature, where you can find two trees growing side by side. Between them you should pull any rope, rope or elastic band.

Each player must pass under the given rope. An unlimited number of children are allowed to participate here. The complexity of the game is that each time, after passing the last participant, the rope drops by twenty centimeters. And sometimes it is simply impossible to pass under it without a strong bending back.



the most flexible game

You can diversify the game by adding musical accompaniment while bending under the rope, and complicate it by adding a few more ropes in different directions. The participant is eliminated only when he touches any side of the rope.

The game "the most flexible" contributes to the development of coordination of each of their movements and the ability to show dexterity in difficult situations.

Game for holding on the street "Traffic light"

This game is one of the most popular in kindergartens and schools. It is often held in health camps to attract and somehow interest children. Its essence is very simple:

  • An unlimited number of children can participate in the game
  • The leader performs the role of the so-called "traffic light". He must clearly define the boundaries of the game and show them to each participant.
  • The territory intended for the game is divided into two halves. All participants gather on one side
  • "Traffic light" stands exactly on the border of the two halves and turns its back to the participants
  • The task of the “traffic light” is to name one of the colors and turn sharply towards the participants
  • Each participant carefully examines his clothes for the estate of this color, and if he has it, this is a ticket directly to the opposite side
  • The rest of the participants who do not have this color must try by all means to get to the other half.
  • A "traffic light" tries to catch someone and if it succeeds, the caught player is either out or becomes the new "traffic light"


traffic light game

The game teaches children to react quickly to circumstances and requires the ability to quickly make decisions, as well as dexterity.

Entertaining game "Hunters" for children

This game can be played both outdoors and indoors. An unlimited number of children of different ages can take part in it. The peculiarity of the game is its main attribute - the card. Before the start of the game, the host lists all the participants and writes down the name of each on a separate card. The cards are shuffled and given to the children to draw.

To make the game fun and interesting, prerequisite is a complete acquaintance of children with each other. Only then will they be able to respond properly. All children need to be explained that they are hunters. The task of the hunter is to catch the “game”. The game is the participant whose name is written on the card.



game "hunters" in nature

During the first play of the game, the children will not yet know that each of them is both a hunter and a game. All children gather in one area, it is advisable to turn on the music at this time so that they can dance. All this time, each hunter closely and imperceptibly watches his game. When the music ends, the hunters grab the game. What will be the surprise and joy of all the participants when they all grab each other together and the game ends with friendly hugs!

The game organizes children together into one friendly team, teaching them how to communicate and how to interact with each other, training dexterity and quick reaction.

Outdoor ball game "Hot Potato"

This is a very simple and understandable game for everyone. It requires an unlimited number of participants and one ball, which will embody a hot potato. Why hot potatoes? - The task of children is to pass the ball to each other with lightning speed so as not to “burn themselves”.

  • All participants should line up together in one big circle.
  • The ball is passed with quick movements from participant to participant
  • All this time, the transfer of the ball can be accompanied by cheerful music.
  • When the music stops or the host says the simple phrase “stop”. the participant whose ball was delayed is eliminated
  • The game continues until there is only one player left - the winner.


hot potato game

The game teaches children to quickly respond to commands, coordinate their movements, show dexterity, ingenuity.

Mobile game for children "The sea is worried"

Children love this game very much and it can be successfully played both outdoors and indoors. It allows children to develop motor coordination, develop aesthetic skills and train flexibility.

  • Children are divided into participants - "sea figures" and the leader
  • The facilitator turns his back to the rest of the participants and reads the words:
    "The sea is worried - once,
    The sea is worried - two,
    The sea is worried - three,
    Marine figure freeze in place!
  • While reading the leading words, all children perform dancing movements and, after finishing, take any form
  • The host evaluates the beauty of the figures and walks between them
  • The loser is the participant who moves or laughs while the leader walks between the figures
  • Showing the same figure multiple times is not allowed.


the game "the sea is worried"

The mobile game "Cat and Mouse" for children of any age

This game is very popular in kindergartens and elementary school. This is active entertainment for children of all ages. An unlimited number of children can take part in the game. They all become in a circle, having previously determined one in the role of a “cat” and one more in the role of a “mouse”.

  • All children form a circle and hold hands, as in a round dance
  • The mouse should be outside the circle, and the cat should be inside
  • The task of the cat is to catch the mouse, and the task of the circle is not to let it be done.
  • It is the fact that the children hold hands that does not allow the cat to penetrate into the center of the circle, they try to interfere in all ways
  • At this time, the movements of the mouse are not limited and it can freely move both in the circle and outside it.
  • When the cat finally catches the mouse, the mouse assumes the role of the cat, and all other participants choose the mouse
outdoor cat and mouse game

The game teaches children to react quickly, be smart and coordinate their movements, plus it teaches children to communicate with each other.

Entertaining mobile game "ink and pen"

This game involves a large number of children to play. All of them are divided into two teams of equal numbers, which are placed at a good distance from each other. They all line up and hold hands.

  • One of the commands reads the words:
    “Black ink, white pen.
    Give us ... (child's name) and no one else "
  • After these words, the named child scatters and runs through the closed hands of the team.
  • If he manages to break the chain, he takes one of the participants whom he touched and takes him to his team
  • If he fails to break the chain, he stays on the opposing team
  • The game continues until there is only one player left on one of the teams.


black ink white pen game

The game teaches children to communicate in a team, to be one and coordinate their movements with precision.

Video: "Outdoor games for children"